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InputText: add ImGuiInputTextState::SetSelection() helper + make TextSrc valid outside scope for non-read only fields. (#9174)
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@@ -1233,7 +1233,7 @@ struct IMGUI_API ImGuiInputTextState
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ImGuiInputTextFlags Flags; // copy of InputText() flags. may be used to check if e.g. ImGuiInputTextFlags_Password is set.
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ImGuiID ID; // widget id owning the text state
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int TextLen; // UTF-8 length of the string in TextA (in bytes)
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const char* TextSrc; // == TextA.Data unless read-only, in which case == buf passed to InputText(). Field only set and valid _inside_ the call InputText() call.
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const char* TextSrc; // == TextA.Data unless read-only, in which case == buf passed to InputText(). For _ReadOnly fields, pointer will be null outside the InputText() call.
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ImVector<char> TextA; // main UTF8 buffer. TextA.Size is a buffer size! Should always be >= buf_size passed by user (and of course >= CurLenA + 1).
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ImVector<char> TextToRevertTo; // value to revert to when pressing Escape = backup of end-user buffer at the time of focus (in UTF-8, unaltered)
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ImVector<char> CallbackTextBackup; // temporary storage for callback to support automatic reconcile of undo-stack
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@@ -1267,6 +1267,7 @@ struct IMGUI_API ImGuiInputTextState
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int GetCursorPos() const;
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int GetSelectionStart() const;
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int GetSelectionEnd() const;
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void SetSelection(int start, int end);
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void SelectAll();
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// Reload user buf (WIP #2890)
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