#pragma author WerWolv #pragma description DOOM WAD Archive #include #include enum WADType : char { Internal = 'I', Patch = 'P' }; struct FileLump { u32 filePos; type::Size size; char name[8]; u8 data[size] @ filePos [[sealed]]; }; struct WAD { WADType type; type::Magic<"WAD"> identification; u32 numLumps; FileLump *infoTable[numLumps] : u32; }; WAD wad @ 0x00;