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https://github.com/ocornut/imgui.git
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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # imgui.h # imgui_demo.cpp # imgui_internal.h
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@@ -1,4 +1,4 @@
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// dear imgui, v1.92.6 WIP
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// dear imgui, v1.92.6
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// (widgets code)
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/*
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@@ -4258,7 +4258,7 @@ static void stb_textedit_replace(ImGuiInputTextState* str, STB_TexteditState* st
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// We added an extra indirection where 'Stb' is heap-allocated, in order facilitate the work of bindings generators.
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ImGuiInputTextState::ImGuiInputTextState()
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{
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memset(this, 0, sizeof(*this));
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memset((void*)this, 0, sizeof(*this));
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Stb = IM_NEW(ImStbTexteditState);
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memset(Stb, 0, sizeof(*Stb));
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}
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@@ -4308,7 +4308,7 @@ void ImGuiInputTextState::ReloadUserBufAndMoveToEnd() { WantReloadUserBuf
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ImGuiInputTextCallbackData::ImGuiInputTextCallbackData()
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{
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memset(this, 0, sizeof(*this));
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memset((void*)this, 0, sizeof(*this));
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}
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// Public API to manipulate UTF-8 text from within a callback.
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@@ -5407,7 +5407,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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}
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ImVec2 draw_pos = is_multiline ? draw_window->DC.CursorPos : frame_bb.Min + style.FramePadding;
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ImVec2 text_size(0.0f, 0.0f);
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ImRect clip_rect(frame_bb.Min.x, frame_bb.Min.y, frame_bb.Min.x + inner_size.x, frame_bb.Min.y + inner_size.y); // Not using frame_bb.Max because we have adjusted size
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if (is_multiline)
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clip_rect.ClipWith(draw_window->ClipRect);
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@@ -5465,7 +5464,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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line_visible_n1 = ImMin(line_visible_n1, line_count);
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// Store text height (we don't need width)
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text_size = ImVec2(inner_size.x, line_count * g.FontSize);
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float text_size_y = line_count * g.FontSize;
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//GetForegroundDrawList()->AddRect(draw_pos + ImVec2(0, line_visible_n0 * g.FontSize), draw_pos + ImVec2(frame_size.x, line_visible_n1 * g.FontSize), IM_COL32(255, 0, 0, 255));
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// Calculate blinking cursor position
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@@ -5525,7 +5524,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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}
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if (new_scroll_y != scroll_y)
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{
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const float scroll_max_y = ImMax((text_size.y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f);
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const float scroll_max_y = ImMax((text_size_y + style.FramePadding.y * 2.0f) - inner_size.y, 0.0f);
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scroll_y = ImClamp(new_scroll_y, 0.0f, scroll_max_y);
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draw_pos.y += (draw_window->Scroll.y - scroll_y); // Manipulate cursor pos immediately avoid a frame of lag
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draw_window->Scroll.y = scroll_y;
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@@ -5618,7 +5617,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
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if (is_multiline)
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{
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// For focus requests to work on our multiline we need to ensure our child ItemAdd() call specifies the ImGuiItemFlags_Inputable (see #4761, #7870)...
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Dummy(ImVec2(text_size.x, text_size.y + style.FramePadding.y));
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Dummy(ImVec2(0.0f, text_size_y + style.FramePadding.y));
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g.NextItemData.ItemFlags |= (ImGuiItemFlags)ImGuiItemFlags_Inputable | ImGuiItemFlags_NoTabStop;
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EndChild();
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item_data_backup.StatusFlags |= (g.LastItemData.StatusFlags & ImGuiItemStatusFlags_HoveredWindow);
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@@ -9562,7 +9561,7 @@ struct ImGuiTabBarSection
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float WidthAfterShrinkMinWidth;
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float Spacing; // Horizontal spacing at the end of the section.
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ImGuiTabBarSection() { memset(this, 0, sizeof(*this)); }
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ImGuiTabBarSection() { memset((void*)this, 0, sizeof(*this)); }
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};
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namespace ImGui
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@@ -9578,7 +9577,7 @@ namespace ImGui
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ImGuiTabBar::ImGuiTabBar()
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{
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memset(this, 0, sizeof(*this));
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memset((void*)this, 0, sizeof(*this));
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CurrFrameVisible = PrevFrameVisible = -1;
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LastTabItemIdx = -1;
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}
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