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Remove locals requirements from BlockLandingInvoker
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@@ -31,11 +31,10 @@ import org.spongepowered.asm.mixin.Mixin;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.At;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.Inject;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.CallbackInfo;
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import org.spongepowered.asm.mixin.injection.callback.LocalCapture;
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@Mixin({FallingBlock.class, AnvilBlock.class, ConcretePowderBlock.class})
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@Mixin({FallingBlock.class, AnvilBlock.class, ConcretePowderBlock.class})
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public abstract class BlockLandingInvoker {
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public abstract class BlockLandingInvoker {
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@Inject(method = "onLand", at = @At("RETURN"), locals = LocalCapture.CAPTURE_FAILHARD)
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@Inject(method = "onLand", at = @At("RETURN"))
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public void handleLand(Level level, BlockPos pos, BlockState fallState, BlockState landOn, FallingBlockEntity entity, CallbackInfo ci) {
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public void handleLand(Level level, BlockPos pos, BlockState fallState, BlockState landOn, FallingBlockEntity entity, CallbackInfo ci) {
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BlockEvent.FALLING_LAND.invoker().onLand(level, pos, fallState, landOn, entity);
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BlockEvent.FALLING_LAND.invoker().onLand(level, pos, fallState, landOn, entity);
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}
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}
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