#pragma author DexrnZacAttack #pragma description RAD Game Tools BINKA (Bink Audio) #pragma magic [31 46 43 42] @ 0x00 import std.string; import std.math; import type.magic; fn getDuration(u32 duration_ts, u32 sample_rate) { return float(duration_ts) / float(sample_rate); }; struct Binka { type::Magic<"1FCB"> magic; u8; // can't get this to change anything when using ffprobe u8 channel_count [[name(std::format("Channel Count: {}", this))]]; u16 sample_rate [[name(std::format("Sample Rate: {}", this))]]; u32 duration_ts [[name(std::format("Duration: {}s", std::math::floor(getDuration(this, sample_rate))))]]; u32; u32 size [[name(std::format("File Size: {} bytes", this))]]; u8 data[size - 20]; }; Binka binka @ 0x00;