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Add docs and util methods from #104 on top of previous PR
(I **completely** forgot I already implemented this for 1.16...) Signed-off-by: Max <maxh2709@gmail.com>
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@@ -153,7 +153,12 @@ public class BiomeModificationsImpl {
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public @NotNull List<Supplier<ConfiguredWorldCarver<?>>> getCarvers(GenerationStep.Carving carving) {
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return generation.getCarvers(carving);
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}
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@Override
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public List<Supplier<PlacedFeature>> getFeatures(GenerationStep.Decoration decoration) {
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return generation.getFeatures(decoration);
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}
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@Override
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public @NotNull List<List<Supplier<PlacedFeature>>> getFeatures() {
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return generation.features;
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@@ -372,29 +377,29 @@ public class BiomeModificationsImpl {
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}
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@SubscribeEvent(priority = EventPriority.HIGH)
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public static void applyAdditions(BiomeLoadingEvent event) {
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modifyForPhase(event, ADDITIONS);
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public static void processAdditions(BiomeLoadingEvent event) {
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modifyBiome(event, ADDITIONS);
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}
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@SubscribeEvent(priority = EventPriority.NORMAL)
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public static void applyRemovals(BiomeLoadingEvent event) {
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modifyForPhase(event, REMOVALS);
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public static void processRemovals(BiomeLoadingEvent event) {
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modifyBiome(event, REMOVALS);
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}
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@SubscribeEvent(priority = EventPriority.LOW)
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public static void applyReplacements(BiomeLoadingEvent event) {
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modifyForPhase(event, REPLACEMENTS);
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public static void processReplacements(BiomeLoadingEvent event) {
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modifyBiome(event, REPLACEMENTS);
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}
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@SubscribeEvent(priority = EventPriority.LOWEST)
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public static void applyPostProcessing(BiomeLoadingEvent event) {
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modifyForPhase(event, POST_PROCESSING);
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public static void postProcessBiomes(BiomeLoadingEvent event) {
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modifyBiome(event, POST_PROCESSING);
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}
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private static void modifyForPhase(BiomeLoadingEvent event, List<Pair<Predicate<BiomeContext>, BiConsumer<BiomeContext, BiomeProperties.Mutable>>> phase) {
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private static void modifyBiome(BiomeLoadingEvent event, List<Pair<Predicate<BiomeContext>, BiConsumer<BiomeContext, BiomeProperties.Mutable>>> list) {
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BiomeContext biomeContext = wrapSelectionContext(event);
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BiomeProperties.Mutable mutableBiome = new MutableBiomeWrapped(event);
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for (var pair : phase) {
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for (var pair : list) {
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if (pair.getLeft().test(biomeContext)) {
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pair.getRight().accept(biomeContext, mutableBiome);
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}
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