mirror of
https://github.com/ocornut/imgui.git
synced 2026-04-01 21:17:42 -05:00
Examples: Apple: Tweak code and sync with other examples better (untested).
This commit is contained in:
@@ -10,7 +10,7 @@
|
||||
void DebugHUD_InitDefaults( DebugHUD *hud )
|
||||
{
|
||||
hud->show_demo_window = true;
|
||||
hud->show_example_window = true;
|
||||
hud->show_another_window = true;
|
||||
hud->rotation_speed = 15.0f;
|
||||
|
||||
hud->cubeColor1[0] = 0.4f;
|
||||
@@ -26,19 +26,43 @@ void DebugHUD_InitDefaults( DebugHUD *hud )
|
||||
|
||||
void DebugHUD_DoInterface(DebugHUD *hud)
|
||||
{
|
||||
if (hud->show_demo_window)
|
||||
// 1. Show a simple window.
|
||||
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
|
||||
{
|
||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
||||
ImGui::ShowDemoWindow(&hud->show_demo_window );
|
||||
static float f = 0.0f;
|
||||
static int counter = 0;
|
||||
ImGui::Text("Hello, world!"); // Display some text (you can use a format string too)
|
||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f); // Edit 1 float using a slider from 0.0f to 1.0f
|
||||
ImGui::ColorEdit3("clear color", (float*)&clear_color); // Edit 3 floats representing a color
|
||||
|
||||
ImGui::Checkbox("Demo Window", &hud->show_demo_window); // Edit bools storing our windows open/close state
|
||||
ImGui::Checkbox("Another Window", &hud->show_another_window);
|
||||
|
||||
if (ImGui::Button("Button")) // Buttons return true when clicked (NB: most widgets return true when edited/activated)
|
||||
counter++;
|
||||
ImGui::SameLine();
|
||||
ImGui::Text("counter = %d", counter);
|
||||
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate);
|
||||
}
|
||||
|
||||
if (hud->show_example_window)
|
||||
|
||||
// 2. Show another simple window. In most cases you will use an explicit Begin/End pair to name your windows.
|
||||
if (hud->show_another_window)
|
||||
{
|
||||
ImGui::Begin("Another Window", &hud->show_example_window);
|
||||
ImGui::Begin("Another Window", &hud-?show_another_window);
|
||||
ImGui::Text("Hello from another window!");
|
||||
ImGui::ColorEdit3("Cube 1 Color", hud->cubeColor1);
|
||||
ImGui::ColorEdit3("Cube 2 Color", hud->cubeColor2);
|
||||
ImGui::SliderFloat("Rotation Speed", &hud->rotation_speed, 0.0f, 200.0f);
|
||||
if (ImGui::Button("Close Me"))
|
||||
hud->show_another_window = false;
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 3. Show the ImGui demo window. Most of the sample code is in ImGui::ShowDemoWindow(). Read its code to learn more about Dear ImGui!
|
||||
if (hud->show_demo_window)
|
||||
{
|
||||
ImGui::SetNextWindowPos(ImVec2(650, 20), ImGuiCond_FirstUseEver); // Normally user code doesn't need/want to call this because positions are saved in .ini file anyway. Here we just want to make the demo initial state a bit more friendly!
|
||||
ImGui::ShowDemoWindow(&hud->show_demo_window);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user