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Backends: GLFW, SDL2, SDL3, update for docking to use helpers.
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@@ -956,17 +956,10 @@ static void ImGui_ImplSDL2_UpdateMonitors()
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monitor.WorkSize = ImVec2((float)r.w, (float)r.h);
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}
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#endif
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#if SDL_HAS_PER_MONITOR_DPI
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// FIXME-VIEWPORT: On MacOS SDL reports actual monitor DPI scale, ignoring OS configuration. We may want to set
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// DpiScale to cocoa_window.backingScaleFactor here.
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float dpi = 0.0f;
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if (!SDL_GetDisplayDPI(n, &dpi, nullptr, nullptr))
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{
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if (dpi <= 0.0f)
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continue; // Some accessibility applications are declaring virtual monitors with a DPI of 0, see #7902.
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monitor.DpiScale = dpi / 96.0f;
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}
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#endif
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float dpi_scale = ImGui_ImplSDL2_GetContentScaleForDisplay(n);
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if (dpi_scale <= 0.0f)
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continue; // Some accessibility applications are declaring virtual monitors with a DPI of 0, see #7902.
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monitor.DpiScale = dpi_scale;
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monitor.PlatformHandle = (void*)(intptr_t)n;
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platform_io.Monitors.push_back(monitor);
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}
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