new: CripplingEnchantmentEffect, blindness and weakness
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build / build (push) Failing after 2s

This commit is contained in:
2025-12-23 01:04:33 -06:00
parent 6e685f8cdf
commit d70bacfb6a
3 changed files with 72 additions and 3 deletions

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@@ -13,11 +13,9 @@ import net.minecraft.enchantment.effect.EnchantmentEntityEffect;
public class ModEnchantmentEffects {
public static final RegistryKey<Enchantment> THUNDERING = of("thundering");
public static MapCodec<LightningEnchantmentEffect> LIGHTNING_EFFECT = register("lightning_effect", LightningEnchantmentEffect.CODEC);
public static final RegistryKey<Enchantment> WITHERING = of("withering");
public static MapCodec<WitheringEnchantmentEffect> WITHERING_EFFECT = register("withering_effect", WitheringEnchantmentEffect.CODEC);
public static final RegistryKey<Enchantment> POISONING = of("poisoning");
public static MapCodec<PoisonEnchantmentEffect> POISONING_EFFECT = register("poisoning_effect", PoisonEnchantmentEffect.CODEC);
public static final RegistryKey<Enchantment> CRIPPLING = of("crippling");
private static RegistryKey<Enchantment> of(String path) {

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@@ -88,6 +88,25 @@ public class ModEnchantmentGenerator extends FabricDynamicRegistryProvider {
new WitheringEnchantmentEffect(EnchantmentLevelBasedValue.linear(2.0f, 1.0f)) // 2s base, +1s per level
)
);
// Our new enchantment, "Crippling."
register(entries, ModEnchantmentEffects.CRIPPLING, Enchantment.builder(
Enchantment.definition(
registries.getOrThrow(RegistryKeys.ITEM).getOrThrow(ModTags.Items.SPEARS),
10,
3,
Enchantment.leveledCost(1, 10),
Enchantment.leveledCost(1, 15),
5,
AttributeModifierSlot.HAND
)
)
.addEffect(
EnchantmentEffectComponentTypes.POST_ATTACK,
EnchantmentEffectTarget.ATTACKER,
EnchantmentEffectTarget.VICTIM,
new CripplingEnchantmentEffect(EnchantmentLevelBasedValue.linear(2.0f, 1.0f)) // 2s base, +1s per leve
)
);
}
private void register(Entries entries, RegistryKey<Enchantment> key, Enchantment.Builder builder, ResourceCondition... resourceConditions) {

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@@ -0,0 +1,52 @@
package dev.sillyangel.more_spear_enchantments.enchantment.effect;
import com.mojang.serialization.MapCodec;
import com.mojang.serialization.codecs.RecordCodecBuilder;
import net.minecraft.server.world.ServerWorld;
import net.minecraft.entity.Entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.effect.StatusEffectInstance;
import net.minecraft.entity.effect.StatusEffects;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.enchantment.EnchantmentEffectContext;
import net.minecraft.enchantment.EnchantmentLevelBasedValue;
import net.minecraft.enchantment.effect.EnchantmentEntityEffect;
import net.minecraft.util.math.Vec3d;
public record CripplingEnchantmentEffect(EnchantmentLevelBasedValue duartion) implements EnchantmentEntityEffect {
public static final MapCodec<CripplingEnchantmentEffect> CODEC = RecordCodecBuilder.mapCodec(instance ->
instance.group(
EnchantmentLevelBasedValue.CODEC.fieldOf("duration").forGetter(CripplingEnchantmentEffect::duartion)
).apply(instance, CripplingEnchantmentEffect::new)
);
@Override
public void apply(ServerWorld world, int level, EnchantmentEffectContext context, Entity target, Vec3d pos) {
if (target instanceof LivingEntity victim) {
if (context.owner() != null && context.owner() instanceof PlayerEntity player) {
int Duration = (int) (this.duartion.getValue(level) * 50); // Convert to ticks
int slownessAmplifier = level - 1; // Level 1 = Slowness 0, Level 2 = Slowness I, Level 3 = Slowness II
int weaknessAmplifier = level - 1; // Level 1 = Weakness 0, Level 2 = Weakness I, Level 3 = Weakness II
victim.addStatusEffect(new StatusEffectInstance(
StatusEffects.SLOWNESS,
Duration,
slownessAmplifier,
false,
true
));
victim.addStatusEffect(new StatusEffectInstance(
StatusEffects.WEAKNESS,
Duration,
weaknessAmplifier,
false,
true
));
}
}
}
@Override
public MapCodec<? extends EnchantmentEntityEffect> getCodec() {
return CODEC;
}
}