#pragma MIME model/stl #pragma MIME model/x.stl-binary #pragma MIME model/x.stl-ascii #pragma MIME application/sla #include #include struct Vector3f { float x, y, z; } [[static, format("format_vector3f")]]; fn format_vector3f(Vector3f vec) { return std::format("[ {}, {}, {} ]", vec.x, vec.y, vec.z); }; struct Triangle { Vector3f normal; Vector3f points[3]; u16 flags; } [[static]]; struct BinarySTLHeader { char caption[]; padding[80 - sizeof(caption)]; u32 triangleCount; }; struct STL { if (std::mem::read_string(0, 6) == "solid ") std::warning("ASCII STL file!"); else { BinarySTLHeader header; Triangle triangles[header.triangleCount]; } }; STL stl @ 0x00;