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Merge branch 'master' into docking
# Conflicts: # docs/CHANGELOG.txt # imgui.cpp # imgui.h
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21
imgui.h
21
imgui.h
@@ -1,4 +1,4 @@
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// dear imgui, v1.89.1
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// dear imgui, v1.89.2 WIP
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// (headers)
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// Help:
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@@ -22,8 +22,8 @@
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM > 12345')
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#define IMGUI_VERSION "1.89.1"
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#define IMGUI_VERSION_NUM 18910
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#define IMGUI_VERSION "1.89.2 WIP"
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#define IMGUI_VERSION_NUM 18914
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
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#define IMGUI_HAS_DOCK // Docking WIP branch
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@@ -1491,7 +1491,7 @@ enum ImGuiKey : int
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ImGuiKey_GamepadRStickUp, // [Analog]
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ImGuiKey_GamepadRStickDown, // [Analog]
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// Mouse Buttons (auto-submitted from AddMouseButtonEvent() calls)
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// Aliases: Mouse Buttons (auto-submitted from AddMouseButtonEvent() calls)
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// - This is mirroring the data also written to io.MouseDown[], io.MouseWheel, in a format allowing them to be accessed via standard key API.
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ImGuiKey_MouseLeft, ImGuiKey_MouseRight, ImGuiKey_MouseMiddle, ImGuiKey_MouseX1, ImGuiKey_MouseX2, ImGuiKey_MouseWheelX, ImGuiKey_MouseWheelY,
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@@ -1512,12 +1512,8 @@ enum ImGuiKey : int
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ImGuiMod_Shift = 1 << 13,
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ImGuiMod_Alt = 1 << 14, // Option/Menu
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ImGuiMod_Super = 1 << 15, // Cmd/Super/Windows
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ImGuiMod_Mask_ = 0xF000,
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#if defined(__APPLE__)
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ImGuiMod_Shortcut = ImGuiMod_Super,
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#else
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ImGuiMod_Shortcut = ImGuiMod_Ctrl,
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#endif
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ImGuiMod_Shortcut = 1 << 11, // [Internal, read-only] Alias of ImGuiMod_Super (macOS) or ImGuiMod_Ctrl (otherwise), decided by io.ConfigMacOSXBehaviors.
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ImGuiMod_Mask_ = 0xF800, // 5-bits
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// [Internal] Prior to 1.87 we required user to fill io.KeysDown[512] using their own native index + the io.KeyMap[] array.
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// We are ditching this method but keeping a legacy path for user code doing e.g. IsKeyPressed(MY_NATIVE_KEY_CODE)
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@@ -1991,7 +1987,7 @@ struct ImGuiIO
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float KeyRepeatRate; // = 0.050f // When holding a key/button, rate at which it repeats, in seconds.
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float HoverDelayNormal; // = 0.30 sec // Delay on hovering before IsItemHovered(ImGuiHoveredFlags_DelayNormal) returns true.
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float HoverDelayShort; // = 0.10 sec // Delay on hovering before IsItemHovered(ImGuiHoveredFlags_DelayShort) returns true.
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void* UserData; // = NULL // Store your own data for retrieval by callbacks.
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void* UserData; // = NULL // Store your own data.
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ImFontAtlas*Fonts; // <auto> // Font atlas: load, rasterize and pack one or more fonts into a single texture.
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float FontGlobalScale; // = 1.0f // Global scale all fonts
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@@ -2118,7 +2114,7 @@ struct ImGuiIO
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bool KeySuper; // Keyboard modifier down: Cmd/Super/Windows
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// Other state maintained from data above + IO function calls
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ImGuiKeyChord KeyMods; // Key mods flags (any of ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Alt/ImGuiMod_Super flags, same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags). Read-only, updated by NewFrame()
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ImGuiKeyChord KeyMods; // Key mods flags (any of ImGuiMod_Ctrl/ImGuiMod_Shift/ImGuiMod_Alt/ImGuiMod_Super flags, same as io.KeyCtrl/KeyShift/KeyAlt/KeySuper but merged into flags. DOES NOT CONTAINS ImGuiMod_Shortcut which is pretranslated). Read-only, updated by NewFrame()
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ImGuiKeyData KeysData[ImGuiKey_KeysData_SIZE]; // Key state for all known keys. Use IsKeyXXX() functions to access this.
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bool WantCaptureMouseUnlessPopupClose; // Alternative to WantCaptureMouse: (WantCaptureMouse == true && WantCaptureMouseUnlessPopupClose == false) when a click over void is expected to close a popup.
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ImVec2 MousePosPrev; // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid)
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@@ -2925,6 +2921,7 @@ struct ImFontAtlas
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int TexDesiredWidth; // Texture width desired by user before Build(). Must be a power-of-two. If have many glyphs your graphics API have texture size restrictions you may want to increase texture width to decrease height.
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int TexGlyphPadding; // Padding between glyphs within texture in pixels. Defaults to 1. If your rendering method doesn't rely on bilinear filtering you may set this to 0 (will also need to set AntiAliasedLinesUseTex = false).
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bool Locked; // Marked as Locked by ImGui::NewFrame() so attempt to modify the atlas will assert.
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void* UserData; // Store your own atlas related user-data (if e.g. you have multiple font atlas).
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// [Internal]
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// NB: Access texture data via GetTexData*() calls! Which will setup a default font for you.
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