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Add test mod and fix game rules on forge
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@@ -33,7 +33,3 @@ public-f net.minecraft.world.biome.BiomeAmbience field_242524_f # foliageColor
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public-f net.minecraft.world.biome.BiomeAmbience field_242525_g # grassColor
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public-f net.minecraft.world.biome.BiomeAmbience field_242526_h # grassColorModifier
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public net.minecraft.world.storage.FolderName <init>(Ljava/lang/String;)V
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public net.minecraft.world.GameRules$BooleanValue func_223567_b(ZLjava/util/function/BiConsumer;)Lnet/minecraft/world/GameRules$RuleType; # create
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public net.minecraft.world.GameRules$BooleanValue func_223568_b(Z)Lnet/minecraft/world/GameRules$RuleType; # create
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public net.minecraft.world.GameRules$IntegerValue func_223564_a(ILjava/util/function/BiConsumer;)Lnet/minecraft/world/GameRules$RuleType; # create
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public net.minecraft.world.GameRules$IntegerValue func_223559_b(I)Lnet/minecraft/world/GameRules$RuleType; # create
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@@ -8,7 +8,7 @@
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],
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"mixins": [
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"BiomeGenerationSettingsBuilderAccessor", "MixinRegistryEntry", "MixinBlockEntity", "MixinBlockEntityExtension",
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"MobSpawnSettingsBuilderAccessor"
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"MobSpawnSettingsBuilderAccessor", "GameRulesAccessor", "GameRulesAccessor$BooleanValue", "GameRulesAccessor$BooleanValueSimple", "GameRulesAccessor$IntegerValue", "GameRulesAccessor$IntegerValueSimple"
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],
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"injectors": {
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"defaultRequire": 1
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