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[ci skip] Add loot table modification event (#287)
* Add loot table modification event Closes #42. It's a simple wrapper around the platform events. * Add param for builtin loot tables Co-authored-by: shedaniel <daniel@shedaniel.me>
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@@ -28,6 +28,7 @@ import dev.architectury.test.entity.TestEntity;
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import dev.architectury.test.events.DebugEvents;
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import dev.architectury.test.gamerule.TestGameRules;
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import dev.architectury.test.item.TestBlockInteractions;
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import dev.architectury.test.loot.TestLoot;
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import dev.architectury.test.networking.TestModNet;
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import dev.architectury.test.particle.TestParticles;
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import dev.architectury.test.registry.TestRegistries;
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@@ -56,6 +57,7 @@ public class TestMod {
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TestParticles.initialize();
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TestModNet.initialize();
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TestBlockInteractions.init();
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TestLoot.init();
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TestWorldGeneration.initialize();
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EnvExecutor.runInEnv(Env.CLIENT, () -> TestMod.Client::initializeClient);
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}
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@@ -0,0 +1,39 @@
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/*
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* This file is part of architectury.
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* Copyright (C) 2020, 2021, 2022 architectury
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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package dev.architectury.test.loot;
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import dev.architectury.event.events.common.LootEvent;
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import net.minecraft.world.item.Items;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.storage.loot.LootPool;
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import net.minecraft.world.level.storage.loot.entries.LootItem;
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public class TestLoot {
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public static void init() {
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LootEvent.MODIFY_LOOT_TABLE.register((lootTables, id, context, builtin) -> {
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// Check that the loot table is dirt and built-in
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if (builtin && Blocks.DIRT.getLootTable().equals(id)) {
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// Create a loot pool with a single item entry of Items.DIAMOND
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LootPool.Builder pool = LootPool.lootPool().add(LootItem.lootTableItem(Items.DIAMOND));
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context.addPool(pool);
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}
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});
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}
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}
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