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Examples: Renaming opengl_example/ to opengl2_example/ for clarity (1/2 because git)
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@@ -8,11 +8,13 @@ Third party languages and frameworks bindings: https://github.com/ocornut/imgui/
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TL;DR;
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- Newcomers, read 'PROGRAMMER GUIDE' in imgui.cpp for notes on how to setup ImGui in your codebase.
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- Refer to 'opengl_example' to understand how the library is setup, it is the simplest one.
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- Refer to 'opengl2_example' to LEARN how the library is setup, it is the simplest one.
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The other examples requires more boilerplate and are harder to read.
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- If you are using OpenGL in your application, probably use an opengl3_xxx backend.
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Mixing old fixed pipeline OpenGL2 and programmable pipeline OpenGL3+ isn't well supported by drivers.
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- If you are using of the backend provided here, so you can copy the imgui_impl_xxx.cpp/h files
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to your project and use them unmodified.
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- If you have your own engine, you probably want to start from 'opengl_example' and adapt it to
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- If you have your own engine, you probably want to start from one of the OpenGL example and adapt it to
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your engine, but you can read the other examples as well.
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ImGui is highly portable and only requires a few things to run:
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@@ -41,15 +43,14 @@ to switch to a software rendered cursor when an interactive drag is in progress.
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Also note that some setup or GPU drivers may be causing extra lag (possibly by enforcing triple buffering),
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leaving you with no option but sadness/anger (Intel GPU drivers were reported as such).
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opengl_example/
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OpenGL example, using GLFW + fixed pipeline.
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This is simple and should work for all OpenGL enabled applications.
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Prefer following this example to learn how ImGui works!
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(You can use this code in a GL3/GL4 context but make sure you disable the programmable pipeline
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by calling "glUseProgram(0)" before ImGui::Render.)
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opengl2_example/
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GLFW + OpenGL example (old fixed pipeline).
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This is simple to read. Prefer following this example to learn how ImGui works!
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(You might be able to use this code in a GL3/GL4 context but make sure you disable the programmable
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pipeline by calling "glUseProgram(0)" before ImGui::Render.)
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opengl3_example/
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OpenGL example, using GLFW/GL3W + programmable pipeline.
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GLFW + OpenGL example (programmable pipeline, binding modern functions with GL3W).
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This uses more modern OpenGL calls and custom shaders. It's more messy.
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directx9_example/
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@@ -68,8 +69,8 @@ apple_example/
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On iOS, Using Synergy to access keyboard/mouse data from server computer.
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Synergy keyboard integration is rather hacky.
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sdl_opengl_example/
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SDL2 + OpenGL example.
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sdl_opengl2_example/
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SDL2 + OpenGL example (old fixed pipeline).
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sdl_opengl3_example/
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SDL2 + OpenGL3 example.
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