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patterns: Add Windows animated cursor (#242)
* patterns: Add Windows animated cursor * Added readme entry * Added mime type to readme --------- Co-authored-by: Nik <werwolv98@gmail.com>
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@@ -26,6 +26,7 @@ Everything will immediately show up in ImHex's Content Store and gets bundled wi
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| 3DS | | [`patterns/3ds.hexpat`](patterns/3ds.hexpat) | Autodesk 3DS Max Model file |
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| 7Z | | [`patterns/7z.hexpat`](patterns/7z.hexpat) | 7z File Format |
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| AFE2 | | [`patterns/afe2.hexpat`](patterns/afe2.hexpat) | Nintendo Switch Atmosphère CFW Fatal Error log |
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| ANI | `application/x-navi-animation` | [`patterns/ani.hexpat`](patterns/ani.hexpat) | Windows Animated Cursor file |
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| AR | `application/x-archive` | [`patterns/ar.hexpat`](patterns/ar.hexpat) | Static library archive files |
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| ARIA2 | | [`patterns/aria2.hexpat`](patterns/aria2.hexpat) | ARIA2 Download Manager Control files |
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| ARM VTOR | | [`patterns/arm_cm_vtor.hexpat`](patterns/arm_cm_vtor.hexpat) | ARM Cortex M Vector Table Layout |
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66
patterns/ani.hexpat
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66
patterns/ani.hexpat
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@@ -0,0 +1,66 @@
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#pragma description Windows animated cursor
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#pragma MIME application/x-navi-animation
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#pragma endian little
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import std.io;
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import std.mem;
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bitfield HeaderFlags {
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icon : 1;
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sequence : 1;
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padding: 30;
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};
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struct anih {
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u32 struct_size;
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u32 stored_frames;
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u32 animation_steps;
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u32 w;
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u32 h;
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u32 bits;
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u32 planes;
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u32 default_jiffies;
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HeaderFlags flags;
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};
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struct rate {
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u32 jiffies[parent.size / 4];
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};
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struct seq {
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u32 index[parent.size / 4];
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};
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struct RiffChunk {
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char signature[4];
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u32 size;
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if (signature == "RIFF" || signature == "LIST") {
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char type[4];
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RiffChunk chunks[while($ - addressof(type) < size)];
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} else if (signature[0] == 'I' && parent.type == "INFO") {
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char info[size];
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} else if (signature == "anih") {
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anih anih [[inline]];
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} else if (signature == "rate") {
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rate rate [[inline]];
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} else if (signature == "seq ") {
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seq seq [[inline]];
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} else {
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std::mem::Bytes<size> data;
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}
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padding[size % 2];
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} [[format_read("read_chunk")]];
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fn read_chunk(RiffChunk chunk) {
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if (chunk.signature == "RIFF" || chunk.signature == "LIST") {
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return std::format("{}<{}> ({})", chunk.signature, chunk.type, chunk.size);
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} else {
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str ret = std::format("{} ({})", chunk.signature, chunk.size);
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try {
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ret += std::format(" \"{}\"", chunk.info);
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} catch {}
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return ret;
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}
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};
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RiffChunk riff @ 0;
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BIN
tests/patterns/test_data/ani.hexpat.ani
Normal file
BIN
tests/patterns/test_data/ani.hexpat.ani
Normal file
Binary file not shown.
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