* Add Minecraft LCE save format
* Add files to the pattern
took forever lol cuz weird syntax
* NBT parsing n stuff
* Minecraft Xbox 360 Edition saves, read description
TU033 is a pre-release version, which has a slightly different file format that I documented myself [here](https://github.com/Team-Lodestone/Documentation/blob/main/LCE/Pre-Release%20Save%20Format.md)
TU5 is a release version which uses the same file format used all the way up to latest TU (aka the last version released)
All of these saves have been decompressed from XMemCompress (iirc modified LZX)
Chunk data however is still compressed, because it's not meant to be uncompressed in the scope of reading the save.
https://github.com/Team-Lodestone/Documentation/blob/main/LCE/LCE%20File%20Versions.md
* Support Pre-Release files, JANKY file type detection, min and cur version.
* fix top comment
* LCE saves to readme
* Fix bitfield PixelFormatFlags
The padding names should not repeat
Comments should be added to each field for clarification
Padding should be corrected for luminance.
* Re-work of PixelFormatFlags
Add more information considering current GIMP repository structure
https://gitlab.gnome.org/GNOME/gimp/-/blame/master/plug-ins/file-dds/dds.h\#L145
* Working on new Version
* Needs testing
* Updated CrashLvl script to support version 0.94c
* Update README.md
* Added TestData and author to script
* Delete tests/patterns/test_data/CrashLvl.hexpat.bin
* CrashLvl.hexpat: Added support for version 0.95
* Create gltf.hexpat
Added glTF binary file pattern.
* Add a test file for the glTF pattern.
* Renamed the test file to fit the pattern file name.
* Fixed typo in documentation.
* Add files via upload
* Update README.md
Added nes.hexpat to list of hex patterns
* Fix indenting of hex patterns list
Moved nes.hexpat below NE.hexpat
* Update README.md
Fixed indenting of PP pattern file's description being wrong
* Added x-msdownload MIME type to PE description
* Made indenting & code of ips.hexpat better
* Improvements to gb.hexpat
* Urgent fix to ips.hexpat
* Urgent fix to gb.hexpat
* Massive pe.hexpat improvement
* Replaced virtualDifference with relativeVirtualDifference
* Fixing unnecessary pattern_limit
* patterns/hinf_luas: Added pattern for reading HavokScript 5.1 Bytecode from Halo Infinite
* Parses Header and Structures of the parent tag
* Reads Bytecode types and arguments
* Reads Constants and Debug Info
* Reads Referenced Tags in the File
* readme: fix relative link
* patterns/hinf_bitmap: Added pattern for parsing Halo Infinite bitmap files
* Parses the header of all Halo Infinite files which includes related "dependencies", datablocks, structure references
* Read bitmap sequence data, including bitmap index, complete index, sprite info
* Find the width/height and DDS Format of the raw texture, which can then be parsed into usable DDS textures
* Locates raw DDS block info
* Nulled out the DDS section of the bitmap