Files
ImHex-Patterns/patterns/dds.hexpat
applecuckoo bf94cb7243 patterns: Added new WebP and VGM patterns (#294)
* README: fix square bracket

* patterns: add WebP pattern

* patterns/dds: add x-dds mimetype

* patterns: add vgm pattern

* patterns/vgm: remove old pointer

* patterns/protobuf: fix field number handling

* patterns/protobuf: add .pb file extension

* patterns/uf2: updating the family IDs again

* patterns/png: add cHRM and tIME chunks

* patterns/png: whoops, old description snuck back in

* new quantized-mesh pattern

* add quantized-mesh to README, implement oct16 decoding
2024-11-17 13:53:18 +01:00

260 lines
6.5 KiB
Rust

#pragma description DirectDraw Surface
#pragma MIME image/vnd-ms.dds
#pragma MIME image/x-dds
#pragma endian little
enum DXGI_FORMAT : u32 {
DXGI_FORMAT_UNKNOWN,
DXGI_FORMAT_R32G32B32A32_TYPELESS,
DXGI_FORMAT_R32G32B32A32_FLOAT,
DXGI_FORMAT_R32G32B32A32_UINT,
DXGI_FORMAT_R32G32B32A32_SINT,
DXGI_FORMAT_R32G32B32_TYPELESS,
DXGI_FORMAT_R32G32B32_FLOAT,
DXGI_FORMAT_R32G32B32_UINT,
DXGI_FORMAT_R32G32B32_SINT,
DXGI_FORMAT_R16G16B16A16_TYPELESS,
DXGI_FORMAT_R16G16B16A16_FLOAT,
DXGI_FORMAT_R16G16B16A16_UNORM,
DXGI_FORMAT_R16G16B16A16_UINT,
DXGI_FORMAT_R16G16B16A16_SNORM,
DXGI_FORMAT_R16G16B16A16_SINT,
DXGI_FORMAT_R32G32_TYPELESS,
DXGI_FORMAT_R32G32_FLOAT,
DXGI_FORMAT_R32G32_UINT,
DXGI_FORMAT_R32G32_SINT,
DXGI_FORMAT_R32G8X24_TYPELESS,
DXGI_FORMAT_D32_FLOAT_S8X24_UINT,
DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS,
DXGI_FORMAT_X32_TYPELESS_G8X24_UINT,
DXGI_FORMAT_R10G10B10A2_TYPELESS,
DXGI_FORMAT_R10G10B10A2_UNORM,
DXGI_FORMAT_R10G10B10A2_UINT,
DXGI_FORMAT_R11G11B10_FLOAT,
DXGI_FORMAT_R8G8B8A8_TYPELESS,
DXGI_FORMAT_R8G8B8A8_UNORM,
DXGI_FORMAT_R8G8B8A8_UNORM_SRGB,
DXGI_FORMAT_R8G8B8A8_UINT,
DXGI_FORMAT_R8G8B8A8_SNORM,
DXGI_FORMAT_R8G8B8A8_SINT,
DXGI_FORMAT_R16G16_TYPELESS,
DXGI_FORMAT_R16G16_FLOAT,
DXGI_FORMAT_R16G16_UNORM,
DXGI_FORMAT_R16G16_UINT,
DXGI_FORMAT_R16G16_SNORM,
DXGI_FORMAT_R16G16_SINT,
DXGI_FORMAT_R32_TYPELESS,
DXGI_FORMAT_D32_FLOAT,
DXGI_FORMAT_R32_FLOAT,
DXGI_FORMAT_R32_UINT,
DXGI_FORMAT_R32_SINT,
DXGI_FORMAT_R24G8_TYPELESS,
DXGI_FORMAT_D24_UNORM_S8_UINT,
DXGI_FORMAT_R24_UNORM_X8_TYPELESS,
DXGI_FORMAT_X24_TYPELESS_G8_UINT,
DXGI_FORMAT_R8G8_TYPELESS,
DXGI_FORMAT_R8G8_UNORM,
DXGI_FORMAT_R8G8_UINT,
DXGI_FORMAT_R8G8_SNORM,
DXGI_FORMAT_R8G8_SINT,
DXGI_FORMAT_R16_TYPELESS,
DXGI_FORMAT_R16_FLOAT,
DXGI_FORMAT_D16_UNORM,
DXGI_FORMAT_R16_UNORM,
DXGI_FORMAT_R16_UINT,
DXGI_FORMAT_R16_SNORM,
DXGI_FORMAT_R16_SINT,
DXGI_FORMAT_R8_TYPELESS,
DXGI_FORMAT_R8_UNORM,
DXGI_FORMAT_R8_UINT,
DXGI_FORMAT_R8_SNORM,
DXGI_FORMAT_R8_SINT,
DXGI_FORMAT_A8_UNORM,
DXGI_FORMAT_R1_UNORM,
DXGI_FORMAT_R9G9B9E5_SHAREDEXP,
DXGI_FORMAT_R8G8_B8G8_UNORM,
DXGI_FORMAT_G8R8_G8B8_UNORM,
DXGI_FORMAT_BC1_TYPELESS,
DXGI_FORMAT_BC1_UNORM,
DXGI_FORMAT_BC1_UNORM_SRGB,
DXGI_FORMAT_BC2_TYPELESS,
DXGI_FORMAT_BC2_UNORM,
DXGI_FORMAT_BC2_UNORM_SRGB,
DXGI_FORMAT_BC3_TYPELESS,
DXGI_FORMAT_BC3_UNORM,
DXGI_FORMAT_BC3_UNORM_SRGB,
DXGI_FORMAT_BC4_TYPELESS,
DXGI_FORMAT_BC4_UNORM,
DXGI_FORMAT_BC4_SNORM,
DXGI_FORMAT_BC5_TYPELESS,
DXGI_FORMAT_BC5_UNORM,
DXGI_FORMAT_BC5_SNORM,
DXGI_FORMAT_B5G6R5_UNORM,
DXGI_FORMAT_B5G5R5A1_UNORM,
DXGI_FORMAT_B8G8R8A8_UNORM,
DXGI_FORMAT_B8G8R8X8_UNORM,
DXGI_FORMAT_R10G10B10_XR_BIAS_A2_UNORM,
DXGI_FORMAT_B8G8R8A8_TYPELESS,
DXGI_FORMAT_B8G8R8A8_UNORM_SRGB,
DXGI_FORMAT_B8G8R8X8_TYPELESS,
DXGI_FORMAT_B8G8R8X8_UNORM_SRGB,
DXGI_FORMAT_BC6H_TYPELESS,
DXGI_FORMAT_BC6H_UF16,
DXGI_FORMAT_BC6H_SF16,
DXGI_FORMAT_BC7_TYPELESS,
DXGI_FORMAT_BC7_UNORM,
DXGI_FORMAT_BC7_UNORM_SRGB,
DXGI_FORMAT_AYUV,
DXGI_FORMAT_Y410,
DXGI_FORMAT_Y416,
DXGI_FORMAT_NV12,
DXGI_FORMAT_P010,
DXGI_FORMAT_P016,
DXGI_FORMAT_420_OPAQUE,
DXGI_FORMAT_YUY2,
DXGI_FORMAT_Y210,
DXGI_FORMAT_Y216,
DXGI_FORMAT_NV11,
DXGI_FORMAT_AI44,
DXGI_FORMAT_IA44,
DXGI_FORMAT_P8,
DXGI_FORMAT_A8P8,
DXGI_FORMAT_B4G4R4A4_UNORM,
DXGI_FORMAT_P208,
DXGI_FORMAT_V208,
DXGI_FORMAT_V408,
DXGI_FORMAT_FORCE_UINT,
};
bitfield HeaderFlags {
caps : 1;
height : 1;
width : 1;
pitch : 1;
padding : 8;
pixelFormat : 1; // 0x1000
padding : 4;
mipMapCount : 1; // 0x20000
padding : 1;
linearSize : 1; // 0x80000
padding : 3;
depth : 1; // 0x800000
padding : 7;
};
bitfield CapsFlags {
padding : 3;
complex : 1; // 0x8
padding : 8;
texture : 1; // 0x1000
padding : 9;
mipmap : 1; // 0x400000
padding : 9;
};
bitfield Caps2Flags {
padding : 9;
cubemap : 1;
cubemap_plusX : 1;
cubemap_minusX : 1;
cubemap_plusY : 1;
cubemap_minusY : 1;
cubemap_plusZ : 1;
cubemap_minusZ : 1;
padding : 5;
volume : 1; // 0x200000
padding : 10;
};
bitfield PixelFormatFlags {
alphaPixels : 1; // DDPF_ALPHAPIXELS
alpha : 1; // DDPF_ALPHA
fourCC : 1; // DDPF_FOURCC
paletteIndexed4 : 1; // DDPF_PALETTEINDEXED4
paletteIndexedTo8 : 1; // DDPF_PALETTEINDEXEDTO8
paletteIndexed8 : 1; // DDPF_PALETTEINDEXED8
rgb : 1; // DDPF_RGB
compressed : 1; // DDPF_COMPRESSED
rgbToYuv : 1; // DDPF_RGBTOYUV
yuv : 1; // DDPF_YUV
zBuffer : 1; // DDPF_ZBUFFER
paletteIndexed1 : 1; // DDPF_PALETTEINDEXED1
paletteIndexed2 : 1; // DDPF_PALETTEINDEXED2
zPixels : 1; // DDPF_ZPIXELS
stencilBuffer : 1; // DDPF_STENCILBUFFER
alphaResult : 1; // DDPF_ALPHARESULT
luminance : 1; // DDPF_LUMINANCE
bumpLuminance : 1; // DDPF_BUMPLUMINANCE
bumpDudv : 1; // DDPF_BUMPDUDV
padding : 13; // Padding bits to complete 32-bit structure
};
enum DX10ResourceDimension : u32 {
Unknown,
Buffer,
Texture1D,
Texture2D,
Texture3D,
};
enum DX10AlphaMode : u32 {
Unknown,
Straight,
PreMultiplied,
Opaque,
Custom,
};
bitfield DX10MiscFlags {
generateMips : 1;
shared : 1;
textureCube : 1;
// following data are D3D10_RESOURCE_MISC_FLAG or D3D11_RESOURCE_MISC_FLAG
// dependent and probably aren't used
reserved : 29;
};
struct DDS_HEADER_DX10 {
DXGI_FORMAT dxgiFormat;
DX10ResourceDimension resourceDimension;
DX10MiscFlags miscFlags;
u32 arraySize;
DX10AlphaMode miscFlags2;
} [[static]];
struct DDS_PIXELFORMAT {
u32 size;
PixelFormatFlags flags;
char fourCC[4];
u32 RGBBitCount;
u32 rBitMask;
u32 gBitMask;
u32 bBitMask;
u32 aBitMask;
} [[static]];
struct DDS_HEADER {
u32 size;
HeaderFlags flags;
u32 height;
u32 width;
u32 pitchOrLinearSize;
u32 depth;
u32 mipMapCount;
u32 reserved0[11];
DDS_PIXELFORMAT ddspf;
CapsFlags caps;
Caps2Flags caps2;
u32 caps3;
u32 caps4;
u32 reserved1;
if (ddspf.fourCC == "DX10") {
DDS_HEADER_DX10 dx10Header;
}
} [[static]];
char id[4] @ 0x0;
DDS_HEADER header @ 0x4;