mirror of
https://github.com/ocornut/imgui.git
synced 2026-03-30 21:05:54 -05:00
@@ -47,6 +47,9 @@ Other Changes:
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result in temporarily incorrect state, which would lead to bugs to side effects
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in various locations, e.g. GetContentRegionAvail() calls or using clipper. (#9005)
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EndTable() was mistakenly restoring a wrong current table.
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- Tables: Angled headers: fixed an auto-resize feedback loop that could
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affect tables with empty non-resizing columns using angled headers, making
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them typically flicker back and forth between +0 and +1 pixels.
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- Disabled: fixed a bug when a previously enabled item that got nav focus
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and then turns disabled could still be activated using keyboard. (#9036)
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- InputText: when buffer is not resizable, trying to paste contents that
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@@ -60,6 +63,9 @@ Other Changes:
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resizing the parent window while keeping the multi-line field active (which is
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most typically achieved when resizing programmatically or via a docking layout
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reacting to a platform window resize). (#3237, #9007) [@anton-kl, @ocornut]
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- Textures:
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- Fixed an issue preventing multi-contexts from using each others' fonts
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if context 2 runs after context 1's Render() function. (#9039)
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- MultiSelect: added ImGuiMultiSelectFlags_NoSelectOnRightClick to disable default
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right-click processing, which selects item on mouse down and is designed for
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context-menus. (#8200, #9015)
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@@ -70,25 +76,42 @@ Other Changes:
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- Demo: About Box: emit infos to convey when IM_ASSERT() macro is disabled,
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- so users don't miss out on programming errors being reported.
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- so it is included in config/build info submitted in new GitHub Issues.
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- Debug Tools: fixed DebugTextEncoding() potentially reading out of bounds
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if provided a trailing truncated UTF-8 sequence.
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- Debug Tools:
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- Fixed DebugTextEncoding() potentially reading out of bounds when
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provided a trailing truncated UTF-8 sequence.
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- Metrics: fixed table and columns rect highlight from display when
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debug/metrics window is not in the same viewport as the table.
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- Backends:
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- GLFW: fixed building on Linux platforms where Wayland headers
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are not available. (#9024, #8969, #8921, #8920) [@jagot]
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- SDL3: fixed Platform_OpenInShellFn() return value (the return value
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was unused in core but might be used by a direct caller). (#9027) [@achabense]
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- SDL3: fixed an issue with missing characters events when an already active text
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field changes viewports. (#9054)
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- Vulkan: added IMGUI_IMPL_VULKAN_VOLK_FILENAME to configure path to
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Volk (default to "volk.h"). (#9008, #7722, #6582, #4854) [@mwlasiuk]
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- WebGPU: added various internal/optional helpers to wrap some of the
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Dawn/WGPU/Emscripten debacle quirks: (#8381) [@brutpitt]
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- ImGui_ImplWGPU_CreateWGPUSurfaceHelper().
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- ImGui_ImplWGPU_IsSurfaceStatusError(), ImGui_ImplWGPU_IsSurfaceStatusSubOptimal().
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- ImGui_ImplWGPU_DebugPrintAdapterInfo(),
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- ImGui_ImplWGPU_GetBackendTypeName(), ImGui_ImplWGPU_GetAdapterTypeName(),
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ImGui_ImplWGPU_GetDeviceLostReasonName(), ImGui_ImplWGPU_GetErrorTypeName(),
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ImGui_ImplWGPU_GetLogLevelName().
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- WebGPU: update to compile with Dawn and Emscripten's 4.0.10+
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'--use-port=emdawnwebgpu' ports. (#8381, #8898) [@brutpitt, @trbabb]
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'--use-port=emdawnwebgpu' ports. (#8381, #8898, #7435) [@brutpitt, @trbabb]
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When using Emscripten 4.0.10+, backend now defaults to IMGUI_IMPL_WEBGPU_BACKEND_DAWN
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instead of IMGUI_IMPL_WEBGPU_BACKEND_WGPU, if neither are specified.
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(note: examples application were not updated yet)
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- Win32: Revert 1.92.4 change of comparing dwPacketNumber, which prevents
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refreshing accurate gamepad info after focus-out + io.ClearInputKeys(). (#8556)
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- Examples:
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- GLFW+WebGPU: update example for latest specs, to work on Emscripten 4.0.10+,
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latest Dawn-Native and WGPU-Native. (#8381, #8567, #8191, #7435) [@brutpitt]
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- GLFW+WebGPU: removed unnecessary ImGui_ImplWGPU_InvalidateDeviceObjects() call
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during surface resize. (#8381)
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- SDL2+WebGPU: added new example (Emscripten + native Dawn/WGPU). (#8381) [@brutpitt]
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- SDL3+WebGPU: added new example (Emscripten + native Dawn/WGPU). (#8381) [@brutpitt]
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Docking+Viewports Branch:
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@@ -72,7 +72,7 @@ OSX + OpenGL2 example. <BR>
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You may prefer to use the GLFW Or SDL backends, which will also support Windows and Linux.)
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[example_glfw_wgpu/](https://github.com/ocornut/imgui/blob/master/examples/example_glfw_wgpu/) <BR>
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GLFW + WebGPU example. Supports Emscripten (web) or Dawn (desktop) <BR>
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GLFW + WebGPU example. Supports Emscripten (web), Dawn (native), WGPU (native). <BR>
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= main.cpp + imgui_impl_glfw.cpp + imgui_impl_wgpu.cpp
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Note that the 'example_glfw_opengl3' and 'example_sdl2_opengl3' examples also supports Emscripten!
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@@ -149,6 +149,11 @@ SDL2 (Win32, Mac, Linux, etc.) + Vulkan example. <BR>
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This is quite long and tedious, because: Vulkan. <BR>
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For this example, the main.cpp file exceptionally use helpers function from imgui_impl_vulkan.h/cpp.
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[example_sdl2_wgpu/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl2_wgpu/) <BR>
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SDL2 + WebGPU example. Supports Emscripten (web), Dawn (native), WGPU (native). <BR>
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= main.cpp + imgui_impl_sdl2.cpp + imgui_impl_wgpu.cpp
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(note that the 'example_sdl2_opengl3' example also supports Emscripten!)
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[example_sdl3_directx11/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl3_directx11/) <BR>
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SDL3 + DirectX11 examples, Windows only. <BR>
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= main.cpp + imgui_impl_sdl3.cpp + imgui_impl_dx11.cpp <BR>
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@@ -177,6 +182,11 @@ SDL3 (Win32, Mac, Linux, etc.) + Vulkan example. <BR>
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This is quite long and tedious, because: Vulkan. <BR>
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For this example, the main.cpp file exceptionally use helpers function from imgui_impl_vulkan.h/cpp.
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[example_sdl3_wgpu/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl3_wgpu/) <BR>
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SDL3 + WebGPU example. Supports Emscripten (web), Dawn (native), WGPU (native). <BR>
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= main.cpp + imgui_impl_sdl3.cpp + imgui_impl_wgpu.cpp
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(note that the 'example_sdl3_opengl3' example also supports Emscripten!)
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[example_win32_directx9/](https://github.com/ocornut/imgui/blob/master/examples/example_win32_directx9/) <BR>
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DirectX9 example, Windows only. <BR>
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= main.cpp + imgui_impl_win32.cpp + imgui_impl_dx9.cpp
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