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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_osx.mm # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # backends/imgui_impl_sdl3.h # imgui.cpp # imgui.h # imgui_internal.h
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@@ -35,6 +35,35 @@ HOW TO UPDATE?
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and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
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- Please report any issue!
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-----------------------------------------------------------------------
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VERSION 1.91.0 WIP (In Progress)
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-----------------------------------------------------------------------
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Breaking changes:
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- IO, IME: renamed platform IME hook and added explicit context for consistency and future-proofness.
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- old: io.SetPlatformImeDataFn(ImGuiViewport* viewport, ImGuiPlatformImeData* data);
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- new: io.PlatformSetImeDataFn(ImGuiContext* ctx, ImGuiViewport* viewport, ImGuiPlatformImeData* data);
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It is expected that for a vast majority of users this is automatically set by core
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library and/or platform backend so it won't have any effect.
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- Commented out obsolete ImGuiModFlags (renamed to ImGuiKeyChord in 1.89). (#4921, #456)
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- Commented out obsolete ImGuiModFlags_XXX values (renamed to ImGuiMod_XXX in 1.89). (#4921, #456)
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- ImGuiModFlags_Ctrl -> ImGuiMod_Ctrl, ImGuiModFlags_Shift -> ImGuiMod_Shift etc.
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Other changes:
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- Added TextLink(), TextLinkOpenURL() hyperlink widgets. (#7660)
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- IO: added io.PlatformOpenInShellFn handler to open a link/folder/file in OS shell. (#7660)
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Default to use ShellExecute() under Windows, and system("") under Mac/Linux/etc.
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Added IMGUI_DISABLE_DEFAULT_SHELL_FUNCTIONS to disable default implementation.
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- Debug Tools: Added IMGUI_DEBUG_LOG(), ImGui::DebugLog() in public API. (#5855)
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Debug log entries add a imgui frame counter prefix + are redirected to ShowDebugLogWindow() and
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other configurable locations. Always call IMGUI_DEBUG_LOG() for maximum stripping in caller code.
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- Debug Tools: Debug Log: Added "Configure Outputs.." button. (#5855)
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- Backends: SDL3: Update for API changes: SDLK_x renames and SDLK_KP_x removals (#7761, #7762)
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- Backends: SDL2,SDL3,OSX: Update for io.SetPlatformImeDataFn() -> io.PlatformSetImeDataFn() rename.
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-----------------------------------------------------------------------
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VERSION 1.90.9 (Released 2024-07-01)
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-----------------------------------------------------------------------
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@@ -639,7 +639,7 @@ The applications in examples/ are doing that.
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Windows: you can use the WM_CHAR or WM_UNICHAR or WM_IME_CHAR message (depending if your app is built using Unicode or MultiByte mode).
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You may also use `MultiByteToWideChar()` or `ToUnicode()` to retrieve Unicode codepoints from MultiByte characters or keyboard state.
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Windows: if your language is relying on an Input Method Editor (IME), you can write your HWND to ImGui::GetMainViewport()->PlatformHandleRaw
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for the default implementation of io.SetPlatformImeDataFn() to set your Microsoft IME position correctly.
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for the default implementation of io.PlatformSetImeDataFn() to set your Microsoft IME position correctly.
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##### [Return to Index](#index)
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