Backends: GLFW: mouse cursor is properly restored if changed by user app/code while using glfwSetInputMode(..., GLFW_CURSOR_DISABLED) or ImGuiConfigFlags_NoMouseCursorChange. (#9322)

Amend 9a4fd69f6
This commit is contained in:
ocornut
2026-03-25 14:17:29 +01:00
parent 6c754ed2cb
commit 51f590a2a8
2 changed files with 7 additions and 0 deletions

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@@ -145,6 +145,9 @@ Other Changes:
- Backends:
- DirectX9, OpenGL2, OpenGL3, Metal, SDLGPU3, SDLRenderer2, SDLRenderer3: fixed easy-to-fix
issues in code assuming ImTextureID_Invalid is always defined to 0. (#9295, #9310)
- GLFW: mouse cursor is properly restored if changed by user app/code while using
glfwSetInputMode(..., GLFW_CURSOR_DISABLED) or ImGuiConfigFlags_NoMouseCursorChange.
Amend optimization done in 1.92.6.
- SDLGPU3: removed unnecessary call to SDL_WaitForGPUIdle when releasing
vertex/index buffers. (#9262) [@jaenis]
- WebGPU: fixed version check for Emscripten 5.0.0+.