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https://github.com/WerWolv/ImHex-Patterns.git
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patterns: Added a few voxel model patterns (#74)
* patterns: added a few voxel model patterns * patterns: updated qbcl according to https://gist.github.com/tostc/7f049207a2e5a7ccb714499702b5e2fd * readme: added new voxel format petterns to the readme * tests: added vxl test file * ccvxl: updated two fields
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69
patterns/ccvxl.hexpat
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69
patterns/ccvxl.hexpat
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// Command and Conquer voxel model format
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struct vec4_s {
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float x [[color("FF0000")]];
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float y [[color("00FF00")]];
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float z [[color("0000FF")]];
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float w [[color("FFFF00")]];
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};
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struct vec3_s {
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float x [[color("FF0000")]];
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float y [[color("00FF00")]];
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float z [[color("0000FF")]];
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};
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struct mat3x4_s {
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vec4_s row[3];
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};
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struct name_s {
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char buffer[16] [[color("EECCCC")]];
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};
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struct color_s {
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u8 r;
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u8 g;
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u8 b;
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};
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struct vxl_limb_header_s {
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name_s name;
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s32 limb_number;
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u32 _reserved1;
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u32 _reserved2;
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};
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struct vxl_limb_tailer_s {
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u32 span_start_offset;
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u32 span_end_offset;
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u32 span_data_offset;
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float scale;
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mat3x4_s matrix;
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vec3_s min_bounds;
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vec3_s max_bounds;
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u8 xsize;
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u8 ysize;
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u8 zsize;
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u8 normal_type;
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};
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struct vxl_s {
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name_s name;
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u32 palette_count;
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u32 limb_count;
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u32 tailer_count;
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u32 body_size;
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u8 remap_start_index;
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u8 remap_end_index;
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color_s internal_palette[256];
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vxl_limb_header_s _headers[limb_count];
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u8 body[body_size];
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vxl_limb_tailer_s _tailers[limb_count];
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};
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struct frame_s {
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mat3x4_s mat[hva.numNodes];
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};
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vxl_s vxl @0x00;
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