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[ci skip] Introduce EntitySpawnExtension (#160)
* Introduce EntitySpawnExtension * Add to mixins * Update common/src/main/java/dev/architectury/extensions/network/EntitySpawnExtension.java * Update common/src/main/java/dev/architectury/networking/NetworkManager.java Co-authored-by: Juuxel <6596629+Juuxel@users.noreply.github.com>
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@@ -0,0 +1,33 @@
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/*
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* This file is part of architectury.
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* Copyright (C) 2020, 2021 architectury
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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package dev.architectury.extensions.network;
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import net.minecraft.network.FriendlyByteBuf;
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import net.minecraft.world.entity.Entity;
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/**
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* This interface can be implemented on {@linkplain Entity entities} to attach additional spawn data to packets sent to client.
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* This is used in conjunction with {@link dev.architectury.networking.NetworkManager#createAddEntityPacket(Entity)}
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*/
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public interface EntitySpawnExtension {
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void saveAdditionalSpawnData(FriendlyByteBuf buf);
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void loadAdditionalSpawnData(FriendlyByteBuf buf);
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}
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@@ -98,6 +98,9 @@ public final class NetworkManager {
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* Easy to use utility method to create an entity spawn packet.
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* This packet is needed everytime any mod adds a non-living entity.
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* The entity should override {@link Entity#getAddEntityPacket()} to point to this method!
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* <p>
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* Additionally, entities may implement {@link dev.architectury.extensions.network.EntitySpawnExtension}
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* to load / save additional data to the client.
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*
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* @param entity The entity which should be spawned.
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* @return The ready to use packet to spawn the entity on the client.
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