[ci skip] Add loot table modification event (#287)

* Add loot table modification event

Closes #42. It's a simple wrapper around the platform events.

* Add param for builtin loot tables

Co-authored-by: shedaniel <daniel@shedaniel.me>

(cherry picked from commit f0555ce0eb)
This commit is contained in:
Juuxel
2022-07-20 23:22:47 +08:00
committed by shedaniel
parent 128141a99d
commit 6b83a15e81
7 changed files with 229 additions and 0 deletions

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@@ -28,6 +28,7 @@ import dev.architectury.test.entity.TestEntity;
import dev.architectury.test.events.DebugEvents;
import dev.architectury.test.gamerule.TestGameRules;
import dev.architectury.test.item.TestBlockInteractions;
import dev.architectury.test.loot.TestLoot;
import dev.architectury.test.networking.TestModNet;
import dev.architectury.test.particle.TestParticles;
import dev.architectury.test.registry.TestRegistries;
@@ -55,6 +56,8 @@ public class TestMod {
TestParticles.initialize();
TestModNet.initialize();
TestBlockInteractions.init();
TestLoot.init();
TestWorldGeneration.initialize();
EnvExecutor.runInEnv(Env.CLIENT, () -> TestMod.Client::initializeClient);
}

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@@ -0,0 +1,39 @@
/*
* This file is part of architectury.
* Copyright (C) 2020, 2021, 2022 architectury
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
package dev.architectury.test.loot;
import dev.architectury.event.events.common.LootEvent;
import net.minecraft.world.item.Items;
import net.minecraft.world.level.block.Blocks;
import net.minecraft.world.level.storage.loot.LootPool;
import net.minecraft.world.level.storage.loot.entries.LootItem;
public class TestLoot {
public static void init() {
LootEvent.MODIFY_LOOT_TABLE.register((lootTables, id, context, builtin) -> {
// Check that the loot table is dirt and built-in
if (builtin && Blocks.DIRT.getLootTable().equals(id)) {
// Create a loot pool with a single item entry of Items.DIAMOND
LootPool.Builder pool = LootPool.lootPool().add(LootItem.lootTableItem(Items.DIAMOND));
context.addPool(pool);
}
});
}
}