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patterns: Add ARIA2 Control format (#179)
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@@ -26,6 +26,7 @@ Everything will immediately show up in ImHex's Content Store and gets bundled wi
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| 7Z | | [`patterns/7z.hexpat`](patterns/7z.hexpat) | 7z File Format |
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| AFE2 | | [`patterns/afe2.hexpat`](patterns/afe2.hexpat) | Nintendo Switch Atmosphère CFW Fatal Error log |
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| AR | `application/x-archive` | [`patterns/ar.hexpat`](patterns/ar.hexpat) | Static library archive files |
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| ARIA2 | | [`patterns/aria2.hexpat`](patterns/aria2.hexpat) | ARIA2 Download Manager Control files |
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| ARM VTOR | | [`patterns/arm_cm_vtor.hexpat`](patterns/arm_cm_vtor.hexpat) | ARM Cortex M Vector Table Layout |
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| Bencode | `application/x-bittorrent` | [`patterns/bencode.hexpat`](patterns/bencode.hexpat) | Bencode encoding, used by Torrent files |
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| BMP | `image/bmp` | [`patterns/bmp.hexpat`](patterns/bmp.hexpat) | OS2/Windows Bitmap files |
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36
patterns/aria2.hexpat
Normal file
36
patterns/aria2.hexpat
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@@ -0,0 +1,36 @@
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#pragma author itsmeow
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#pragma description aria2 Control File
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#pragma endian big
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/*
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Format sourced from:
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https://aria2.github.io/manual/en/html/technical-notes.html#control-file-aria2-format
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Version 0 files are not supported by default
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However parsing one is as simple as changing to #pragma endian ittle
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and resolving any errors resulting from that by adding be prefixes to struct fields.
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*/
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struct AriaInFlight {
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u32 index;
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u32 length;
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u32 bitfield_piece_length;
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u8 bitfield_p[bitfield_piece_length];
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};
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struct AriaHeader {
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u16 version;
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u32 extension;
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u32 infohash_length;
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u8 infohash[infohash_length];
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u32 piece_length;
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u64 total_length;
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u64 upload_length;
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u32 bitfield_length;
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u8 bitfield_d[bitfield_length];
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u32 inflight_count;
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AriaInFlight inflights[inflight_count];
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};
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AriaHeader aria_header @ 0x00;
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BIN
tests/patterns/test_data/aria2.hexpat.aria2
Normal file
BIN
tests/patterns/test_data/aria2.hexpat.aria2
Normal file
Binary file not shown.
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