includes: Switch over to import statements (#224)

* Update includes and patterns to new import system

* Update namespaces to new syntax
This commit is contained in:
Nik
2024-02-25 22:04:41 +01:00
committed by GitHub
parent 3f44a743e8
commit f70b7066b9
128 changed files with 298 additions and 298 deletions

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@@ -1,12 +1,12 @@
#pragma once
#include <hex/impl/imhex_check.pat>
import hex.impl.imhex_check;
/*!
Core intrinsic functions to interact with the ImHex Hex Editor
*/
namespace hex::core {
namespace auto hex::core {
/**
A type representing a selection in the hex editor

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@@ -1,14 +1,14 @@
#pragma once
#include <hex/impl/imhex_check.pat>
import hex.impl.imhex_check;
#include <std/mem.pat>
import std.mem;
/*!
Library to allow decoding of more complex values
*/
namespace hex::dec {
namespace auto hex::dec {
/**
Demangles a mangled name into a human readable name

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@@ -1,12 +1,12 @@
#pragma once
#include <hex/impl/imhex_check.pat>
import hex.impl.imhex_check;
/*!
Library to do HTTP requests
*/
namespace hex::http {
namespace auto hex::http {
/**
Performs a HTTP GET request to the given URL and returns the response body

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@@ -1,12 +1,12 @@
#pragma once
#include <hex/impl/imhex_check.pat>
import hex.impl.imhex_check;
/*!
Library to interact with the currently loaded provider.
*/
namespace hex::prv {
namespace auto hex::prv {
/**

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@@ -1,16 +1,16 @@
#pragma once
#include <std/io.pat>
#include <std/mem.pat>
import std.io;
import std.mem;
#include <hex/impl/imhex_check.pat>
#include <hex/dec.pat>
import hex.impl.imhex_check;
import hex.dec;
/*!
Types to automatically decode mangled names
*/
namespace hex::type {
namespace auto hex::type {
/**
A mangled name string that gets demangled when displayed

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@@ -1,13 +1,13 @@
#pragma once
#include <std/sys.pat>
import std.sys;
/*!
The array library contains a helper type to make it easier to create multi-dimensional arrays
and pass arrays to functions as parameters.
*/
namespace std {
namespace auto std {
/**
Simple one dimensional array wrapper

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@@ -1,12 +1,12 @@
#pragma once
#include <std/limits.pat>
import std.limits;
/*!
This library contains various helper functions for common bit operations.
*/
namespace std::bit {
namespace auto std::bit {
/**
Calculates the number of 1 bits in a given number

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@@ -1,13 +1,13 @@
#pragma once
#include <std/mem.pat>
import std.mem;
/*!
The core library contains intrinsics and "compiler magic" functions that
get extra help from the runtime to fulfill their purpose.
*/
namespace std::core {
namespace auto std::core {
/**
The layout order of each field after byte-endianness has been handled.

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@@ -5,7 +5,7 @@
of ASCII characters.
*/
namespace std::ctype {
namespace auto std::ctype {
/**
Checks if the given character `c` is a digit between '0' and '9'

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@@ -7,7 +7,7 @@
**These functions are considered dangerous and require the user to manually permit them**
*/
namespace std::file {
namespace auto std::file {
/**
A handle representing a file that has been opened

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@@ -4,7 +4,7 @@
Library for doing arithmetic with fixed point numbers and converting them from/to floating point numbers.
*/
namespace std::fxpt {
namespace auto std::fxpt {
/**
A fixed point value

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@@ -4,7 +4,7 @@
The hash library contains various data hash functions
*/
namespace std::hash {
namespace auto std::hash {
/**
Calculates the CRC32 hash of the bytes inside of a given pattern

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@@ -4,7 +4,7 @@
The IO library allows formatting strings and outputting text to the console
*/
namespace std {
namespace auto std {
/**
Formats the given arguments using the format string and prints the result to the console

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@@ -4,7 +4,7 @@
Library to calculate the minimum and maximum values that fit into a given data type
*/
namespace std::limits {
namespace auto std::limits {
/**
Returns the minimum value that can be stored in a `u8`.

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@@ -1,12 +1,12 @@
#pragma once
#include <std/mem.pat>
import std.mem;
/*!
Library containing more advanced mathematical operations.
*/
namespace std::math {
namespace auto std::math {
/**
Compares the values `a` and `b` with each other and returns the smaller of the two

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@@ -4,7 +4,7 @@
Library for doing raw memory accesses and other low-level operations.
*/
namespace std::mem {
namespace auto std::mem {
namespace impl {

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@@ -1,13 +1,13 @@
#pragma once
#include <std/mem.pat>
import std.mem;
/*!
The Pointer library contains helper functions to deal with pointer types.
The `relative_to` functions are meant to be used with the `[[pointer_base]]` attribute
*/
namespace std::ptr {
namespace auto std::ptr {
/**
Use the offset of the current pointer as start address

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@@ -1,12 +1,12 @@
#pragma once
#include <std/limits.pat>
import std.limits;
/*!
Library to generate random numbers. Supports various different distribution types.
*/
namespace std::random {
namespace auto std::random {
/**
Represents the type of distribution to use to generate a random number

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@@ -1,12 +1,12 @@
#pragma once
#include <std/io.pat>
import std.io;
/*!
Libray to interact with strings.
*/
namespace std::string {
namespace auto std::string {
/**
Base type for sized strings. Represents a string with its size preceeding it.

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@@ -1,12 +1,12 @@
#pragma once
#include <std/io.pat>
import std.io;
/*!
Basic helper functions
*/
namespace std {
namespace auto std {
/**
Asserts that a given value is true. If it's not, abort evaluation and print the given message to the console

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@@ -1,12 +1,12 @@
#pragma once
#include <std/io.pat>
import std.io;
/*!
Library to handle time and date related operations.
*/
namespace std::time {
namespace auto std::time {
/**
A structured representation of a time and date.

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@@ -1,14 +1,14 @@
#pragma once
#include <std/io.pat>
#include <std/math.pat>
import std.io;
import std.math;
/*!
Types used to change the base of the displayed integer value.
Used like `type::Hex<u32> hexNumber;`, `type::Oct<u16> octalNumber;`
*/
namespace type {
namespace auto type {
/**
Integer type representing a Hexadecimal value. Displays its value in hexadecimal format.

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@@ -1,12 +1,12 @@
#include <std/io.pat>
#include <std/string.pat>
#include <std/mem.pat>
import std.io;
import std.string;
import std.mem;
/*!
Type representing a Base64 encoded string
*/
namespace type {
namespace auto type {
/**
Type representing a Base64 encoded string

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@@ -1,12 +1,12 @@
#pragma once
#include <std/io.pat>
import std.io;
/*!
Type to decode a BCD (Binary Coded Decimal) number
*/
namespace type {
namespace auto type {
/**
Decodes a BCD value where one byte represents a single digit

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@@ -1,12 +1,12 @@
#pragma once
#include <std/io.pat>
import std.io;
/*!
Types to display single bytes using various different representations
*/
namespace type {
namespace auto type {
/**
Type visualizing the value of each individual bit

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@@ -1,13 +1,13 @@
#pragma once
#include <std/io.pat>
#include <std/core.pat>
import std.io;
import std.core;
/*!
Types representing RGB or RGBA colors. The decoded color will be displayed in their color field
*/
namespace type {
namespace auto type {
/**
Type representing a generic RGBA color with a variable number of bits for each color

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@@ -1,14 +1,14 @@
#pragma once
#include <std/io.pat>
#include <std/math.pat>
#include <std/mem.pat>
import std.io;
import std.math;
import std.mem;
/*!
Type representing a 16 bit half precision floating point number
*/
namespace type {
namespace auto type {
/**
Type representing a 16 bit half precision floating point number

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@@ -1,12 +1,12 @@
#pragma once
#include <std/io.pat>
import std.io;
/*!
Types to deal with UUIDs (Universally Unique Identifiers) / GUIDs (Globally Unique Identifiers) as described in RFC 4122
*/
namespace type {
namespace auto type {
/**
Type representing a GUID value

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@@ -1,13 +1,13 @@
#pragma once
#include <std/io.pat>
#include <std/string.pat>
import std.io;
import std.string;
/*!
Types used to decode IP addresses
*/
namespace type {
namespace auto type {
/**
A 4 byte IPv4 Address as described in RFC 791

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@@ -1,13 +1,13 @@
#pragma once
#include <std/io.pat>
#include <std/mem.pat>
import std.io;
import std.mem;
/*!
Types used to decode Little Endian Base 128 numbers used to store large numbers as space efficiently as possible
*/
namespace type {
namespace auto type {
/**
Base LEB128 type. Use `uLEB128` and `sLEB128` instead.

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@@ -1,12 +1,12 @@
#pragma once
#include <std/io.pat>
import std.io;
/*!
Types used to decode MAC Addresses
*/
namespace type {
namespace auto type {
/**
A MAC Address as used in the Internet Protocol

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@@ -1,13 +1,13 @@
#include <std/string.pat>
#include <std/sys.pat>
#include <std/io.pat>
#include <std/ctype.pat>
import std.string;
import std.sys;
import std.io;
import std.ctype;
/*!
Types used to parse and enforce specific magic numbers
*/
namespace type
namespace auto type
{
fn fm(ref auto value)
{

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@@ -1,10 +1,10 @@
#include <std/mem.pat>
import std.mem;
/*!
Types dealing with various kinds of resource paths
*/
namespace type {
namespace auto type {
/**
Type representing a single path segment. Use the `Path` type instead of using this on its own

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@@ -1,10 +1,10 @@
#include <std/io.pat>
import std.io;
/*!
Types used to pretty print size values
*/
namespace type {
namespace auto type {
/**
A generic size type which displays its value in Bytes (or kiB, MiB, GiB, TiB, PiB, EiB if larger)

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@@ -1,13 +1,13 @@
#pragma once
#include <std/io.pat>
#include <std/time.pat>
import std.io;
import std.time;
/*!
Types used to decode various different time formats
*/
namespace type {
namespace auto type {
/**
A 32 bit Unix time value

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@@ -5,7 +5,7 @@
*/
// Explicitly don't add these types to the `type` namespace for usability
// namespace type {
// namespace auto type {
// using char = s8;
using byte = s8;

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@@ -5,7 +5,7 @@
*/
// Explicitly don't add these types to the `type` namespace for usability
// namespace type {
// namespace auto type {
using uint8_t = u8;
using uint16_t = u16;

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@@ -5,7 +5,7 @@
*/
// Explicitly don't add these types to the `type` namespace for usability
// namespace type {
// namespace auto type {
using le16 = le u16;
using be16 = be u16;

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@@ -5,7 +5,7 @@
*/
// Explicitly don't add these types to the `type` namespace for usability
// namespace type {
// namespace auto type {
// using u8 = u8;
// using u16 = u16;

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@@ -5,7 +5,7 @@
*/
// Explicitly don't add these types to the `type` namespace for usability
// namespace type {
// namespace auto type {
using BYTE = u8;
using WORD = u16;