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Merge remote-tracking branch 'architectury/feature/raw-input-events' into 1.16
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/*
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* This file is part of architectury.
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* Copyright (C) 2020, 2021 shedaniel
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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package me.shedaniel.architectury.event.events.client;
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import me.shedaniel.architectury.event.Event;
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import me.shedaniel.architectury.event.EventFactory;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.Minecraft;
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import net.minecraft.world.InteractionResult;
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@Environment(EnvType.CLIENT)
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public interface ClientRawInputEvent {
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/**
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* Invoked after the mouse has scrolled, but doesn't have a screen opened, and in a world, equivalent to forge's {@code InputEvent.MouseScrollEvent}.
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*/
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Event<MouseScrolled> MOUSE_SCROLLED = EventFactory.createInteractionResult(MouseScrolled.class);
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/**
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* Invoked after the mouse has clicked, before the screen intercepts, equivalent to forge's {@code InputEvent.RawMouseEvent}.
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*/
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Event<MouseClicked> MOUSE_CLICKED_PRE = EventFactory.createInteractionResult(MouseClicked.class);
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/**
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* Invoked after the mouse has clicked, after the screen intercepts, equivalent to forge's {@code InputEvent.MouseInputEvent}.
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*/
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Event<MouseClicked> MOUSE_CLICKED_POST = EventFactory.createInteractionResult(MouseClicked.class);
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/**
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* Invoked after a key was pressed, after the screen intercepts, equivalent to forge's {@code InputEvent.KeyInputEvent}.
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*/
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Event<KeyPressed> KEY_PRESSED = EventFactory.createInteractionResult(KeyPressed.class);
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interface KeyPressed {
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InteractionResult keyPressed(Minecraft client, int keyCode, int scanCode, int action, int modifiers);
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}
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interface MouseScrolled {
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InteractionResult mouseScrolled(Minecraft client, double amount);
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}
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interface MouseClicked {
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InteractionResult mouseClicked(Minecraft client, int button, int action, int mods);
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}
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}
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