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Merge branch 'master' into docking
# Conflicts: # imgui.cpp
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@@ -104,6 +104,14 @@ Other changes:
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Breaking changes:
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- Clipper: Commented out obsolete redirection constructor which was marked obsolete in 1.79:
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'ImGuiListClipper(int items_count, float items_height)' --> Use 'ImGuiListClipper() + clipper.Begin()'.
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- Clipper: Renamed ForceDisplayRangeByIndices() to IncludeRangeByIndices(), kept
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inline redirection function (introduced in 1.86 and rarely used). (#6424, #3841)
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- Commented out obsolete/redirecting functions that were marked obsolete more than two years ago:
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- ListBoxHeader() -> use BeginListBox()
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- ListBoxFooter() -> use EndListBox()
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- Note how two variants of ListBoxHeader() existed. Check commented versions in imgui.h for refeence.
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- Backends: GLUT: Removed call to ImGui::NewFrame() from ImGui_ImplGLUT_NewFrame().
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It needs to be called from the main app loop, like with every other backends. (#6337) [@GereonV]
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@@ -167,6 +175,8 @@ Docking+Viewports Branch:
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VERSION 1.89.5 (Released 2023-04-13)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.89.5
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Other changes:
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- InputText: Reworked prev/next-word behavior to more closely match Visual Studio
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@@ -247,6 +257,8 @@ Docking+Viewports Branch:
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VERSION 1.89.4 (Released 2023-03-14)
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-----------------------------------------------------------------------
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Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.89.4
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Breaking Changes:
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- Renamed PushAllowKeyboardFocus()/PopAllowKeyboardFocus() to PushTabStop()/PopTabStop().
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@@ -1098,7 +1110,7 @@ Other Changes:
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Fixes issue where e.g. drag and dropping an item and scrolling ensure the item source location is
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still submitted. (#3841, #1725) [@GamingMinds-DanielC, @ocornut]
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- Clipper: added ForceDisplayRangeByIndices() to force a given item (or several) to be stepped out
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during a clipping operation. (#3841) [@@GamingMinds-DanielC]
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during a clipping operation. (#3841) [@GamingMinds-DanielC]
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- Clipper: rework so gamepad/keyboard navigation doesn't create spikes in number of items requested
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by the clipper to display. (#3841)
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- Clipper: fixed content height declaration slightly mismatching the value of when not using a clipper.
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