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Backends: GLFW: Content Scales always reported as 1.0 on Wayland, FramebufferScale always reported as 1.0 on X11. (#8920, #8921)
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@@ -109,6 +109,12 @@ Other Changes:
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- Examples: Android: Android+OpenGL3: update Gradle project (#8888, #8878) [@scribam]
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- Examples: GLFW+OpenGL2, GLFW+Vulkan, GLFW+Metal, Win32+Vulkan: Fixed not applying
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content scale consistently with other examples. (#8921, #8756)
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- Backends: GLFW: distinguish X11 vs Wayland to fix various scaling issues.
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(#8920, #8921) [@TheBrokenRail, @pthom, @ocornut]
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- window/monitor content scales are always reported as 1.0 on Wayland.
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- framebuffer scales are always reported as 1.0 on X11. (#8920, #8921)
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- Backends: GLFW:
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[@TheBrokenRail, @pthom, @ocornut]
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- Backends: SDL3: use SDL_GetWindowDisplayScale() on Mac to obtain DisplayFrameBufferScale,
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fixing incorrect values during resolution changes e.g. going fullscreen.
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(#8703, #4414) [@jclounge]
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