MultiSelect: refactor before introducing persistant state pool and to facilitate adding recursion + debug log calls.

This is mostly the noisy/shallow stuff committed here, to get this out of the way.
This commit is contained in:
ocornut
2023-05-23 19:36:11 +02:00
parent 5d71314f71
commit 11bcae1ebd
4 changed files with 36 additions and 23 deletions

View File

@@ -134,7 +134,7 @@ struct ImGuiInputTextDeactivateData;// Short term storage to backup text of a de
struct ImGuiLastItemData; // Status storage for last submitted items
struct ImGuiLocEntry; // A localization entry.
struct ImGuiMenuColumns; // Simple column measurement, currently used for MenuItem() only
struct ImGuiMultiSelectState; // Multi-selection state
struct ImGuiMultiSelectTempData; // Multi-selection temporary state (while traversing).
struct ImGuiNavItemData; // Result of a gamepad/keyboard directional navigation move query result
struct ImGuiMetricsConfig; // Storage for ShowMetricsWindow() and DebugNodeXXX() functions
struct ImGuiNextWindowData; // Storage for SetNextWindow** functions
@@ -1713,7 +1713,7 @@ struct ImGuiOldColumns
#ifdef IMGUI_HAS_MULTI_SELECT
struct IMGUI_API ImGuiMultiSelectState
struct IMGUI_API ImGuiMultiSelectTempData
{
ImGuiID FocusScopeId; // Copied from g.CurrentFocusScopeId (unless another selection scope was pushed manually)
ImGuiMultiSelectFlags Flags;
@@ -1726,7 +1726,7 @@ struct IMGUI_API ImGuiMultiSelectState
bool InRequestSetRangeNav; // (Internal) set by BeginMultiSelect() when using Shift+Navigation. Because scrolling may be affected we can't afford a frame of lag with Shift+Navigation.
//ImRect Rect; // Extent of selection scope between BeginMultiSelect() / EndMultiSelect(), used by ImGuiMultiSelectFlags_ClearOnClickRectVoid.
ImGuiMultiSelectState() { Clear(); }
ImGuiMultiSelectTempData() { Clear(); }
void Clear() { FocusScopeId = 0; Flags = ImGuiMultiSelectFlags_None; KeyMods = ImGuiMod_None; Window = NULL; In.Clear(); Out.Clear(); InRangeDstPassedBy = InRequestSetRangeNav = false; }
};
@@ -2167,7 +2167,8 @@ struct ImGuiContext
ImVector<ImGuiShrinkWidthItem> ShrinkWidthBuffer;
// Multi-Select state
ImGuiMultiSelectState MultiSelectState; // FIXME-MULTISELECT: We currently don't support recursing/stacking multi-select
ImGuiMultiSelectTempData* CurrentMultiSelect; // FIXME-MULTISELECT: We currently don't support recursing/stacking multi-select
ImGuiMultiSelectTempData MultiSelectTempData[1];
// Hover Delay system
ImGuiID HoverItemDelayId;
@@ -2409,6 +2410,7 @@ struct ImGuiContext
CurrentTable = NULL;
TablesTempDataStacked = 0;
CurrentTabBar = NULL;
CurrentMultiSelect = NULL;
HoverItemDelayId = HoverItemDelayIdPreviousFrame = HoverItemUnlockedStationaryId = HoverWindowUnlockedStationaryId = 0;
HoverItemDelayTimer = HoverItemDelayClearTimer = 0.0f;