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Internals, Inputs: *Breaking* Renamed ImGuiKeyOwner_None to ImGuiKeyOwner_NoOwner: avoid confusion with non zero value, makes IsKeyPressed() calls using ImGuiKeyOwner_NoOwner more explicit.
Amend 4448d975 (#456, #2637, #2620, #2891, #3370, #4828, #5108, #5242, #5641)
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@@ -53,6 +53,11 @@ Breaking changes:
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- Backends: SDL_Renderer2/SDL_Renderer3: and ImGui_ImplSDLRenderer2_RenderDrawData() and
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ImGui_ImplSDLRenderer3_RenderDrawData() now takes a SDL_Renderer* parameter. This was previously
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overlooked from the API but it will facilitate eventual support for multi-viewports.
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- Internals, Inputs: (not public nor documented yet, but disclosing breaking changes
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because I expect a few advanced users caught on owner-aware inputs system):
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- Renamed ImGuiKeyOwner_None to ImGuiKeyOwner_NoOwner, to make use more explicit and
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reduce confusion with the default it is a non-zero value and cannot be the default value.
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Other changes:
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