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Add TextureStitchEvent
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/*
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* Copyright 2020 shedaniel
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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package me.shedaniel.architectury.event.events;
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import me.shedaniel.architectury.event.Event;
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import me.shedaniel.architectury.event.EventFactory;
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import net.fabricmc.api.EnvType;
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import net.fabricmc.api.Environment;
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import net.minecraft.client.renderer.texture.TextureAtlas;
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import net.minecraft.resources.ResourceLocation;
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import java.util.function.Consumer;
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@Environment(EnvType.CLIENT)
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public interface TextureStitchEvent {
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Event<Pre> PRE = EventFactory.createLoop(Pre.class);
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Event<Post> POST = EventFactory.createLoop(Post.class);
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@Environment(EnvType.CLIENT)
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interface Pre {
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void stitch(TextureAtlas atlas, Consumer<ResourceLocation> spriteAdder);
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}
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@Environment(EnvType.CLIENT)
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interface Post {
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void stitch(TextureAtlas atlas);
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}
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}
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