Files
ImHex-Patterns/patterns/max_v104.hexpat
Mrmaxmeier c533017d0b git: Various style fixes everywhere, removing whitespaces (#321)
* repo-wide: trim trailing spaces

Note: This doesn't touch the .tbl files in encodings/ since they include
meaningful trailing spaces (`20= `)

* patterns: clean up duplicate semicolons

* ELF: add header magic check

* glTF: use type::Magic for magic value

* glTF: check that the file size in the header matches

* xgstexture: fix generics syntax for magic value

* JPEG: define hex enum with 0x00 instead of 0X00

* CI: update deprecated actions

---------

Co-authored-by: Nik <werwolv98@gmail.com>
2024-11-24 11:41:26 +01:00

834 lines
15 KiB
Rust

#pragma description Mechanized Assault and Exploration v1.04 (strategy game) save
import std.sys;
import std.mem;
#pragma array_limit 12544
#pragma pattern_limit 2000000
#pragma eval_depth 32
enum FileType : u8
{
Custom,
Tutorial,
Campaign,
Hot_seat,
Multiplayer,
Demo,
Debug,
Text,
Scenario,
Multi_scenario
};
enum PlanetType : u8
{
Snowcrab,
Frigia,
Ice_Berg,
The_Cooler,
Ultima_Thule,
Long_Floes,
Iron_Cross,
Splatterscape,
Peak_a_boo,
Valentines_Planet,
Three_Rings,
Great_divide,
New_Luzon,
Middle_Sea,
High_Impact,
Sanctuary,
Islandia,
Hammerhead,
Freckles,
Sandspit,
Great_Circle,
Long_Passage,
Flash_Point,
Bottleneck
};
enum TeamType : u8
{
None = 0,
Human = 1,
Computer = 2,
Remote = 3,
Eliminated = 4
};
enum TeamIndex : u8
{
Red = 0,
Green = 1,
Blue = 2,
Gray = 3
};
enum TeamIndex16 : u16
{
Red = 0,
Green = 1,
Blue = 2,
Gray = 3
};
enum PlayMode : u8
{
Turn_Based = 0,
Simultaneous_Moves = 1
};
enum TeamClan : u8
{
None = 0,
The_Chosen = 1,
Crimson_Path = 2,
Von_Griffin = 3,
Ayers_Hand = 4,
Musashi = 5,
Sacred_Eights = 6,
Seven_Knights = 7,
Axis_Inc = 8
};
enum OpponentType : u8
{
Clueless = 0,
Apprentice = 1,
Average = 2,
Expert = 3,
Master = 4,
God = 5
};
enum VictoryType : u8
{
Duration = 0,
Score = 1
};
struct IniOptions
{
s32 world;
s32 turn_timer;
s32 endturn;
s32 start_gold;
s32 play_mode;
s32 victory_type;
s32 victory_limit;
s32 opponent;
s32 raw_resource;
s32 fuel_resource;
s32 gold_resource;
s32 alien_derelicts;
};
struct IniPreferences
{
s32 effects;
s32 click_scroll;
s32 quick_scroll;
s32 fast_movement;
s32 follow_unit;
s32 auto_select;
s32 enemy_halt;
};
enum SurfaceType : u8
{
Land = 1,
Water = 2,
Coast = 4,
Air = 8
};
enum AiStrategy : u8
{
Random,
Defensive,
Missiles,
Air,
Sea,
Scout_horde,
Tank_horde,
Fast_attack,
Combined_arms,
Espionage
};
bitfield GridResourceMapEntry
{
padding : 2;
team_visibility_gray : 1;
team_visibility_blue : 1;
team_visibility_green : 1;
team_visibility_red : 1;
padding : 2;
cargo_amount : 5;
cargo_type_fuel : 1;
cargo_type_gold : 1;
cargo_type_material : 1;
};
bitfield UnitFlags
{
// MSB
requires_slab: 1;
turret_sprite: 1;
sentry_unit: 1;
spinning_turret: 1;
padding: 4;
hovering: 1;
has_firing_sprite: 1;
fires_missiles: 1;
constructor_unit: 1;
padding: 1;
electronic_unit: 1;
selectable: 1;
standalone: 1;
mobile_land_unit: 1;
stationary: 1;
padding: 4;
upgradeable: 1;
padding: 1;
// LSB
ground_cover : 1;
exploding: 1;
animated: 1;
connector_unit: 1;
building: 1;
missile_unit: 1;
mobile_air_unit: 1;
mobile_sea_unit: 1;
};
struct Point
{
s16 x;
s16 y;
};
struct ResearchTopicInfo
{
u32 research_level;
u32 turns_to_complete;
s32 allocation;
};
struct ScreenLocation
{
s8 x;
s8 y;
};
struct TeamInfo
{
Point markers[10];
TeamType team_type;
s8 field_41;
TeamClan team_clan;
ResearchTopicInfo research_topics[8];
u32 victory_points;
u16 next_unit_id;
u8 unit_counters[93];
ScreenLocation screen_location[6];
u16 score_graph[50];
u16 selected_unit;
u16 zoom_level;
Point screen_position;
bool gui_button_state_range;
bool gui_button_state_scan;
bool gui_button_state_status;
bool gui_button_state_colors;
bool gui_button_state_hits;
bool gui_button_state_ammo;
bool gui_button_state_names;
bool gui_button_state_minimap_2x;
bool gui_button_state_minimap_tnt;
bool gui_button_state_grid;
bool gui_button_state_survey;
u16 stats_factories_built;
u16 stats_mines_built;
u16 stats_buildings_built;
u16 stats_units_built;
u16 casualties[93];
u16 stats_gold_spent_on_upgrades;
};
struct UnitValues
{
u16 object_index;
if(CheckObjectId(object_index, true) == true)
{
u16 class_type;
u16 turns;
u16 hits;
u16 armor;
u16 attack;
u16 speed;
u16 range;
u16 rounds;
bool move_and_fire;
u16 scan;
u16 storage;
u16 ammo;
u16 attack_radius;
u16 agent_adjust;
u16 version;
u8 units_built;
}
};
struct Complex
{
u16 object_index;
if(CheckObjectId(object_index, true) == true)
{
u16 class_type;
s16 material;
s16 fuel;
s16 gold;
s16 power;
s16 workers;
s16 buildings;
s16 id;
}
};
struct TeamUnits
{
s16 gold;
UnitValues base_unit_values[93];
UnitValues current_unit_values[93];
u16 complex_count;
Complex complexes[complex_count];
};
enum UnitType : u16
{
UNIT_TYPE_GOLD_REFINERY = 0,
UNIT_TYPE_POWER_STATION = 1,
UNIT_TYPE_POWER_GENERATOR = 2,
UNIT_TYPE_BARRACKS = 3,
UNIT_TYPE_ALIEN_BUILDING_1 = 4,
UNIT_TYPE_RADAR = 5,
UNIT_TYPE_STORAGE_UNIT = 6,
UNIT_TYPE_FUEL_TANK = 7,
UNIT_TYPE_GOLD_VAULT = 8,
UNIT_TYPE_DEPOT = 9,
UNIT_TYPE_HANGAR = 10,
UNIT_TYPE_DOCK = 11,
UNIT_TYPE_CONNECTOR = 12,
UNIT_TYPE_LARGE_RUBBLE_1 = 13,
UNIT_TYPE_SMALL_RUBBLE_1 = 14,
UNIT_TYPE_LARGE_TAPE = 15,
UNIT_TYPE_SMALL_TAPE = 16,
UNIT_TYPE_LARGE_SLAB = 17,
UNIT_TYPE_SMALL_SLAB = 18,
UNIT_TYPE_LARGE_CONES = 19,
UNIT_TYPE_SMALL_CONES = 20,
UNIT_TYPE_ROAD = 21,
UNIT_TYPE_LANDING_PAD = 22,
UNIT_TYPE_SHIPYARD = 23,
UNIT_TYPE_LIGHT_VEHICLE_PLANT = 24,
UNIT_TYPE_HEAVY_VEHICLE_PLANT = 25,
UNIT_TYPE_ALIEN_BUILDING_2 = 26,
UNIT_TYPE_AIR_UNITS_PLANT = 27,
UNIT_TYPE_HABITAT = 28,
UNIT_TYPE_RESEARCH_CENTER = 29,
UNIT_TYPE_ECOSPHERE = 30,
UNIT_TYPE_ALIEN_BUILDING_3 = 31,
UNIT_TYPE_TRAINING_HALL = 32,
UNIT_TYPE_WATER_PLATFORM = 33,
UNIT_TYPE_GUN_TURRET = 34,
UNIT_TYPE_ANTI_AIRCRAFT = 35,
UNIT_TYPE_ARTILLERY = 36,
UNIT_TYPE_MISSILE_LAUNCHER = 37,
UNIT_TYPE_CONCRETE_BLOCK = 38,
UNIT_TYPE_BRIDGE = 39,
UNIT_TYPE_MINING_STATION = 40,
UNIT_TYPE_LAND_MINE = 41,
UNIT_TYPE_SEA_MINE = 42,
UNIT_TYPE_LAND_EXPLOSION = 43,
UNIT_TYPE_AIR_EXPLOSION = 44,
UNIT_TYPE_SEA_EXPLOSION = 45,
UNIT_TYPE_BUILDING_EXPLOSION = 46,
UNIT_TYPE_HIT_EXPLOSION = 47,
UNIT_TYPE_MASTER_BUILDER = 48,
UNIT_TYPE_CONSTRUCTOR = 49,
UNIT_TYPE_SCOUT = 50,
UNIT_TYPE_TANK = 51,
UNIT_TYPE_ASSAULT_GUN = 52,
UNIT_TYPE_ROCKET_LAUNCHER = 53,
UNIT_TYPE_MISSILE_CRAWLER = 54,
UNIT_TYPE_MOBILE_ANTI_AIRCRAFT = 55,
UNIT_TYPE_MINE_LAYER = 56,
UNIT_TYPE_SURVEYOR = 57,
UNIT_TYPE_SCANNER = 58,
UNIT_TYPE_SUPPLY_TRUCK = 59,
UNIT_TYPE_GOLD_TRUCK = 60,
UNIT_TYPE_ENGINEER = 61,
UNIT_TYPE_BULLDOZER = 62,
UNIT_TYPE_REPAIR_UNIT = 63,
UNIT_TYPE_FUEL_TRUCK = 64,
UNIT_TYPE_PERSONNEL_CARRIER = 65,
UNIT_TYPE_INFILTRATOR = 66,
UNIT_TYPE_INFANTRY = 67,
UNIT_TYPE_ESCORT = 68,
UNIT_TYPE_CORVETTE = 69,
UNIT_TYPE_GUNBOAT = 70,
UNIT_TYPE_SUBMARINE = 71,
UNIT_TYPE_SEA_TRANSPORT = 72,
UNIT_TYPE_MISSILE_CRUISER = 73,
UNIT_TYPE_SEA_MINE_LAYER = 74,
UNIT_TYPE_CARGO_SHIP = 75,
UNIT_TYPE_FIGHTER = 76,
UNIT_TYPE_GROUND_ATTACK_PLANE = 77,
UNIT_TYPE_AIR_TRANSPORT = 78,
UNIT_TYPE_AWAC = 79,
UNIT_TYPE_ALIEN_GUNBOAT = 80,
UNIT_TYPE_ALIEN_TANK = 81,
UNIT_TYPE_ALIEN_ASSAULT_GUN = 82,
UNIT_TYPE_ALIEN_ATTACK_PLANE = 83,
UNIT_TYPE_MISSILE = 84,
UNIT_TYPE_TORPEDO = 85,
UNIT_TYPE_ALIEN_MISSILE = 86,
UNIT_TYPE_TANK_PLASMA_BALL = 87,
UNIT_TYPE_ARTILLERY_PLASMA_BALL = 88,
UNIT_TYPE_SMOKE_TRAIL = 89,
UNIT_TYPE_BUBBLE_TRAIL = 90,
UNIT_TYPE_HARVESTER = 91,
UNIT_TYPE_DEAD_WALDO = 92
};
enum OrderType : u8
{
ORDER_TYPE_AWAITING = 0x0,
ORDER_TYPE_TRANSFORMING = 0x1,
ORDER_TYPE_MOVING = 0x2,
ORDER_TYPE_FIRING = 0x3,
ORDER_TYPE_ORDER_BUILDING = 0x4,
ORDER_TYPE_ACTIVATE_ORDER = 0x5,
ORDER_TYPE_NEW_ALLOCATE_ORDER = 0x6,
ORDER_TYPE_POWER_ON = 0x7,
ORDER_TYPE_POWER_OFF = 0x8,
ORDER_TYPE_EXPLODING = 0x9,
ORDER_TYPE_UNLOADING = 0xA,
ORDER_TYPE_CLEARING = 0xB,
ORDER_TYPE_SENTRY = 0xC,
ORDER_TYPE_LANDING = 0xD,
ORDER_TYPE_TAKING_OFF = 0xE,
ORDER_TYPE_LOADING = 0xF,
ORDER_TYPE_IDLE = 0x10,
ORDER_TYPE_REPAIRING = 0x11,
ORDER_TYPE_REFUELING = 0x12,
ORDER_TYPE_RELOADING = 0x13,
ORDER_TYPE_TRANSFERRING = 0x14,
ORDER_TYPE_AWAITING_21 = 0x15,
ORDER_TYPE_AWAITING_22 = 0x16,
ORDER_TYPE_AWAITING_23 = 0x17,
ORDER_TYPE_AWAITING_24 = 0x18,
ORDER_TYPE_AWAITING_25 = 0x19,
ORDER_TYPE_DISABLED = 0x1A,
ORDER_TYPE_MOVING_27 = 0x1B,
ORDER_TYPE_REPAIRING_28 = 0x1C,
ORDER_TYPE_TRANSFERRING_29 = 0x1D,
ORDER_TYPE_ATTACKING = 0x1E,
ORDER_TYPE_BUILDING_HALTED = 0x1F
};
struct Rect
{
s32 ulx;
s32 uly;
s32 lrx;
s32 lry;
};
struct PathStep
{
s8 x;
s8 y;
};
struct Path
{
u16 object_index;
if(CheckObjectId(object_index, true) == true)
{
u16 class_type;
// Air path
if (class_type == 1)
{
s16 length;
u8 angle;
Point pixel_start;
Point pixel_end;
s32 x_step;
s32 y_step;
s32 delta_x;
s32 delta_y;
}
// Ground path
else if (class_type == 4)
{
Point pixel_end;
s16 index;
s16 steps_count;
PathStep steps[steps_count];
}
// Builder path
else if (class_type == 2)
{
Point coordinate;
}
else
{
std::assert(0, "Unknown path class");
}
}
};
struct UnitTypeArray
{
u16 object_count;
UnitType array[object_count];
};
struct UnitInfo
{
u16 object_index;
if(CheckObjectId(object_index, true) == true)
{
u16 class_type;
UnitType unit_type;
if (unit_type == UnitType::UNIT_TYPE_DEAD_WALDO)
{
std::print("Found Waldo!");
}
u16 hash_id;
UnitFlags flags;
Point pixel_position;
Point grid_position;
u16 name_length;
s8 name[name_length];
Point shadow_offset;
TeamIndex team;
u8 name_index;
u8 brightness;
u8 angle;
u8 visible_to_team[5];
u8 spotted_by_team[5];
u8 max_velocity;
u8 velocity;
u8 sound;
u8 scaler_adjust;
Rect sprite_bounds;
Rect shadow_bounds;
u8 turret_angle;
s8 turret_offset_x;
s8 turret_offset_y;
u16 total_images;
u16 image_base;
u16 turret_image_base;
u16 firing_image_base;
u16 connector_image_base;
u16 image_index;
u16 turret_image_index;
u16 image_index_max;
OrderType orders;
u8 state;
OrderType prior_orders;
u8 prior_state;
u8 laying_state;
Point target_grid;
u8 build_time;
u8 total_mining;
u8 raw_mining;
u8 fuel_mining;
u8 gold_mining;
u8 raw_mining_max;
u8 gold_mining_max;
u8 fuel_mining_max;
u8 hits;
u8 speed;
u8 shots;
u8 move_and_fire;
u16 storage;
u8 ammo;
u8 targeting_mode;
u8 enter_mode;
u8 cursor;
u8 recoil_delay;
u8 delayed_reaction;
u8 damaged_this_turn;
u8 research_topic;
u8 moved;
u8 bobbed;
u8 shake_effect_state;
u8 engine;
u8 weapon;
u8 comm;
u8 fuel_distance;
u8 move_fraction;
u8 energized;
u8 repeat_build;
u16 build_rate;
u8 disabled_reaction_fire;
u8 auto_survey;
u32 field_221;
Path path;
u16 connectors;
UnitValues base_values;
Complex complex;
UnitInfo parent_unit;
UnitInfo enemy_unit;
UnitTypeArray build_list;
}
};
struct UnitInfoList
{
u16 unitinfo_count;
UnitInfo units[unitinfo_count];
};
struct HashMapUnitInfo
{
u16 hash_size;
UnitInfoList map[hash_size];
};
struct MapHash
{
Point coordinates;
UnitInfoList units;
};
struct MapHashList
{
u16 maphash_count;
MapHash objects[maphash_count];
};
struct HashMapMapHash
{
u16 hash_size;
s16 x_shift;
MapHashList map[hash_size];
};
struct TeamHeatMaps
{
u8 heatmap_complete[12544];
u8 heatmap_stealth_sea[12544];
u8 heatmap_stealth_land[12544];
};
struct MessageLog
{
s16 length;
char text[length];
UnitInfo unit;
Point coordinates;
bool is_alert_message;
u16 resource_id;
};
struct MessageLogList
{
u16 message_log_count;
MessageLog entires[message_log_count];
};
struct AiMap
{
UnitInfo unit;
TeamIndex16 team;
bool visible_to_team;
Point point;
};
struct AiMapList
{
u16 ai_map_count;
AiMap objects[ai_map_count];
};
struct AiPlayer
{
TeamIndex16 team;
AiStrategy strategy;
s16 field_3;
s16 field_5;
s16 field_7;
TeamIndex16 target_team;
AiMapList map_list;
u16 has_info_map;
if (has_info_map)
{
u8 info_map[12544];
}
u16 has_mine_map;
if (has_mine_map)
{
u8 mine_map[12544];
}
Point target_location;
};
u16 last_object_index;
bool context;
fn Init()
{
context = false;
last_object_index = 0;
};
fn CheckObjectId(u16 index, bool caller)
{
bool result = false;
// ImHex bug workaround
if (context) { context = false; return result; }
// null object?
if (index == 0)
{
return false;
}
// already serialized object?
if (last_object_index < index)
{
last_object_index = index;
result = true;
}
return result;
};
struct SaveFile
{
Init();
s16 version;
FileType save_file_type;
char save_game_name[30];
PlanetType planet;
s16 mission_index;
char team_name_red[30];
char team_name_green[30];
char team_name_blue[30];
char team_name_gray[30];
TeamType team_type_red;
TeamType team_type_green;
TeamType team_type_blue;
TeamType team_type_gray;
TeamType team_type_alien;
TeamClan team_clan_red;
TeamClan team_clan_green;
TeamClan team_clan_blue;
TeamClan team_clan_gray;
TeamClan team_clan_alien;
u32 rng_seed;
OpponentType opponent;
s16 turn_timer;
s16 endturn;
PlayMode play_mode;
IniOptions options;
SurfaceType surface_map[12544];
GridResourceMapEntry GridResourceMap[12544];
TeamInfo team_info_red;
TeamInfo team_info_green;
TeamInfo team_info_blue;
TeamInfo team_info_gray;
TeamIndex active_turn_team;
TeamIndex player_team;
s32 turn_counter;
s16 game_state;
u16 turn_timer_;
IniPreferences preferences;
TeamUnits team_units_red;
TeamUnits team_units_green;
TeamUnits team_units_blue;
TeamUnits team_units_gray;
UnitInfoList unit_info_list_ground_cover_units;
UnitInfoList unit_info_list_mobile_land_sea_units;
UnitInfoList unit_info_list_stationary_units;
UnitInfoList unit_info_list_mobile_air_units;
UnitInfoList unit_info_list_particles;
HashMapUnitInfo hash_map_unit_info;
HashMapMapHash hash_map_map_hash;
if (team_type_red != TeamType::None)
{
TeamHeatMaps heat_maps_red;
}
if (team_type_green != TeamType::None)
{
TeamHeatMaps heat_maps_green;
}
if (team_type_blue != TeamType::None)
{
TeamHeatMaps heat_maps_blue;
}
if (team_type_gray != TeamType::None)
{
TeamHeatMaps heat_maps_gray;
}
MessageLogList message_log_red;
MessageLogList message_log_green;
MessageLogList message_log_blue;
MessageLogList message_log_gray;
if (team_type_red == TeamType::Computer)
{
AiPlayer ai_player_red;
}
if (team_type_green == TeamType::Computer)
{
AiPlayer ai_player_green;
}
if (team_type_blue == TeamType::Computer)
{
AiPlayer ai_player_blue;
}
if (team_type_gray == TeamType::Computer)
{
AiPlayer ai_player_gray;
}
};
SaveFile save @ 0x0;
std::assert($ == std::mem::size(), "Extra data found after parsed data");