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Close #39
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@@ -0,0 +1,33 @@
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/*
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* This file is part of architectury.
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* Copyright (C) 2020, 2021 shedaniel
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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package me.shedaniel.architectury.extensions;
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import net.minecraft.world.entity.player.Player;
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import net.minecraft.world.item.ItemStack;
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public interface ItemExtension {
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/**
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* Invoked every tick when this item is equipped.
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*
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* @param stack the item stack of the armor
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* @param player the player wearing the armor
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*/
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void tickArmor(ItemStack stack, Player player);
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}
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@@ -1,3 +1,22 @@
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/*
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* This file is part of architectury.
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* Copyright (C) 2020, 2021 shedaniel
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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package me.shedaniel.architectury.registry.entity;
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import me.shedaniel.architectury.annotations.ExpectPlatform;
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