* Add API for intermediate mappings. Add hacky option to run with no intermediate mappings.
* Add setter, and some getters that I need :)
* Remove unused inject.
* Don't add asm-all to the libraries.
* Fix unit tests.
* Perf improvements to multi-project builds.
* Fixes.
* More fixes.
* Layered mappings fixes
* Perf improvements. Undo broken fix.
* Fix remap classpath being empty.
* Another gradle bug? Either way this is fine and works.
* Fix broken test
* Final fixes?
* Fix and cleanup mixin ap mappings.
This lays the ground work for split client and server mod code. With this first phase when enabled loom will generate a clientonly and common minecraft jar. Fabric loader and API will both need changes to support this before it can be used to develop mods.
Phase two of this project will handle splitting mod code into a client and common source set along with spliting any dependencies.
Mostly fixes#539 by sepreating decompile tasks
* Rewrite natives handling, upgrade LWJGL on ARM machines.
* Remove old natives override hack, should now always be done via gradle.
* Use "idea" everywhere
* Add server specific libraries onto their own classpath. Includes misc code cleanup.
* Start on writing the excluded server libs.
* Gradle deprecation fixes, and misc cleanup
* Add support mod.
* Make native support mod none transitive.
* Update gradle.
* Add comments about transitive access widners to generated sources
* Migrate fully to mapping io
* Use release version of lorenz-tiny
* Review comment
* use tiny-remapper 0.5.0
* add property of useLegacyMixinAp and rename mixin to mixinAp
* disable mixin ap if useLegacyMixinAp is false
* fix tests
* remove experimental for mixinAp
* enable mixin remapper
* revert changes on API
* rename MixinAp*** to Mixin***
* move useLegacyMixinAp inside MixinExtension
* cleaner code
* update test
Co-authored-by: modmuss50 <modmuss50@gmail.com>
* Add versions used to compile/build against to jar manifest
* checkstyle
* Move to post remap
* Fix build
* Add mc version and mixin group
* Typo
* Make test run across versions better.
# Please read and understand the EULA before using!
Use in your build.gradle with the following:
`mappings minecraft.officialMojangMappings()`
To automatically migrate to Mojang mappings run the following:
`gradlew.bat migrateMappings --mappings "net.mojang.minecraft:mappings:1.16.2"`
Co-authored-by: Ramid Khan <ramidzkh@gmail.com>
* Supply the configuration to the run Exec directly
This allows the implicit task dependencies from project() dependencies
to flow into the run tasks.
* Make unmappedMods a CFC to track task information
Deprecates the old methods, and they should probably be removed with
0.5.
* Rough work on project based jars, skeleton for AccessEscalators?
* First working draft
* Minor changes
* Add support for mutable, better error checking when parsing file.
Code cleanup
Remap if needed when reading
* Fix inner classes and genSources
* Fix CME
* Caching, only regen jar when input changes
* Some work, untested
* Fix writing, fix checkstyle issues
* More fixes
* Move jars into a maven file structure, cleans up the file structure, and will benefit idea 2020
Add some basic validation to the AccessWidenerRemapper, will present any issues with the mappings when building (May need a way to disable?)
+ Some bugs fixes
* Fix issues with source jars in idea 2020, should be backwards compatible with 2019
* Move to lorenz-tiny
* Build fix + small cleanup
* Remove accesswidener's for now
* Update dev launch injector, should fix all issues with spaces in the path.
* Change mixin refmap default name to use archivesBaseName instead of the project name
Using the project name can be problematic in libraries pulled in with Jitpack.
Jitpack clones projects in a directory called "build", which sets the
project name to "build" if not manually defined. The resulting refmap,
"build-refmap.json", can conflict with other mods' refmaps,
leading to mixin crashes.
* Shut up checkstyle