mirror of
https://github.com/WerWolv/ImHex-Patterns.git
synced 2026-03-27 23:37:04 -05:00
patterns: put author and description inside each pattern (#155)
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@@ -1,51 +1,54 @@
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#pragma MIME model/stl
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#pragma MIME model/x.stl-binary
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#pragma MIME model/x.stl-ascii
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#pragma MIME application/sla
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#include <std/sys.pat>
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#include <std/mem.pat>
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#include <std/core.pat>
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struct Vector3f {
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float x, y, z;
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} [[static, format("format_vector3f")]];
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fn format_vector3f(Vector3f vec) {
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return std::format("[ {}, {}, {} ]", vec.x, vec.y, vec.z);
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};
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struct Triangle {
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Vector3f normal;
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Vector3f points[3];
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u16 flags;
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} [[static]];
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struct BinarySTLHeader {
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char caption[while($[$] != 0x00 && $ - addressof(this) < 80)];
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padding[80 - sizeof(caption)];
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u32 triangleCount;
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};
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struct STL {
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if (std::mem::read_string(0, 6) == "solid ")
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std::warning("ASCII STL file!");
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else {
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BinarySTLHeader header;
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Triangle triangles[header.triangleCount];
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}
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};
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STL stl @ 0x00;
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/* Visualize the 3D Model */
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struct Vertex {
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Vector3f points[3] @ addressof(stl.triangles[std::core::array_index()].points);
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};
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struct Model {
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Vertex vertices[stl.header.triangleCount];
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} [[highlight_hidden, sealed, hex::visualize("3d", vertices, null)]];
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Model model @ 0x00;
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#pragma author WerWolv
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#pragma description STL 3D Model format
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#pragma MIME model/stl
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#pragma MIME model/x.stl-binary
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#pragma MIME model/x.stl-ascii
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#pragma MIME application/sla
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#include <std/sys.pat>
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#include <std/mem.pat>
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#include <std/core.pat>
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struct Vector3f {
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float x, y, z;
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} [[static, format("format_vector3f")]];
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fn format_vector3f(Vector3f vec) {
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return std::format("[ {}, {}, {} ]", vec.x, vec.y, vec.z);
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};
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struct Triangle {
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Vector3f normal;
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Vector3f points[3];
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u16 flags;
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} [[static]];
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struct BinarySTLHeader {
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char caption[while($[$] != 0x00 && $ - addressof(this) < 80)];
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padding[80 - sizeof(caption)];
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u32 triangleCount;
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};
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struct STL {
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if (std::mem::read_string(0, 6) == "solid ")
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std::warning("ASCII STL file!");
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else {
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BinarySTLHeader header;
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Triangle triangles[header.triangleCount];
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}
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};
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STL stl @ 0x00;
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/* Visualize the 3D Model */
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struct Vertex {
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Vector3f points[3] @ addressof(stl.triangles[std::core::array_index()].points);
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};
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struct Model {
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Vertex vertices[stl.header.triangleCount];
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} [[highlight_hidden, sealed, hex::visualize("3d", vertices, null)]];
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Model model @ 0x00;
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