Files
ImHex-Patterns/patterns/hinf_bitmap.hexpat

538 lines
14 KiB
Rust

#pragma description TODO
import std.mem;
import std.io;
import std.string;
struct Header {
u32 magic;
u32 version;
u64 RootStructAltGUID;
u64 AssetChecksum;
u32 DependencyCount;
s32 DataBlockCount;
s32 TagStructCount;
s32 DataReferenceCount;
s32 TagReferenceCount;
u32 StringTableSize;
u32 ZoneSetDataSize;
u32 Unk_0x34;
u32 HeaderSize;
u32 DataSize;
u32 ResourceDataSize;
u32 ActualResoureDataSize;
u8 HeaderAlignment;
u8 TagDataAlignment;
u8 ResourceDataAlignment;
u8 ActualResourceDataAlignment;
s32 IsResource;
};
enum curve_mode : u8 {
choose_best = 0x00,
force_FAST = 0x01,
force_PRETTY = 0x02,
};
enum BitmapForcedFormat : u16 {
Use_Default = 0x00,
Best_Compressed_Color_Format = 0x01,
Best_Uncompressed_Color_Format = 0x02,
Best_Compressed_Bump_Format = 0x03,
Best_Uncompressed_Bump_Format = 0x04,
Best_Compressed_Monochrome_Format = 0x05,
Best_Uncompressed_Monochrome_Format = 0x06,
Best_Compressed_Monochrome_Format_Without_Alpha = 0x07,
unused2 = 0x08,
unused3 = 0x09,
unused4 = 0x0A,
unused5 = 0x0B,
unused6 = 0x0C,
Color_And_Alpha_Formats = 0x0D,
bc1_unorm_DXT1_Compressed_Color_Key_Alpha = 0x0E,
bc2_unorm_DXT3_Compressed_Color_4bit_Alpha = 0x0F,
bc3_unorm_DXT5_Compressed_Color_Compressed_8bit_Alpha = 0x10,
Color_24bit_Alpha_8bit = 0x11,
Monochrome_8bit_Alpha_8bit = 0x12,
Channel_Mask_3bit_Color_1bit_Alpha = 0x13,
Color_30bit_Alpha_2bit = 0x14,
Color_48bit_Alpha_16bit = 0x15,
HALF_Color_Alpha = 0x16,
FLOAT_Color_Alpha = 0x17,
r8_unorm_8bit_Intensity_RGBA = 0x18,
DEPRECATED_DXT3A_4bit_Intensity_ARGB = 0x19,
bc4_unorm_rrrr_DXT5A_Compressed_Intensity_ARGB = 0x1A,
Compressed_Monochrome_Alpha = 0x1B,
b4g4r4a4_12bit_Color_4bit_Alpha = 0x1C,
Color_Only_Formats = 0x1D,
Monochrome_8bit = 0x1E,
Compressed_Color_24bit = 0x1F,
Color_32bit_R11G11B10 = 0x20,
Monochrome_16bit = 0x21,
Red_Green_Only_16bit = 0x22,
Signed_RGBA_16bit = 0x23,
HALF_Red_Only = 0x24,
FLOAT_Red_Only = 0x25,
HALF_Red_Green_Only = 0x26,
FLOAT_Red_Green_Only = 0x27,
HALF_Monochrome = 0x28,
DEPRECATED_Compressed_Monochrome_4bit = 0x29,
Compressed_Interpolated_Monochrome = 0x2A,
bc6h_uf16_HDR_RGB_Unsigned_Half_Float = 0x2B,
bc6h_sf16_HDR_RGB_Signed_Half_Float = 0x2C,
bc7_unorm_High_Quality_bc3 = 0x2D,
Alpha_Only_Formats = 0x2E,
DEPRECATED_DXT3A_4bit_Alpha = 0x2F,
bc4_unorm_000r_DXT5A_8bit_Compressed_Alpha = 0x30,
Alpha_8bit = 0x31,
unused28 = 0x32,
unused29 = 0x33,
unused30 = 0x34,
Normal_Map_Formats = 0x35,
bc5_snorm_DXN_Compressed_Normals_Better = 0x36,
DEPRECATED_CTX1_Compressed_Normals_Smaller = 0x37,
Normals_16bit = 0x38,
Normals_32bit = 0x39,
Vector_8bit_4_Channel = 0x3A,
};
enum BitmapDownsampleFilter : u8 {
point_sampled = 0x01,
box_filter = 0x02,
blackman_filter = 0x03,
lanczos_filter = 0x04,
nuttall_filter = 0x05,
blackman_harris_filter = 0x06,
blackman_nuttall_filter = 0x07,
flat_top_filter = 0x08,
extreme_filter = 0x09,
min_filter = 0x0A
};
enum BitmapType : u8 {
_2D_Texture = 0x00,
_3D_Texture = 0x01,
CubeMap = 0x02,
Array = 0x03,
};
enum BitmapColorSpace : u8 {
Automatic = 0x00,
Rec709 = 0x01,
DCI_P3 = 0x02,
Rec2020 = 0x03,
};
enum SignedDistanceFieldMethod : u8 {
Neighbors_Multithreaded = 0x00,
Neighbors = 0x01,
Cached_Euclidean_Multithreaded = 0x02,
Cached_Euclidean = 0x03,
SSEDT = 0x04,
};
enum BitmapFormat : u16 {
a8_unorm = 0x00,
r8_unorm_rrr1 = 0x01,
r8_unorm_rrrr = 0x02,
r8g8_unorm_rrrg = 0x03,
unused1 = 0x04,
unused2 = 0x05,
b5g6r5_unorm = 0x06,
unused3 = 0x07,
b5g6r5a1_unorm = 0x08,
b4g4r4a4_unorm = 0x09,
b8g8r8x8_unorm = 0x0A,
b8g8r8a8_unorm = 0x0B,
unused4 = 0x0C,
DEPRECATED_dxt5_bias_alpha = 0x0D,
bc1_unorm_dxt1 = 0x0E,
bc2_unorm_dxt3 = 0x0F,
bc3_unorm_dxt5 = 0x10,
DEPRECATED_a4r4g4b4_font = 0x11,
unused7 = 0x12,
unused8 = 0x13,
DEPRECATED_SOFTWARE_rgbfp32 = 0x14,
unused9 = 0x15,
r8g8_snorm_v8u8 = 0x16,
DEPRECATED_g8b8 = 0x17,
r32g32b32a32_float_abgrfp32 = 0x18,
r16g16b16a16_float_abgrfp16 = 0x19,
r16_float_rrr1_16f_mono = 0x1A,
r16_float_r000_16f_red = 0x1B,
r8g8b8a8_snorm_q8w8v8u8 = 0x1C,
r10g10b10a2_unorm_a2r10g10b10 = 0x1D,
r16g16b16a16_unorm_a16b16g16r16 = 0x1E,
r16g16_snorm_v16u16 = 0x1F,
r16_unorm_rrr0_L16 = 0x20,
r16g16_unorm_r16g16 = 0x21,
r16g16b16a16_snorm_signedr16g16b16a16 = 0x22,
DEPRECATED_dxt3a = 0x23,
bc4_unorm_rrrr_dxt5a = 0x24,
bc4_snorm_rrrr = 0x25,
DEPRECATED_dxt3a_1111 = 0x26,
bc5_snorm_dxn = 0x27,
DEPRECATED_ctx1 = 0x28,
DEPRECATED_dxt3a_alpha_only = 0x29,
DEPRECATED_dxt3a_monochrome_only = 0x2A,
bc4_unorm_000r_dxt5a_alpha = 0x2B,
bc4_unorm_rrr1_dxt5a_mono = 0x2C,
bc5_unorm_rrrg_dxn_mono_alpha = 0x2D,
bc5_snorm_rrrg_dxn_mono_alpha_signed = 0x2E,
bc6h_uf16 = 0x2F,
bc6h_sf16 = 0x30,
bc7_unorm = 0x31,
d24_unorm_s8_uint_depth_24 = 0x32,
r11g11b10_float = 0x33,
r16g16_float = 0x34,
};
enum BitmapCurve : u8 {
unknown = 0x00,
xRGB = 0x01,
gamma_2 = 0x02,
linear = 0x03,
offset_log = 0x04,
sRGB = 0x05,
Rec709 = 0x06,
};
enum BitmapUsageFlag : u8 {
ignore_curve_override = 0x00,
do_not_allow_size_optimization = 0x01,
swap_axes = 0x02,
pre_filter_cubemaps = 0x03,
};
enum BitmapSlicer : u8 {
automatically_determine_slicer = 0x00,
no_slicing = 0x01,
color_plate_slicer = 0x02,
cube_map_slicer = 0x03,
color_grading_slicer = 0x04,
};
enum BitmapPacker : u8 {
no_packing = 0x00,
sprite_packing = 0x01,
sprite_packing_if_needed = 0x02,
_3d_pack = 0x03,
};
enum BitmapSmallestMip : u8 {
_1_pixel = 0x00,
_2_pixel = 0x01,
_4_pixel = 0x02,
_8_pixel = 0x03,
_16_pixel = 0x04,
_32_pixel = 0x05,
_64_pixel = 0x06,
_128_pixel = 0x07,
_256_pixel = 0x08,
_512_pixel = 0x09,
_1024_pixel = 0x0A,
};
enum Swizzle : u8 {
default = 0x00,
source_red_channel = 0x01,
source_green_channel = 0x02,
source_blue_channel = 0x03,
source_alpha_channel = 0x04,
set_to_1 = 0x05,
set_to_0 = 0x06,
set_to_0_5 = 0x07,
Random = 0x08,
one_minus_source_red_channel = 0x09,
one_minus_source_green_channel = 0x0A,
one_minus_source_blue_channel = 0x0B,
one_minus_source_alpha_channel = 0x0C,
negative_source_red_channel = 0x0D,
negative_source_green_channel = 0x0E,
negative_source_blue_channel = 0x0F,
negative_source_alpha_channel = 0x10,
};
bitfield BitmapDicerFlag {
convert_plate_color_key_to_alpha_channel : 1;
rotate_cube_map_to_match_directX_format : 1;
sprites_shrink_elements_to_smallest_non_zero_alpha_region : 1;
sprites_shrink_elements_to_smallest_non_zero_color_and_alpha_region : 1;
unsigned_signed_scale_and_bias : 1;
color_grading_sRGB_correction : 1;
color_grading_Rec709_correction : 1;
};
bitfield BitmapDownsampleFlag {
sprites : 1;
pre_multiply_alpha : 1;
post_divide_alpha : 1;
height_map : 1;
detail_map : 1;
_signed : 1;
illum_map : 1;
zbump_map : 1;
cubemap : 1;
calculate_spec_power : 1;
downsample_bumps_in_angular_space : 1;
standard_orientation_of_normals_in_angular_space_and_renormalize : 1;
generate_rgb_luminance_into_alpha_channel : 1;
};
bitfield BitmapPackerFlag {
shrink_sprite_texture_pages_tightly_to_content : 1;
};
bitfield BitmapDataResourceFlags {
Contains_3D_Texture : 1;
CPU_Gameplay_Required : 1;
Single_Mip_Texture : 1;
UI_Texture : 1;
};
bitfield BitmapGroupFlags {
bitmap_is_tiled : 1;
use_less_blurry_bump_map : 1;
dither_when_compressing : 1;
generate_random_sprites : 1;
ignore_alpha_channel : 1;
alpha_channel_stores_transparency : 1;
preserve_alpha_channel_in_mipmaps : 1;
only_use_on_demand : 1;
apply_max_resolution_after_slicing :1;
pre_filter_cubemaps : 1;
has_valid_min_and_max_values : 1;
SDF_Only_Store_Inside_values : 1;
SDF_Store_Direction : 1;
SDF_Store_Initial_Values_In_Alpha_Channel : 1;
Has_CUstom_Mipmaps : 1;
Validate_Has_Custom_Mipmaps : 1;
Is_Light_Probes : 1;
pad1 : 1;
pad2 : 1;
pad3 : 1;
pad4 : 1;
pad5 : 1;
pad6 : 1;
pad7 : 1;
pad8 : 1;
};
bitfield BitmapFlags {
power_of_two_dimension : 1;
compressed : 1;
swap_axes : 1;
mutable_at_runtime : 1;
pad1 : 1;
pad2 : 1;
pad3 : 1;
pad4 : 1;
pad5 : 1;
};
struct Data_Block {
u32 Size;
u16 Padding;
u16 Section;
u64 Offset;
};
struct Tag_Def_Structure {
s64 GUID_1;
s64 GUID_2;
u16 Type;
u16 Unk_0x12;
s32 TargetIndex;
s32 FieldBlock;
u32 FieldOffset;
};
struct Tag_Dependency {
char GroupTag[4] [[format("std::string::reverse")]];
u32 NameOffset;
u64 AssetID;
u32 GlobalID;
u32 Unk_0x14;
};
struct Data_Reference {
s32 ParentStructIndex;
s32 Unk_0x04;
s32 TargetIndex;
s32 FieldBlock;
u32 FieldOffset;
};
struct TagReference {
s64 GlobalHandle;
s32 ref_id_int;
s32 ref_id_sub;
s32 ref_id_center_int;
char TagGroupRev[4] [[format("std::string::reverse")]];
s32 local_handle;
};
struct Tag_Fixup_Reference {
s32 FieldBlock;
u32 FieldOffset;
u32 NameOffset;
s32 DependencyIndex;
TagReference tagreference @ header.HeaderSize + datablocks[FieldBlock].Offset + FieldOffset;
};
struct RealARgbColor {
float A;
float R;
float G;
float B;
};
struct RealRgbColor {
float R;
float G;
float B;
};
struct Bitmap_Resource_Handle {
s32 pixels[6]; // sum of these equals pixel count.
u32 hardware_format;
s8 tileMode;
s8 format;
BitmapDataResourceFlags bitmap_data_resource_flags;
s8 Alignment_Bits;
u8 highResMipCountAndFlags;
u8 mipCountPerArraySlice;
char generated_padff1b[6];
s64 runtime_data;
char streamingData[20];
s32 generated_padb266;
};
struct BitmapBlock {
u16 width;
u16 height;
u16 depth;
BitmapType Bitmap_Type;
u8 generated_paddca;
BitmapFormat bitmap_format;
BitmapFlags bitmap_flags;
s8 mipmap_count;
BitmapCurve bitmap_curve;
u16 generated_pad8fee;
float streaming_scale;
s16 source_width;
s16 source_height;
char bitmap_resource_handle_size[12];
s32 bitmap_resource_handle_count;
Bitmap_Resource_Handle bitmap_resource_handle[bitmap_resource_handle_count];
};
struct BitmapUsage {
s32 name;
s32 editor_group;
u32 source_gamma;
BitmapCurve bitmap_curve;
BitmapUsageFlag bitmap_usage_flag;
BitmapSlicer bitmap_slicer;
BitmapDicerFlag bitmap_dicer;
BitmapPacker bitmap_packer;
BitmapPackerFlag bitmap_packer_flags;
BitmapType bitmap_type;
s8 mipmap_limit;
BitmapSmallestMip bitmap_smallest_mip;
BitmapDownsampleFilter bitmap_downsample_filter;
s8 filter_radius_bias;
char generated_pad122e[1];
BitmapDownsampleFlag bitmap_downsample_flag;
char generated_pad5ee3[2];
RealRgbColor sprite_background_color;
Swizzle swizzle_red;
Swizzle swizzle_green;
Swizzle swizzle_blue;
Swizzle swizzle_alpha;
BitmapFormat bitmap_formats;
BitmapColorSpace source_color_space;
BitmapColorSpace target_color_space;
};
struct BitmapGroupSprite {
u32 bitmap_index;
char generated_pad2095[2];
s32 left;
s32 right;
s32 top;
s32 bottom;
s64 real_point_2D;
};
struct BitmapGroupSequence {
char name[32];
u32 first_bitmap_index;
u32 bitmap_count;
char sprites[16];
s32 sprite_count;
BitmapGroupSprite Sprites[sprite_count];
};
struct Bitm {
u32 Usage;
s32 UsageID;
s32 Package;
s32 texture_group;
BitmapGroupFlags flags;
u16 sprite_spacing;
u16 mip_sample_count;
float bump_map_height;
float blur_factor;
u32 blur;
u32 mipmap_blur;
curve_mode curvemode;
s8 max_mipmap_level;
u16 max_resolution;
BitmapForcedFormat force_bitmap_format;
SignedDistanceFieldMethod sdfgeneration;
s8 target_platform;
u16 spread_factor;
u16 generated_pad8ed2;
char usage_override[16];
s32 usage_override_count;
BitmapUsage bitmap_usage[usage_override_count];
char manual_sequence[16];
s32 manual_sequences_count;
BitmapGroupSequence manual_sequences[manual_sequences_count];
char source_data[24];
char source_path[20];
u64 source_checksum;
RealARgbColor min_color;
RealARgbColor max_color;
char sequence[16];
s32 sequences_count;
BitmapGroupSequence sequences[sequences_count];
char bitmapstart[16];
s32 bitmap_block_count;
BitmapBlock bitmap_block[bitmap_block_count];
char RawDDSData[header.ActualResoureDataSize];
};
struct InternalStruct {
s64 vtablespace;
u32 global_tag_id;
char local_tag_handle[4];
};
// TAG LAYOUT
Header header @ 0x00;
Tag_Dependency Dependencies[header.DependencyCount] @ 0x50;
Data_Block datablocks[header.DataBlockCount] @ header.DependencyCount * 0x18 + 0x50;
Tag_Def_Structure tagdefstructure[header.TagStructCount] @ header.DependencyCount * 0x18 + 0x50 + header.DataBlockCount * 0x10;
Data_Reference Data_References[header.DataReferenceCount] @ header.DependencyCount * 0x18 + 0x50 + header.DataBlockCount * 0x10 + header.TagStructCount * 0x20;
Tag_Fixup_Reference tagfixupreference[header.TagReferenceCount] @ header.DependencyCount * 0x18 + 0x50 + header.DataBlockCount * 0x10 + header.TagStructCount * 0x20 + header.DataReferenceCount * 0x14;
char ZoneSet[header.ZoneSetDataSize] @ header.HeaderSize - header.ZoneSetDataSize; // zonesets kinda make no sense
InternalStruct internalstruct @ header.HeaderSize;
Bitm bitmap @ header.HeaderSize + 16;