mirror of
https://github.com/ocornut/imgui.git
synced 2026-04-02 05:27:40 -05:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_sdlgpu3.cpp # backends/imgui_impl_vulkan.cpp # backends/imgui_impl_win32.cpp
This commit is contained in:
@@ -23,6 +23,7 @@
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// CHANGELOG
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-04-28: Added support for special ImDrawCallback_ResetRenderState callback to reset render state.
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// 2025-03-30: Made ImGui_ImplSDLGPU3_PrepareDrawData() reuse GPU Transfer Buffers which were unusually slow to recreate every frame. Much faster now.
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// 2025-03-21: Fixed typo in function name Imgui_ImplSDLGPU3_PrepareDrawData() -> ImGui_ImplSDLGPU3_PrepareDrawData().
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// 2025-01-16: Renamed ImGui_ImplSDLGPU3_InitInfo::GpuDevice to Device.
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@@ -234,7 +235,12 @@ void ImGui_ImplSDLGPU3_RenderDrawData(ImDrawData* draw_data, SDL_GPUCommandBuffe
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const ImDrawCmd* pcmd = &draw_list->CmdBuffer[cmd_i];
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if (pcmd->UserCallback != nullptr)
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{
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pcmd->UserCallback(draw_list, pcmd);
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// User callback, registered via ImDrawList::AddCallback()
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// (ImDrawCallback_ResetRenderState is a special callback value used by the user to request the renderer to reset render state.)
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if (pcmd->UserCallback == ImDrawCallback_ResetRenderState)
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ImGui_ImplSDLGPU3_SetupRenderState(draw_data, pipeline, command_buffer, render_pass, fd, fb_width, fb_height);
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else
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pcmd->UserCallback(draw_list, pcmd);
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}
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else
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{
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@@ -589,7 +595,6 @@ bool ImGui_ImplSDLGPU3_Init(ImGui_ImplSDLGPU3_InitInfo* info)
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bd->InitInfo = *info;
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ImGui_ImplSDLGPU3_CreateDeviceObjects();
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ImGui_ImplSDLGPU3_InitMultiViewportSupport();
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return true;
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@@ -614,6 +619,8 @@ void ImGui_ImplSDLGPU3_NewFrame()
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ImGui_ImplSDLGPU3_Data* bd = ImGui_ImplSDLGPU3_GetBackendData();
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IM_ASSERT(bd != nullptr && "Context or backend not initialized! Did you call ImGui_ImplSDLGPU3_Init()?");
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if (!bd->FontSampler)
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ImGui_ImplSDLGPU3_CreateDeviceObjects();
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if (!bd->FontTexture)
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ImGui_ImplSDLGPU3_CreateFontsTexture();
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}
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@@ -28,6 +28,8 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-05-07- Vulkan: Fixed validation errors during window detach in multi-viewport mode. (#8600, #8176)
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// 2025-05-07: Vulkan: Load dynamic rendering functions using vkGetDeviceProcAddr() + try both non-KHR and KHR versions. (#8600, #8326, #8365)
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// 2025-04-07: Vulkan: Deep-copy ImGui_ImplVulkan_InitInfo::PipelineRenderingCreateInfo's pColorAttachmentFormats buffer when set, in order to reduce common user-error of specifying a pointer to data that gets out of scope. (#8282)
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// 2025-02-14: *BREAKING CHANGE*: Added uint32_t api_version to ImGui_ImplVulkan_LoadFunctions().
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// 2025-02-13: Vulkan: Added ApiVersion field in ImGui_ImplVulkan_InitInfo. Default to header version if unspecified. Dynamic rendering path loads "vkCmdBeginRendering/vkCmdEndRendering" (without -KHR suffix) on API 1.3. (#8326)
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@@ -1117,9 +1119,19 @@ void ImGui_ImplVulkan_DestroyDeviceObjects()
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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static void ImGui_ImplVulkan_LoadDynamicRenderingFunctions(uint32_t api_version, PFN_vkVoidFunction(*loader_func)(const char* function_name, void* user_data), void* user_data)
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{
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// Manually load those two (see #5446, #8326, #8365)
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ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func(api_version < VK_API_VERSION_1_3 ? "vkCmdBeginRenderingKHR" : "vkCmdBeginRendering", user_data));
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ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func(api_version < VK_API_VERSION_1_3 ? "vkCmdEndRenderingKHR" : "vkCmdEndRendering", user_data));
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IM_UNUSED(api_version);
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// Manually load those two (see #5446, #8326, #8365, #8600)
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// - Try loading core (non-KHR) versions first (this will work for Vulkan 1.3+ and the device supports dynamic rendering)
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ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRendering", user_data));
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ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRendering", user_data));
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// - Fallback to KHR versions if core not available (this will work if KHR extension is available and enabled and also the device supports dynamic rendering)
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if (ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR == nullptr || ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR == nullptr)
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{
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ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR = reinterpret_cast<PFN_vkCmdBeginRenderingKHR>(loader_func("vkCmdBeginRenderingKHR", user_data));
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ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR = reinterpret_cast<PFN_vkCmdEndRenderingKHR>(loader_func("vkCmdEndRenderingKHR", user_data));
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}
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}
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#endif
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@@ -1174,7 +1186,7 @@ bool ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info)
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{
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#ifdef IMGUI_IMPL_VULKAN_HAS_DYNAMIC_RENDERING
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#ifndef IMGUI_IMPL_VULKAN_USE_LOADER
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ImGui_ImplVulkan_LoadDynamicRenderingFunctions(info->ApiVersion, [](const char* function_name, void* user_data) { return vkGetInstanceProcAddr((VkInstance)user_data, function_name); }, (void*)info->Instance);
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ImGui_ImplVulkan_LoadDynamicRenderingFunctions(info->ApiVersion, [](const char* function_name, void* user_data) { return vkGetDeviceProcAddr((VkDevice)user_data, function_name); }, (void*)info->Device);
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#endif
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IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdBeginRenderingKHR != nullptr);
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IM_ASSERT(ImGuiImplVulkanFuncs_vkCmdEndRenderingKHR != nullptr);
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@@ -1708,6 +1720,82 @@ void ImGui_ImplVulkanH_CreateOrResizeWindow(VkInstance instance, VkPhysicalDevic
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ImGui_ImplVulkanH_CreateWindowSwapChain(physical_device, device, wd, allocator, width, height, min_image_count);
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//ImGui_ImplVulkan_CreatePipeline(device, allocator, VK_NULL_HANDLE, wd->RenderPass, VK_SAMPLE_COUNT_1_BIT, &wd->Pipeline, g_VulkanInitInfo.Subpass);
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ImGui_ImplVulkanH_CreateWindowCommandBuffers(physical_device, device, wd, queue_family, allocator);
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// FIXME: to submit the command buffer, we need a queue. In the examples folder, the ImGui_ImplVulkanH_CreateOrResizeWindow function is called
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// before the ImGui_ImplVulkan_Init function, so we don't have access to the queue yet. Here we have the queue_family that we can use to grab
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// a queue from the device and submit the command buffer. It would be better to have access to the queue as suggested in the FIXME below.
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VkCommandPool command_pool;
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VkCommandPoolCreateInfo pool_info = {};
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pool_info.sType = VK_STRUCTURE_TYPE_COMMAND_POOL_CREATE_INFO;
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pool_info.queueFamilyIndex = queue_family;
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pool_info.flags = VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT;
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VkResult err = vkCreateCommandPool(device, &pool_info, allocator, &command_pool);
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check_vk_result(err);
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VkFenceCreateInfo fence_info = {};
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fence_info.sType = VK_STRUCTURE_TYPE_FENCE_CREATE_INFO;
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VkFence fence;
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err = vkCreateFence(device, &fence_info, allocator, &fence);
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check_vk_result(err);
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VkCommandBufferAllocateInfo alloc_info = {};
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alloc_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_ALLOCATE_INFO;
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alloc_info.commandPool = command_pool;
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alloc_info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
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alloc_info.commandBufferCount = 1;
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VkCommandBuffer command_buffer;
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err = vkAllocateCommandBuffers(device, &alloc_info, &command_buffer);
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check_vk_result(err);
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VkCommandBufferBeginInfo begin_info = {};
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begin_info.sType = VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO;
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begin_info.flags = VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT;
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err = vkBeginCommandBuffer(command_buffer, &begin_info);
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check_vk_result(err);
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// Transition the images to the correct layout for rendering
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for (uint32_t i = 0; i < wd->ImageCount; i++)
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{
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VkImageMemoryBarrier barrier = {};
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barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
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barrier.image = wd->Frames[i].Backbuffer;
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barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
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barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
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barrier.subresourceRange.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
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barrier.subresourceRange.levelCount = 1;
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barrier.subresourceRange.layerCount = 1;
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vkCmdPipelineBarrier(command_buffer, VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, 0, 0, nullptr, 0, nullptr, 1, &barrier);
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}
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err = vkEndCommandBuffer(command_buffer);
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check_vk_result(err);
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VkSubmitInfo submit_info = {};
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submit_info.sType = VK_STRUCTURE_TYPE_SUBMIT_INFO;
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submit_info.commandBufferCount = 1;
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submit_info.pCommandBuffers = &command_buffer;
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VkQueue queue;
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vkGetDeviceQueue(device, queue_family, 0, &queue);
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err = vkQueueSubmit(queue, 1, &submit_info, fence);
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check_vk_result(err);
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err = vkWaitForFences(device, 1, &fence, VK_TRUE, UINT64_MAX);
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check_vk_result(err);
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err = vkResetFences(device, 1, &fence);
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check_vk_result(err);
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err = vkResetCommandPool(device, command_pool, 0);
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check_vk_result(err);
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// Destroy command buffer and fence and command pool
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vkFreeCommandBuffers(device, command_pool, 1, &command_buffer);
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vkDestroyCommandPool(device, command_pool, allocator);
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vkDestroyFence(device, fence, allocator);
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command_pool = VK_NULL_HANDLE;
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command_buffer = VK_NULL_HANDLE;
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fence = VK_NULL_HANDLE;
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queue = VK_NULL_HANDLE;
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}
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void ImGui_ImplVulkanH_DestroyWindow(VkInstance instance, VkDevice device, ImGui_ImplVulkanH_Window* wd, const VkAllocationCallbacks* allocator)
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@@ -23,6 +23,7 @@
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// CHANGELOG
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// (minor and older changes stripped away, please see git history for details)
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// 2025-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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// 2025-04-30: Inputs: Fixed an issue where externally losing mouse capture (due to e.g. focus loss) would fail to claim it again the next subsequent click. (#8594)
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// 2025-03-26: [Docking] Viewports: fixed an issue when closing a window from the OS close button (with io.ConfigViewportsNoDecoration = false) while user code was discarding the 'bool* p_open = false' output from Begin(). Because we allowed the Win32 window to close early, Windows destroyed it and our imgui window became not visible even though user code was still submitting it.
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// 2025-03-10: When dealing with OEM keys, use scancodes instead of translated keycodes to choose ImGuiKey values. (#7136, #7201, #7206, #7306, #7670, #7672, #8468)
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// 2025-02-21: [Docking] WM_SETTINGCHANGE's SPI_SETWORKAREA message also triggers a refresh of monitor list. (#8415)
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@@ -781,7 +782,10 @@ IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandlerEx(HWND hwnd, UINT msg, WPA
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if (msg == WM_RBUTTONDOWN || msg == WM_RBUTTONDBLCLK) { button = 1; }
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if (msg == WM_MBUTTONDOWN || msg == WM_MBUTTONDBLCLK) { button = 2; }
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if (msg == WM_XBUTTONDOWN || msg == WM_XBUTTONDBLCLK) { button = (GET_XBUTTON_WPARAM(wParam) == XBUTTON1) ? 3 : 4; }
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if (bd->MouseButtonsDown == 0 && ::GetCapture() == nullptr)
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HWND hwnd_with_capture = ::GetCapture();
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if (bd->MouseButtonsDown != 0 && hwnd_with_capture != hwnd) // Did we externally lost capture?
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bd->MouseButtonsDown = 0;
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if (bd->MouseButtonsDown == 0 && hwnd_with_capture == nullptr)
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::SetCapture(hwnd); // Allow us to read mouse coordinates when dragging mouse outside of our window bounds.
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bd->MouseButtonsDown |= 1 << button;
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io.AddMouseSourceEvent(mouse_source);
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