patterns: Added pattern file for M.A.X. v1.04 game files. (#111)

* Added pattern file for M.A.X. v1.04 game files.

* * Added MAX pattern in list of patterns.
* Added MAX sample game save file.
* Reordered the list of patterns to ascending name.

---------

Co-authored-by: n.bitounis <n.bitounis@xe.gr>
This commit is contained in:
Nick Bitounis
2023-05-08 17:17:19 +03:00
committed by GitHub
parent 2f39a62d85
commit 74e9d8f2e7
3 changed files with 891 additions and 59 deletions

119
README.md
View File

@@ -22,76 +22,77 @@ Everything will immediately show up in ImHex's Content Store and gets bundled wi
| Name | MIME | Path | Description | | Name | MIME | Path | Description |
|------|------|------|-------------| |------|------|------|-------------|
| BMP | `image/bmp` | [`patterns/bmp.hexpat`](patterns/bmp.hexpat) | OS2/Windows Bitmap files |
| ELF | `application/x-executable` | [`patterns/elf.hexpat`](patterns/elf.hexpat) | ELF header in elf binaries |
| PE | `application/x-dosexec` | [`patterns/pe.hexpat`](patterns/pe.hexpat) | PE header, COFF header, Standard COFF fields and Windows Specific fields |
| NE | | [`patterns/ne.hexpat`](patterns/ne.hexpat) | NE header and Standard NE fields |
| Intel HEX | | [`patterns/intel_hex.hexpat`](patterns/intel_hex.hexpat) | [Intel hexadecimal object file format definition]("https://en.wikipedia.org/wiki/Intel_HEX") |
| MIDI | `audio/midi` | [`patterns/midi.hexpat`](patterns/midi.hexpat) | MIDI header, event fields provided |
| WAV | `audio/x-wav` | [`patterns/wav.hexpat`](patterns/wav.hexpat) | RIFF header, WAVE header, PCM header |
| ZIP | `application/zip` | [`patterns/zip.hexpat`](patterns/zip.hexpat) | End of Central Directory Header, Central Directory File Headers |
| PCAP | `application/vnd.tcpdump.pcap` | [`patterns/pcap.hexpat`](patterns/pcap.hexpat) | pcap header and packets |
| SPIRV | | [`patterns/spirv.hexpat`](patterns/spirv.hexpat) | SPIR-V header and instructions |
| AFE2 | | [`patterns/afe2.hexpat`](patterns/afe2.hexpat) | Nintendo Switch Atmosphère CFW Fatal Error log | | AFE2 | | [`patterns/afe2.hexpat`](patterns/afe2.hexpat) | Nintendo Switch Atmosphère CFW Fatal Error log |
| AR | `application/x-archive` | [`patterns/ar.hexpat`](patterns/ar.hexpat) | Static library archive files | | AR | `application/x-archive` | [`patterns/ar.hexpat`](patterns/ar.hexpat) | Static library archive files |
| NACP | | [`patterns/nacp.hexpat`](patterns/nacp.hexpat) | Nintendo Switch NACP files |
| NRO | | [`patterns/nro.hexpat`](patterns/nro.hexpat) | Nintendo Switch NRO files |
| PRODINFO | | [`patterns/prodinfo.hexpat`](patterns/prodinfo.hexpat) | Nintendo Switch PRODINFO |
| Java Class | `application/x-java-applet` | [`patterns/java_class.hexpat`](patterns/java_class.hexpat) | Java Class files |
| ARM VTOR | | [`patterns/arm_cm_vtor.hexpat`](patterns/arm_cm_vtor.hexpat) | ARM Cortex M Vector Table Layout | | ARM VTOR | | [`patterns/arm_cm_vtor.hexpat`](patterns/arm_cm_vtor.hexpat) | ARM Cortex M Vector Table Layout |
| ICO | | [`patterns/ico.hexpat`](patterns/ico.hexpat) | Icon (.ico) or Cursor (.cur) files |
| PNG | `image/png` | [`patterns/png.hexpat`](patterns/png.hexpat) | PNG image files |
| QOI | `image/qoi` | [`patterns/qoi.hexpat`](patterns/qoi.hexpat) | QOI image files |
| DDS | `image/vnd-ms.dds` | [`patterns/dds.hexpat`](patterns/dds.hexpat) | DirectDraw Surface |
| TGA | `image/tga` | [`patterns/tga.hexpat`](patterns/tga.hexpat) | Truevision TGA/TARGA image |
| ISO | | [`patterns/iso.hexpat`](patterns/iso.hexpat) | ISO 9660 file system |
| VDF | | [`patterns/vdf.hexpat`](patterns/vdf.hexpat) | Binary Value Data Format (.vdf) files |
| IP | | [`patterns/ip.hexpat`](patterns/ip.hexpat) | Ethernet II Frames (IP Packets) |
| UF2 | | [`patterns/uf2.hexpat`](patterns/uf2.hexpat) | [USB Flashing Format](https://github.com/microsoft/uf2) |
| File System | | [`patterns/fs.hexpat`](patterns/fs.hexpat) | Drive File System |
| Bencode | `application/x-bittorrent` | [`patterns/bencode.hexpat`](patterns/bencode.hexpat) | Bencode encoding, used by Torrent files | | Bencode | `application/x-bittorrent` | [`patterns/bencode.hexpat`](patterns/bencode.hexpat) | Bencode encoding, used by Torrent files |
| Protobuf | | [`patterns/protobuf.hexpat`](patterns/protobuf.hexpat) | Google Protobuf encoding | | BMP | `image/bmp` | [`patterns/bmp.hexpat`](patterns/bmp.hexpat) | OS2/Windows Bitmap files |
| OGG | `audio/ogg` | [`patterns/ogg.hexpat`](patterns/ogg.hexpat) | OGG Audio format |
| STL | `model/stl` | [`patterns/stl.hexpat`](patterns/stl.hexpat) | STL 3D Model format |
| VHDX | | [`patterns/vhdx.hexpat`](patterns/vhdx.hexpat) | Microsoft Hyper-V Virtual Hard Disk format |
| NTAG | | [`patterns/ntag.hexpat`](patterns/ntag.hexpat) | NTAG213/NTAG215/NTAG216, NFC Forum Type 2 Tag compliant IC |
| Shell Link | `application/x-ms-shortcut` | [`patterns/lnk.hexpat`](patterns/lnk.hexpat) | Windows Shell Link file format |
| Xilinx BIT | | [`patterns/xilinx_bit.hexpat`](patterns/xilinx_bit.hexpat) | Xilinx FPGA Bitstreams |
| FLAC | `audio/flac` | [`patterns/flac.hexpat`](patterns/flac.hexpat) | Free Lossless Audio Codec, FLAC Audio Format |
| BSON | `application/bson` | [`patterns/bson.hexpat`](patterns/bson.hexpat) | BSON (Binary JSON) format | | BSON | `application/bson` | [`patterns/bson.hexpat`](patterns/bson.hexpat) | BSON (Binary JSON) format |
| msgpack | `application/x-msgpack` | [`patterns/msgpack.hexpat`](patterns/msgpack.hexpat) | MessagePack binary serialization format | | BSP | | [`patterns/bsp_goldsrc.hexpat`](patterns/bsp_goldsrc.hexpat) | GoldSrc engine maps format (used in Half-Life 1) |
| MiniDump | `application/x-dmp` | [`patterns/minidump.hexpat`](patterns/minidump.hexpat) | Windows MiniDump files |
| ID3 | `audio/mpeg` | [`patterns/id3.hexpat`](patterns/id3.hexpat) | ID3 tags in MP3 files |
| TAR | `application/x-tar` | [`patterns/tar.hexpat`](patterns/tar.hexpat) | Tar file format |
| CPIO | `application/x-cpio` | [`patterns/cpio.hexpat`](patterns/cpio.hexpat) | Old Binary CPIO Format |
| FDT | | [`patterns/fdt.hexpat`](patterns/fdt.hexpat) | Flat Linux Device Tree blob |
| StuffItV5 | `application/x-stuffit` | [`patterns/sit5.hexpat`](patterns/sit5.hexpat) | StuffIt V5 archive |
| NBT | | [`patterns/nbt.hexpat`](patterns/nbt.hexpat) | Minecraft NBT format |
| PCX | `application/x-pcx` | [`patterns/pcx.hexpat`](patterns/pcx.hexpat) | PCX Image format |
| GZIP | `application/gzip` | [`patterns/gzip.hexpat`](patterns/gzip.hexpat) | GZip compressed data format |
| PFS0 | | [`patterns/pfs0.hexpat`](patterns/pfs0.hexpat) | Nintendo Switch PFS0 archive (NSP files) |
| XCI | | [`patterns/xci.hexpat`](patterns/xci.hexpat) | Nintendo Switch XCI cardridge ROM |
| WAD | | [`patterns/wad.hexpat`](patterns/wad.hexpat) | DOOM WAD Archive |
| GIF | `image/gif` | [`patterns/gif.hexpat`](patterns/gif.hexpat) | GIF image files |
| ZSTD | `application/zstd` | [`patterns/zstd.hexpat`](patterns/zstd.hexpat) | Zstandard compressed data format |
| COFF | `application/x-coff` | [`patterns/coff.hexpat`](patterns/coff.hexpat) | Common Object File Format (COFF) executable |
| Mach-O | `application/x-mach-binary` | [`patterns/macho.hexpat`](patterns/macho.hexpat) | Mach-O executable |
| CHM | | [`patterns/chm.hexpat`](patterns/chm.hexpat) | Windows HtmlHelp Data (ITSF / CHM) |
| DMG | | [`patterns/dmg.hexpat`](patterns/dmg.hexpat) | Apple Disk Image Trailer (DMG) |
| XBEH | `audio/x-xbox-executable` | [`patterns/xbeh.hexpat`](patterns/xbeh.hexpat) | Xbox executable |
| QBCL | | [`patterns/qbcl.hexpat`](patterns/qbcl.hexpat) | Qubicle voxel scene project file |
| CCHVA | | [`patterns/cchva.hexpat`](patterns/cchva.hexpat) | Command and Conquer Voxel Animation | | CCHVA | | [`patterns/cchva.hexpat`](patterns/cchva.hexpat) | Command and Conquer Voxel Animation |
| CCVXL | | [`patterns/ccvxl.hexpat`](patterns/ccvxl.hexpat) | Command and Conquer Voxel Model | | CCVXL | | [`patterns/ccvxl.hexpat`](patterns/ccvxl.hexpat) | Command and Conquer Voxel Model |
| CCPAL | | [`patterns/ccpal.hexpat`](patterns/ccpal.hexpat) | Command and Conquer Voxel Palette | | CCPAL | | [`patterns/ccpal.hexpat`](patterns/ccpal.hexpat) | Command and Conquer Voxel Palette |
| PIF | `image/pif` | [`patterns/pif.hexpat`](patterns/pif.hexpat) | PIF Image Format | | CHM | | [`patterns/chm.hexpat`](patterns/chm.hexpat) | Windows HtmlHelp Data (ITSF / CHM) |
| COFF | `application/x-coff` | [`patterns/coff.hexpat`](patterns/coff.hexpat) | Common Object File Format (COFF) executable |
| CPIO | `application/x-cpio` | [`patterns/cpio.hexpat`](patterns/cpio.hexpat) | Old Binary CPIO Format |
| CrashLvl | | [`patterns/Crashlvl.hexpat`](patterns/Crashlvl.hexpat) | Crash Bandicoot - Back in Time (fan game) User created flashback tapes level format |
| DDS | `image/vnd-ms.dds` | [`patterns/dds.hexpat`](patterns/dds.hexpat) | DirectDraw Surface |
| DEX | | [`patterns/dex.hexpat`](patterns/dex.hexpat) | Dalvik EXecutable Format |
| DMG | | [`patterns/dmg.hexpat`](patterns/dmg.hexpat) | Apple Disk Image Trailer (DMG) |
| DS_Store | `application/octet-stream` | [`patterns/dsstore.hexpat`](patterns/dsstore.hexpat) | .DS_Store file format |
| DTA | | [`patterns/max_v104.hexpat`](patterns/max_v104.hexpat) | Mechanized Assault and Exploration v1.04 (strategy game) save file format |
| ELF | `application/x-executable` | [`patterns/elf.hexpat`](patterns/elf.hexpat) | ELF header in elf binaries |
| EVTX | | [`patterns/evtx.hexpat`](patterns/evtx.hexpat) | MS Windows Vista Event Log |
| FDT | | [`patterns/fdt.hexpat`](patterns/fdt.hexpat) | Flat Linux Device Tree blob |
| File System | | [`patterns/fs.hexpat`](patterns/fs.hexpat) | Drive File System |
| FLAC | `audio/flac` | [`patterns/flac.hexpat`](patterns/flac.hexpat) | Free Lossless Audio Codec, FLAC Audio Format |
| GIF | `image/gif` | [`patterns/gif.hexpat`](patterns/gif.hexpat) | GIF image files |
| GZIP | `application/gzip` | [`patterns/gzip.hexpat`](patterns/gzip.hexpat) | GZip compressed data format |
| ICO | | [`patterns/ico.hexpat`](patterns/ico.hexpat) | Icon (.ico) or Cursor (.cur) files |
| ID3 | `audio/mpeg` | [`patterns/id3.hexpat`](patterns/id3.hexpat) | ID3 tags in MP3 files |
| Intel HEX | | [`patterns/intel_hex.hexpat`](patterns/intel_hex.hexpat) | [Intel hexadecimal object file format definition]("https://en.wikipedia.org/wiki/Intel_HEX") |
| IP | | [`patterns/ip.hexpat`](patterns/ip.hexpat) | Ethernet II Frames (IP Packets) |
| ISO | | [`patterns/iso.hexpat`](patterns/iso.hexpat) | ISO 9660 file system |
| Java Class | `application/x-java-applet` | [`patterns/java_class.hexpat`](patterns/java_class.hexpat) | Java Class files |
| JPEG | `image/jpeg` | [`patterns/jpeg.hexpat`](patterns/jpeg.hexpat) | JPEG Image Format | | JPEG | `image/jpeg` | [`patterns/jpeg.hexpat`](patterns/jpeg.hexpat) | JPEG Image Format |
| Lua 5.4 | | [`patterns/lua54.hexpat`](patterns/lua54.hexpat) | Lua 5.4 bytecode | | Lua 5.4 | | [`patterns/lua54.hexpat`](patterns/lua54.hexpat) | Lua 5.4 bytecode |
| DEX | | [`patterns/dex.hexpat`](patterns/dex.hexpat) | Dalvik EXecutable Format | | Mach-O | `application/x-mach-binary` | [`patterns/macho.hexpat`](patterns/macho.hexpat) | Mach-O executable |
| DS_Store | `application/octet-stream` | [`patterns/dsstore.hexpat`](patterns/dsstore.hexpat) | .DS_Store file format | | MIDI | `audio/midi` | [`patterns/midi.hexpat`](patterns/midi.hexpat) | MIDI header, event fields provided |
| MiniDump | `application/x-dmp` | [`patterns/minidump.hexpat`](patterns/minidump.hexpat) | Windows MiniDump files |
| msgpack | `application/x-msgpack` | [`patterns/msgpack.hexpat`](patterns/msgpack.hexpat) | MessagePack binary serialization format |
| NACP | | [`patterns/nacp.hexpat`](patterns/nacp.hexpat) | Nintendo Switch NACP files |
| NBT | | [`patterns/nbt.hexpat`](patterns/nbt.hexpat) | Minecraft NBT format |
| NE | | [`patterns/ne.hexpat`](patterns/ne.hexpat) | NE header and Standard NE fields |
| NRO | | [`patterns/nro.hexpat`](patterns/nro.hexpat) | Nintendo Switch NRO files |
| NTAG | | [`patterns/ntag.hexpat`](patterns/ntag.hexpat) | NTAG213/NTAG215/NTAG216, NFC Forum Type 2 Tag compliant IC |
| OGG | `audio/ogg` | [`patterns/ogg.hexpat`](patterns/ogg.hexpat) | OGG Audio format |
| PCAP | `application/vnd.tcpdump.pcap` | [`patterns/pcap.hexpat`](patterns/pcap.hexpat) | pcap header and packets |
| PCX | `application/x-pcx` | [`patterns/pcx.hexpat`](patterns/pcx.hexpat) | PCX Image format |
| PE | `application/x-dosexec` | [`patterns/pe.hexpat`](patterns/pe.hexpat) | PE header, COFF header, Standard COFF fields and Windows Specific fields |
| PFS0 | | [`patterns/pfs0.hexpat`](patterns/pfs0.hexpat) | Nintendo Switch PFS0 archive (NSP files) |
| PIF | `image/pif` | [`patterns/pif.hexpat`](patterns/pif.hexpat) | PIF Image Format |
| PNG | `image/png` | [`patterns/png.hexpat`](patterns/png.hexpat) | PNG image files |
| PRODINFO | | [`patterns/prodinfo.hexpat`](patterns/prodinfo.hexpat) | Nintendo Switch PRODINFO |
| Protobuf | | [`patterns/protobuf.hexpat`](patterns/protobuf.hexpat) | Google Protobuf encoding |
| QBCL | | [`patterns/qbcl.hexpat`](patterns/qbcl.hexpat) | Qubicle voxel scene project file |
| QOI | `image/qoi` | [`patterns/qoi.hexpat`](patterns/qoi.hexpat) | QOI image files |
| Shell Link | `application/x-ms-shortcut` | [`patterns/lnk.hexpat`](patterns/lnk.hexpat) | Windows Shell Link file format |
| SPIRV | | [`patterns/spirv.hexpat`](patterns/spirv.hexpat) | SPIR-V header and instructions |
| STL | `model/stl` | [`patterns/stl.hexpat`](patterns/stl.hexpat) | STL 3D Model format |
| StuffItV5 | `application/x-stuffit` | [`patterns/sit5.hexpat`](patterns/sit5.hexpat) | StuffIt V5 archive |
| TAR | `application/x-tar` | [`patterns/tar.hexpat`](patterns/tar.hexpat) | Tar file format |
| TGA | `image/tga` | [`patterns/tga.hexpat`](patterns/tga.hexpat) | Truevision TGA/TARGA image |
| UEFI | | [`patterns/uefi.hexpat`](patterns/uefi.hexpat)` | UEFI structs for parsing efivars | | UEFI | | [`patterns/uefi.hexpat`](patterns/uefi.hexpat)` | UEFI structs for parsing efivars |
| EVTX | | [`patterns/evtx.hexpat`](patterns/evtx.hexpat) | MS Windows Vista Event Log | | UF2 | | [`patterns/uf2.hexpat`](patterns/uf2.hexpat) | [USB Flashing Format](https://github.com/microsoft/uf2) |
| BSP | | [`patterns/bsp_goldsrc.hexpat`](patterns/bsp_goldsrc.hexpat) | GoldSrc engine maps format (used in Half-Life 1) | | VDF | | [`patterns/vdf.hexpat`](patterns/vdf.hexpat) | Binary Value Data Format (.vdf) files |
| CrashLvl | | [`patterns/Crashlvl.hexpat`](patterns/Crashlvl.hexpat) | Crash Bandicoot - Back in Time (fan game) User created flashback tapes level format | | VHDX | | [`patterns/vhdx.hexpat`](patterns/vhdx.hexpat) | Microsoft Hyper-V Virtual Hard Disk format |
| WAV | `audio/x-wav` | [`patterns/wav.hexpat`](patterns/wav.hexpat) | RIFF header, WAVE header, PCM header |
| WAD | | [`patterns/wad.hexpat`](patterns/wad.hexpat) | DOOM WAD Archive |
| XBEH | `audio/x-xbox-executable` | [`patterns/xbeh.hexpat`](patterns/xbeh.hexpat) | Xbox executable |
| XCI | | [`patterns/xci.hexpat`](patterns/xci.hexpat) | Nintendo Switch XCI cardridge ROM |
| Xilinx BIT | | [`patterns/xilinx_bit.hexpat`](patterns/xilinx_bit.hexpat) | Xilinx FPGA Bitstreams |
| ZIP | `application/zip` | [`patterns/zip.hexpat`](patterns/zip.hexpat) | End of Central Directory Header, Central Directory File Headers |
| ZSTD | `application/zstd` | [`patterns/zstd.hexpat`](patterns/zstd.hexpat) | Zstandard compressed data format |
### Scripts ### Scripts

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patterns/max_v104.hexpat Normal file
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@@ -0,0 +1,831 @@
#include <std/sys.pat>
#include <std/mem.pat>
#pragma array_limit 12544
#pragma pattern_limit 2000000
#pragma eval_depth 32
enum FileType : u8
{
Custom,
Tutorial,
Campaign,
Hot_seat,
Multiplayer,
Demo,
Debug,
Text,
Scenario,
Multi_scenario
};
enum PlanetType : u8
{
Snowcrab,
Frigia,
Ice_Berg,
The_Cooler,
Ultima_Thule,
Long_Floes,
Iron_Cross,
Splatterscape,
Peak_a_boo,
Valentines_Planet,
Three_Rings,
Great_divide,
New_Luzon,
Middle_Sea,
High_Impact,
Sanctuary,
Islandia,
Hammerhead,
Freckles,
Sandspit,
Great_Circle,
Long_Passage,
Flash_Point,
Bottleneck
};
enum TeamType : u8
{
None = 0,
Human = 1,
Computer = 2,
Remote = 3,
Eliminated = 4
};
enum TeamIndex : u8
{
Red = 0,
Green = 1,
Blue = 2,
Gray = 3
};
enum TeamIndex16 : u16
{
Red = 0,
Green = 1,
Blue = 2,
Gray = 3
};
enum PlayMode : u8
{
Turn_Based = 0,
Simultaneous_Moves = 1
};
enum TeamClan : u8
{
None = 0,
The_Chosen = 1,
Crimson_Path = 2,
Von_Griffin = 3,
Ayers_Hand = 4,
Musashi = 5,
Sacred_Eights = 6,
Seven_Knights = 7,
Axis_Inc = 8
};
enum OpponentType : u8
{
Clueless = 0,
Apprentice = 1,
Average = 2,
Expert = 3,
Master = 4,
God = 5
};
enum VictoryType : u8
{
Duration = 0,
Score = 1
};
struct IniOptions
{
s32 world;
s32 turn_timer;
s32 endturn;
s32 start_gold;
s32 play_mode;
s32 victory_type;
s32 victory_limit;
s32 opponent;
s32 raw_resource;
s32 fuel_resource;
s32 gold_resource;
s32 alien_derelicts;
};
struct IniPreferences
{
s32 effects;
s32 click_scroll;
s32 quick_scroll;
s32 fast_movement;
s32 follow_unit;
s32 auto_select;
s32 enemy_halt;
};
enum SurfaceType : u8
{
Land = 1,
Water = 2,
Coast = 4,
Air = 8
};
enum AiStrategy : u8
{
Random,
Defensive,
Missiles,
Air,
Sea,
Scout_horde,
Tank_horde,
Fast_attack,
Combined_arms,
Espionage
};
bitfield GridResourceMapEntry
{
padding : 2;
team_visibility_gray : 1;
team_visibility_blue : 1;
team_visibility_green : 1;
team_visibility_red : 1;
padding : 2;
cargo_amount : 5;
cargo_type_fuel : 1;
cargo_type_gold : 1;
cargo_type_material : 1;
};
bitfield UnitFlags
{
// MSB
requires_slab: 1;
turret_sprite: 1;
sentry_unit: 1;
spinning_turret: 1;
padding: 4;
hovering: 1;
has_firing_sprite: 1;
fires_missiles: 1;
constructor_unit: 1;
padding: 1;
electronic_unit: 1;
selectable: 1;
standalone: 1;
mobile_land_unit: 1;
stationary: 1;
padding: 4;
upgradeable: 1;
padding: 1;
// LSB
ground_cover : 1;
exploding: 1;
animated: 1;
connector_unit: 1;
building: 1;
missile_unit: 1;
mobile_air_unit: 1;
mobile_sea_unit: 1;
};
struct Point
{
s16 x;
s16 y;
};
struct ResearchTopicInfo
{
u32 research_level;
u32 turns_to_complete;
s32 allocation;
};
struct ScreenLocation
{
s8 x;
s8 y;
};
struct TeamInfo
{
Point markers[10];
TeamType team_type;
s8 field_41;
TeamClan team_clan;
ResearchTopicInfo research_topics[8];
u32 victory_points;
u16 next_unit_id;
u8 unit_counters[93];
ScreenLocation screen_location[6];
u16 score_graph[50];
u16 selected_unit;
u16 zoom_level;
Point screen_position;
bool gui_button_state_range;
bool gui_button_state_scan;
bool gui_button_state_status;
bool gui_button_state_colors;
bool gui_button_state_hits;
bool gui_button_state_ammo;
bool gui_button_state_names;
bool gui_button_state_minimap_2x;
bool gui_button_state_minimap_tnt;
bool gui_button_state_grid;
bool gui_button_state_survey;
u16 stats_factories_built;
u16 stats_mines_built;
u16 stats_buildings_built;
u16 stats_units_built;
u16 casualties[93];
u16 stats_gold_spent_on_upgrades;
};
struct UnitValues
{
u16 object_index;
if(CheckObjectId(object_index, true) == true)
{
u16 class_type;
u16 turns;
u16 hits;
u16 armor;
u16 attack;
u16 speed;
u16 range;
u16 rounds;
bool move_and_fire;
u16 scan;
u16 storage;
u16 ammo;
u16 attack_radius;
u16 agent_adjust;
u16 version;
u8 units_built;
}
};
struct Complex
{
u16 object_index;
if(CheckObjectId(object_index, true) == true)
{
u16 class_type;
s16 material;
s16 fuel;
s16 gold;
s16 power;
s16 workers;
s16 buildings;
s16 id;
}
};
struct TeamUnits
{
s16 gold;
UnitValues base_unit_values[93];
UnitValues current_unit_values[93];
u16 complex_count;
Complex complexes[complex_count];
};
enum UnitType : u16
{
UNIT_TYPE_GOLD_REFINERY = 0,
UNIT_TYPE_POWER_STATION = 1,
UNIT_TYPE_POWER_GENERATOR = 2,
UNIT_TYPE_BARRACKS = 3,
UNIT_TYPE_ALIEN_BUILDING_1 = 4,
UNIT_TYPE_RADAR = 5,
UNIT_TYPE_STORAGE_UNIT = 6,
UNIT_TYPE_FUEL_TANK = 7,
UNIT_TYPE_GOLD_VAULT = 8,
UNIT_TYPE_DEPOT = 9,
UNIT_TYPE_HANGAR = 10,
UNIT_TYPE_DOCK = 11,
UNIT_TYPE_CONNECTOR = 12,
UNIT_TYPE_LARGE_RUBBLE_1 = 13,
UNIT_TYPE_SMALL_RUBBLE_1 = 14,
UNIT_TYPE_LARGE_TAPE = 15,
UNIT_TYPE_SMALL_TAPE = 16,
UNIT_TYPE_LARGE_SLAB = 17,
UNIT_TYPE_SMALL_SLAB = 18,
UNIT_TYPE_LARGE_CONES = 19,
UNIT_TYPE_SMALL_CONES = 20,
UNIT_TYPE_ROAD = 21,
UNIT_TYPE_LANDING_PAD = 22,
UNIT_TYPE_SHIPYARD = 23,
UNIT_TYPE_LIGHT_VEHICLE_PLANT = 24,
UNIT_TYPE_HEAVY_VEHICLE_PLANT = 25,
UNIT_TYPE_ALIEN_BUILDING_2 = 26,
UNIT_TYPE_AIR_UNITS_PLANT = 27,
UNIT_TYPE_HABITAT = 28,
UNIT_TYPE_RESEARCH_CENTER = 29,
UNIT_TYPE_ECOSPHERE = 30,
UNIT_TYPE_ALIEN_BUILDING_3 = 31,
UNIT_TYPE_TRAINING_HALL = 32,
UNIT_TYPE_WATER_PLATFORM = 33,
UNIT_TYPE_GUN_TURRET = 34,
UNIT_TYPE_ANTI_AIRCRAFT = 35,
UNIT_TYPE_ARTILLERY = 36,
UNIT_TYPE_MISSILE_LAUNCHER = 37,
UNIT_TYPE_CONCRETE_BLOCK = 38,
UNIT_TYPE_BRIDGE = 39,
UNIT_TYPE_MINING_STATION = 40,
UNIT_TYPE_LAND_MINE = 41,
UNIT_TYPE_SEA_MINE = 42,
UNIT_TYPE_LAND_EXPLOSION = 43,
UNIT_TYPE_AIR_EXPLOSION = 44,
UNIT_TYPE_SEA_EXPLOSION = 45,
UNIT_TYPE_BUILDING_EXPLOSION = 46,
UNIT_TYPE_HIT_EXPLOSION = 47,
UNIT_TYPE_MASTER_BUILDER = 48,
UNIT_TYPE_CONSTRUCTOR = 49,
UNIT_TYPE_SCOUT = 50,
UNIT_TYPE_TANK = 51,
UNIT_TYPE_ASSAULT_GUN = 52,
UNIT_TYPE_ROCKET_LAUNCHER = 53,
UNIT_TYPE_MISSILE_CRAWLER = 54,
UNIT_TYPE_MOBILE_ANTI_AIRCRAFT = 55,
UNIT_TYPE_MINE_LAYER = 56,
UNIT_TYPE_SURVEYOR = 57,
UNIT_TYPE_SCANNER = 58,
UNIT_TYPE_SUPPLY_TRUCK = 59,
UNIT_TYPE_GOLD_TRUCK = 60,
UNIT_TYPE_ENGINEER = 61,
UNIT_TYPE_BULLDOZER = 62,
UNIT_TYPE_REPAIR_UNIT = 63,
UNIT_TYPE_FUEL_TRUCK = 64,
UNIT_TYPE_PERSONNEL_CARRIER = 65,
UNIT_TYPE_INFILTRATOR = 66,
UNIT_TYPE_INFANTRY = 67,
UNIT_TYPE_ESCORT = 68,
UNIT_TYPE_CORVETTE = 69,
UNIT_TYPE_GUNBOAT = 70,
UNIT_TYPE_SUBMARINE = 71,
UNIT_TYPE_SEA_TRANSPORT = 72,
UNIT_TYPE_MISSILE_CRUISER = 73,
UNIT_TYPE_SEA_MINE_LAYER = 74,
UNIT_TYPE_CARGO_SHIP = 75,
UNIT_TYPE_FIGHTER = 76,
UNIT_TYPE_GROUND_ATTACK_PLANE = 77,
UNIT_TYPE_AIR_TRANSPORT = 78,
UNIT_TYPE_AWAC = 79,
UNIT_TYPE_ALIEN_GUNBOAT = 80,
UNIT_TYPE_ALIEN_TANK = 81,
UNIT_TYPE_ALIEN_ASSAULT_GUN = 82,
UNIT_TYPE_ALIEN_ATTACK_PLANE = 83,
UNIT_TYPE_MISSILE = 84,
UNIT_TYPE_TORPEDO = 85,
UNIT_TYPE_ALIEN_MISSILE = 86,
UNIT_TYPE_TANK_PLASMA_BALL = 87,
UNIT_TYPE_ARTILLERY_PLASMA_BALL = 88,
UNIT_TYPE_SMOKE_TRAIL = 89,
UNIT_TYPE_BUBBLE_TRAIL = 90,
UNIT_TYPE_HARVESTER = 91,
UNIT_TYPE_DEAD_WALDO = 92
};
enum OrderType : u8
{
ORDER_TYPE_AWAITING = 0x0,
ORDER_TYPE_TRANSFORMING = 0x1,
ORDER_TYPE_MOVING = 0x2,
ORDER_TYPE_FIRING = 0x3,
ORDER_TYPE_ORDER_BUILDING = 0x4,
ORDER_TYPE_ACTIVATE_ORDER = 0x5,
ORDER_TYPE_NEW_ALLOCATE_ORDER = 0x6,
ORDER_TYPE_POWER_ON = 0x7,
ORDER_TYPE_POWER_OFF = 0x8,
ORDER_TYPE_EXPLODING = 0x9,
ORDER_TYPE_UNLOADING = 0xA,
ORDER_TYPE_CLEARING = 0xB,
ORDER_TYPE_SENTRY = 0xC,
ORDER_TYPE_LANDING = 0xD,
ORDER_TYPE_TAKING_OFF = 0xE,
ORDER_TYPE_LOADING = 0xF,
ORDER_TYPE_IDLE = 0x10,
ORDER_TYPE_REPAIRING = 0x11,
ORDER_TYPE_REFUELING = 0x12,
ORDER_TYPE_RELOADING = 0x13,
ORDER_TYPE_TRANSFERRING = 0x14,
ORDER_TYPE_AWAITING_21 = 0x15,
ORDER_TYPE_AWAITING_22 = 0x16,
ORDER_TYPE_AWAITING_23 = 0x17,
ORDER_TYPE_AWAITING_24 = 0x18,
ORDER_TYPE_AWAITING_25 = 0x19,
ORDER_TYPE_DISABLED = 0x1A,
ORDER_TYPE_MOVING_27 = 0x1B,
ORDER_TYPE_REPAIRING_28 = 0x1C,
ORDER_TYPE_TRANSFERRING_29 = 0x1D,
ORDER_TYPE_ATTACKING = 0x1E,
ORDER_TYPE_BUILDING_HALTED = 0x1F
};
struct Rect
{
s32 ulx;
s32 uly;
s32 lrx;
s32 lry;
};
struct PathStep
{
s8 x;
s8 y;
};
struct Path
{
u16 object_index;
if(CheckObjectId(object_index, true) == true)
{
u16 class_type;
// Air path
if (class_type == 1)
{
s16 length;
u8 angle;
Point pixel_start;
Point pixel_end;
s32 x_step;
s32 y_step;
s32 delta_x;
s32 delta_y;
}
// Ground path
else if (class_type == 4)
{
Point pixel_end;
s16 index;
s16 steps_count;
PathStep steps[steps_count];
}
// Builder path
else if (class_type == 2)
{
Point coordinate;
}
else
{
std::assert(0, "Unknown path class");
}
}
};
struct UnitTypeArray
{
u16 object_count;
UnitType array[object_count];
};
struct UnitInfo
{
u16 object_index;
if(CheckObjectId(object_index, true) == true)
{
u16 class_type;
UnitType unit_type;
if (unit_type == UnitType::UNIT_TYPE_DEAD_WALDO)
{
std::print("Found Waldo!");
}
u16 hash_id;
UnitFlags flags;
Point pixel_position;
Point grid_position;
u16 name_length;
s8 name[name_length];
Point shadow_offset;
TeamIndex team;
u8 name_index;
u8 brightness;
u8 angle;
u8 visible_to_team[5];
u8 spotted_by_team[5];
u8 max_velocity;
u8 velocity;
u8 sound;
u8 scaler_adjust;
Rect sprite_bounds;
Rect shadow_bounds;
u8 turret_angle;
s8 turret_offset_x;
s8 turret_offset_y;
u16 total_images;
u16 image_base;
u16 turret_image_base;
u16 firing_image_base;
u16 connector_image_base;
u16 image_index;
u16 turret_image_index;
u16 image_index_max;
OrderType orders;
u8 state;
OrderType prior_orders;
u8 prior_state;
u8 laying_state;
Point target_grid;
u8 build_time;
u8 total_mining;
u8 raw_mining;
u8 fuel_mining;
u8 gold_mining;
u8 raw_mining_max;
u8 gold_mining_max;
u8 fuel_mining_max;
u8 hits;
u8 speed;
u8 shots;
u8 move_and_fire;
u16 storage;
u8 ammo;
u8 targeting_mode;
u8 enter_mode;
u8 cursor;
u8 recoil_delay;
u8 delayed_reaction;
u8 damaged_this_turn;
u8 research_topic;
u8 moved;
u8 bobbed;
u8 shake_effect_state;
u8 engine;
u8 weapon;
u8 comm;
u8 fuel_distance;
u8 move_fraction;
u8 energized;
u8 repeat_build;
u16 build_rate;
u8 disabled_reaction_fire;
u8 auto_survey;
u32 field_221;
Path path;
u16 connectors;
UnitValues base_values;
Complex complex;
UnitInfo parent_unit;
UnitInfo enemy_unit;
UnitTypeArray build_list;
}
};
struct UnitInfoList
{
u16 unitinfo_count;
UnitInfo units[unitinfo_count];
};
struct HashMapUnitInfo
{
u16 hash_size;
UnitInfoList map[hash_size];
};
struct MapHash
{
Point coordinates;
UnitInfoList units;
};
struct MapHashList
{
u16 maphash_count;
MapHash objects[maphash_count];
};
struct HashMapMapHash
{
u16 hash_size;
s16 x_shift;
MapHashList map[hash_size];
};
struct TeamHeatMaps
{
u8 heatmap_complete[12544];
u8 heatmap_stealth_sea[12544];
u8 heatmap_stealth_land[12544];
};
struct MessageLog
{
s16 length;
char text[length];
UnitInfo unit;
Point coordinates;
bool is_alert_message;
u16 resource_id;
};
struct MessageLogList
{
u16 message_log_count;
MessageLog entires[message_log_count];
};
struct AiMap
{
UnitInfo unit;
TeamIndex16 team;
bool visible_to_team;
Point point;
};
struct AiMapList
{
u16 ai_map_count;
AiMap objects[ai_map_count];
};
struct AiPlayer
{
TeamIndex16 team;
AiStrategy strategy;
s16 field_3;
s16 field_5;
s16 field_7;
TeamIndex16 target_team;
AiMapList map_list;
u16 has_info_map;
if (has_info_map)
{
u8 info_map[12544];
}
u16 has_mine_map;
if (has_mine_map)
{
u8 mine_map[12544];
}
Point target_location;
};
u16 last_object_index;
bool context;
fn Init()
{
context = false;
last_object_index = 0;
};
fn CheckObjectId(u16 index, bool caller)
{
bool result = false;
// ImHex bug workaround
if (context) { context = false; return result; }
// null object?
if (index == 0)
{
return false;
}
// already serialized object?
if (last_object_index < index)
{
last_object_index = index;
result = true;
}
return result;
};
struct SaveFile
{
Init();
s16 version;
FileType save_file_type;
char save_game_name[30];
PlanetType planet;
s16 mission_index;
char team_name_red[30];
char team_name_green[30];
char team_name_blue[30];
char team_name_gray[30];
TeamType team_type_red;
TeamType team_type_green;
TeamType team_type_blue;
TeamType team_type_gray;
TeamType team_type_alien;
TeamClan team_clan_red;
TeamClan team_clan_green;
TeamClan team_clan_blue;
TeamClan team_clan_gray;
TeamClan team_clan_alien;
u32 rng_seed;
OpponentType opponent;
s16 turn_timer;
s16 endturn;
PlayMode play_mode;
IniOptions options;
SurfaceType surface_map[12544];
GridResourceMapEntry GridResourceMap[12544];
TeamInfo team_info_red;
TeamInfo team_info_green;
TeamInfo team_info_blue;
TeamInfo team_info_gray;
TeamIndex active_turn_team;
TeamIndex player_team;
s32 turn_counter;
s16 game_state;
u16 turn_timer_;
IniPreferences preferences;
TeamUnits team_units_red;
TeamUnits team_units_green;
TeamUnits team_units_blue;
TeamUnits team_units_gray;
UnitInfoList unit_info_list_ground_cover_units;
UnitInfoList unit_info_list_mobile_land_sea_units;
UnitInfoList unit_info_list_stationary_units;
UnitInfoList unit_info_list_mobile_air_units;
UnitInfoList unit_info_list_particles;
HashMapUnitInfo hash_map_unit_info;
HashMapMapHash hash_map_map_hash;
if (team_type_red != TeamType::None)
{
TeamHeatMaps heat_maps_red;
}
if (team_type_green != TeamType::None)
{
TeamHeatMaps heat_maps_green;
}
if (team_type_blue != TeamType::None)
{
TeamHeatMaps heat_maps_blue;
}
if (team_type_gray != TeamType::None)
{
TeamHeatMaps heat_maps_gray;
}
MessageLogList message_log_red;
MessageLogList message_log_green;
MessageLogList message_log_blue;
MessageLogList message_log_gray;
if (team_type_red == TeamType::Computer)
{
AiPlayer ai_player_red;
}
if (team_type_green == TeamType::Computer)
{
AiPlayer ai_player_green;
}
if (team_type_blue == TeamType::Computer)
{
AiPlayer ai_player_blue;
}
if (team_type_gray == TeamType::Computer)
{
AiPlayer ai_player_gray;
}
};
SaveFile save @ 0x0;
std::assert($ == std::mem::size(), "Extra data found after parsed data");

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