#pragma author DexrnZacAttack #pragma description Minecraft LCE LOC file #pragma endian big #pragma array_limit 0 #pragma pattern_limit 0 import std.string; struct Keys { bool useUniqueIDs; u32 count; u32 key[count]; }; struct LangIds { u16 len; char id[len]; u32 unk; } [[name(id)]]; struct LocString { u16 keySize; char key[keySize]; } [[name(std::string::to_string(key))]]; struct Language { u32 read; if (read > 0) u8 unk; u16 len; char id[len]; u32 count; LocString strings[count]; } [[name(id)]]; struct Loc { u32 version; u32 count; if (version == 2) Keys keys; LangIds ids[count]; Language language[count]; }; Loc loc @ 0x00;