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Implement item properties (#132)
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/*
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* This file is part of architectury.
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* Copyright (C) 2020, 2021 architectury
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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package dev.architectury.registry.item.fabric;
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import net.minecraft.client.renderer.item.ClampedItemPropertyFunction;
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import net.minecraft.client.renderer.item.ItemProperties;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.level.ItemLike;
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public class ItemPropertiesRegistryImpl {
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public static ClampedItemPropertyFunction registerGeneric(ResourceLocation propertyId, ClampedItemPropertyFunction function) {
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return ItemProperties.registerGeneric(propertyId, function);
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}
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public static ClampedItemPropertyFunction register(ItemLike item, ResourceLocation propertyId, ClampedItemPropertyFunction function) {
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ItemProperties.register(item.asItem(), propertyId, function);
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return function;
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}
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}
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