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Add a simple BMP parser. (#11)
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@@ -8,6 +8,7 @@ Hex patterns, include patterns and magic files for the use with the ImHex Hex Ed
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| Name | MIME | Path | Description |
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|------|------|------|-------------|
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| BMP | `image/bmp` | `patterns/bmp.hexpat` | OS2/Windows Bitmap files |
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| ELF | `application/x-executable` | `patterns/elf.hexpat` | ELF header in elf binaries |
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| PE | `application/x-dosexec` | `patterns/pe.hexpat` | PE header, COFF header, Standard COFF fields and Windows Specific fields |
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| MIDI | `audio/midi` | `patterns/midi.hexpat` | MIDI header, event fields provided |
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51
patterns/bmp.hexpat
Normal file
51
patterns/bmp.hexpat
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@@ -0,0 +1,51 @@
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#pragma MIME image/bmp
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#pragma endian little
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struct BitmapFileHeader {
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u8 bfType[2];
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u32 bfSize;
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u16 bfReserved1;
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u16 bfReserved2;
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u32 bfOffBits;
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};
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struct BitmapInfoHeader {
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u32 biSize;
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s32 biWidth;
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s32 biHeight;
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u16 biPlanes;
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u16 biBitCount;
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u32 biCompression;
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u32 biSizeImage;
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s32 biXPelsPerMeter;
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s32 biYPelsPerMeter;
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u32 biClrUsed;
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u32 biClrImportant;
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};
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struct Colors {
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u8 blue;
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u8 green;
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u8 red;
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u8 reserved;
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};
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struct Bitmap {
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BitmapFileHeader bmfh;
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BitmapInfoHeader bmih;
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if ((bmih.biBitCount != 24) && (bmih.biBitCount != 32))
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{
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if (bmih.biClrUsed > 0 )
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Colors rgbq[bmih.biClrUsed];
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else
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Colors rgbq[1 << bmih.biBitCount];
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}
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if (bmih.biSizeImage > 0 )
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u8 lineData[bmih.biSizeImage];
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else
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u8 lineData[bmfh.bfSize - $];
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};
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Bitmap bitmap @ 0x00;
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