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ImHex-Patterns/patterns/Crashlvl.hexpat
Nik f70b7066b9 includes: Switch over to import statements (#224)
* Update includes and patterns to new import system

* Update namespaces to new syntax
2024-02-25 22:04:41 +01:00

245 lines
3.6 KiB
Rust

#pragma author AdventureT
#pragma description Crash Bandicoot - Back in Time (fan game) User created level format
// Supports all versions till 0.94c, newer versions might be compatible!
import type.magic;
import std.string;
import std.array;
struct Header {
type::Magic<"CRASHLVL"> magic;
u8 version;
if (version >= 4) {
std::string::SizedString<u8> gameVersion;
}
std::string::SizedString<u8> levelName;
std::string::SizedString<u8> author;
};
Header header @ 0x0;
// Background Music
enum BGM : u32 {
None,
BonusBGM,
CrashCreatorBGM,
MainMenuBGM,
WarpRoomBGM,
Level01BGM,
Level02BGM,
Level03BGM,
Level04BGM,
Level05BGM,
SewerBGM,
EgyptBGM,
NBrioBGM
};
enum BGMV2 : u32 {
None,
N_TropyBGM,
CrashCreatorBGM,
MainMenuBGM,
WarpRoomBGM,
Jungle01BGM,
SnowBGM,
RiverBGM,
FutureBGM,
LabBGM,
SewerBGM,
EgyptBGM,
NBrioBGM,
AdventureBGM,
SpyBGM,
ChaseBGM,
TrialsBGM,
SpaceBGM,
Jungle02BGM,
RipperBGM,
TheGreatWallBGM,
RoadToSomewhereBGM,
LavaKoalaBGM,
CortexBGM,
CyberCortexBGM,
ArabicBGM,
N_Tropy2BGM,
JazzBGM,
Space2BGM,
TawnaBonusBGM,
CortexPowerBGM,
ArabicBonusBGM,
EgyptBonusBGM,
FutureBonusBGM,
LostCityBGM,
PolarBGM,
RiverBonusBGM,
RuinsBonusBGM,
SewerBonusBGM,
SnowBonusBGM,
RoadToRuinBGM,
NGinBGM,
Arabia01BGM,
Arabia02BGM,
BashBGM,
Cortex02BGM,
};
enum Type : u32 {
Unset,
Flashback,
Trial,
};
enum TypeV2 : u32 {
Practice,
Flashback,
Trial,
Adventure
};
enum Skybox : u32 {
Night,
Day,
Storm,
Dawn
};
enum SkyboxV2 : u32 {
Default = 1,
Briolab,
Fort,
Moon,
Toxic,
AboutRight,
Crash1Island,
Arabia,
RoadToRuin,
Black
};
enum Scenery : u32 {
None,
FutureTense,
Forest,
Waterfall,
Snow,
Fortress,
};
enum SceneryV2 : u32 {
None,
FutureTense,
Forest,
Waterfall,
None2,
Fortress,
None3,
Lava,
TheGreatGate,
Mountain,
KoalaKong,
SunsetVista,
HangemHigh,
Sphynxinator,
Tunnel,
Pipes
};
enum SceneryV4 : u32 {
None,
FutureTense,
Forest,
Waterfall,
Snow,
Fortress,
None2,
Lava,
TheGreatGate,
Mountain,
KoalaKong,
SunsetVista,
HangemHigh,
Sphynxinator,
Tunnel,
Pipes
};
enum Weather : u32 {
Default,
Snow,
Rain
};
struct Options {
if (header.version > 1)
TypeV2 type;
else
Type type;
if (header.version > 1)
SkyboxV2 skybox;
else
Skybox skybox;
if (header.version == 1)
Scenery scenery;
else if (header.version > 1 && header.version < 4)
SceneryV2 scenery;
else
SceneryV4 scenery;
if (header.version > 2)
{
Weather weather;
}
if (header.version > 1)
BGMV2 bgm;
else
BGM bgm;
if (type == Type::Trial)
{
u32 timeTrialTicksBronze;
u32 timeTrialTicksSilver;
u32 timeTrialTicksGold;
}
};
struct Object {
std::string::SizedString<u8> objName;
if (header.version > 1)
{
u16 x;
u16 y;
bool hasMetafields;
if (hasMetafields)
{
u16 numOfMetafields;
u8 metafields[numOfMetafields];
}
}
else
{
u32 x;
u32 y;
}
};
struct Objects{
u32 objCount;
std::Array<Object, objCount> objArray;
};
Options options @ $;
Objects objects @ $;