Add client commands

Signed-off-by: shedaniel <daniel@shedaniel.me>
This commit is contained in:
shedaniel
2022-08-12 22:04:30 +09:00
parent 4ed66609b0
commit a2e5359225
8 changed files with 229 additions and 8 deletions

View File

@@ -0,0 +1,72 @@
/*
* This file is part of architectury.
* Copyright (C) 2020, 2021, 2022 architectury
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package dev.architectury.event.events.client;
import com.mojang.brigadier.CommandDispatcher;
import com.mojang.brigadier.arguments.ArgumentType;
import com.mojang.brigadier.builder.LiteralArgumentBuilder;
import com.mojang.brigadier.builder.RequiredArgumentBuilder;
import dev.architectury.event.Event;
import dev.architectury.event.EventFactory;
import net.minecraft.client.multiplayer.ClientLevel;
import net.minecraft.client.player.LocalPlayer;
import net.minecraft.commands.CommandBuildContext;
import net.minecraft.commands.SharedSuggestionProvider;
import net.minecraft.network.chat.Component;
import net.minecraft.world.phys.Vec2;
import net.minecraft.world.phys.Vec3;
public interface ClientCommandRegistrationEvent {
/**
* @see ClientCommandRegistrationEvent#register(CommandDispatcher, CommandBuildContext)
*/
Event<ClientCommandRegistrationEvent> EVENT = EventFactory.createLoop();
/**
* This event is invoked after the client initializes.
* Equivalent to Forge's {@code RegisterClientCommandsEvent} and Fabric's {@code ClientCommandManager}.
*
* @param dispatcher The command dispatcher to register commands to.
* @param context The command build context.
*/
void register(CommandDispatcher<ClientCommandSourceStack> dispatcher, CommandBuildContext context);
static LiteralArgumentBuilder<ClientCommandSourceStack> literal(String name) {
return LiteralArgumentBuilder.literal(name);
}
static <T> RequiredArgumentBuilder<ClientCommandSourceStack, T> argument(String name, ArgumentType<T> type) {
return RequiredArgumentBuilder.argument(name, type);
}
interface ClientCommandSourceStack extends SharedSuggestionProvider {
void arch$sendSuccess(Component message, boolean broadcastToAdmins);
void arch$sendFailure(Component message);
LocalPlayer arch$getPlayer();
Vec3 arch$getPosition();
Vec2 arch$getRotation();
ClientLevel arch$getLevel();
}
}