1.1.0, level of enchantment is equal to level of the effects
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Build and Artifact / build (push) Successful in 2m13s
All checks were successful
Build and Artifact / build (push) Successful in 2m13s
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@@ -26,19 +26,17 @@ public record CripplingEnchantmentEffect(LevelBasedValue duration) implements En
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if (target instanceof LivingEntity victim) {
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if (context.owner() != null && context.owner() instanceof Player player) {
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int Duration = (int) (this.duration.calculate(level) * 50); // Convert to ticks
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int slownessAmplifier = level - 1; // Level 1 = Slowness 0, Level 2 = Slowness I, Level 3 = Slowness II
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int weaknessAmplifier = level - 1; // Level 1 = Weakness 0, Level 2 = Weakness I, Level 3 = Weakness II
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victim.addEffect(new MobEffectInstance(
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MobEffects.SLOWNESS,
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Duration,
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slownessAmplifier,
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level,
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false,
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true
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));
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victim.addEffect(new MobEffectInstance(
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MobEffects.WEAKNESS,
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Duration,
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weaknessAmplifier,
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level,
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false,
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true
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));
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@@ -24,13 +24,12 @@ public record PoisonEnchantmentEffect(LevelBasedValue duration) implements Encha
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public void apply(ServerLevel world, int level, EnchantedItemInUse context, Entity target, Vec3 pos) {
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if (target instanceof LivingEntity victim) {
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if (context.owner() != null && context.owner() instanceof Player player) {
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int poisonDuration = (int) (this.duration.calculate(level) * 40); // Convert to ticks
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int poisonAmplifier = level - 2; // Level 1 = Poison 0, Level 2 = Poison I, Level 3 = Poison II
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int poisonDuration = (int) (this.duration.calculate(level) * 50); // Convert to ticks
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victim.addEffect(new MobEffectInstance(
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MobEffects.POISON,
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poisonDuration,
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poisonAmplifier,
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level,
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false,
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true
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));
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@@ -25,12 +25,11 @@ public record WitheringEnchantmentEffect(LevelBasedValue duration) implements En
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if (target instanceof LivingEntity victim) {
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if (context.owner() != null && context.owner() instanceof Player player) {
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int witherDuration = (int) (this.duration.calculate(level) * 40); // Convert to ticks
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int witherAmplifier = level - 2; // Level 1 = Wither 0, Level 2 = Wither I, Level 3 = Wither II
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victim.addEffect(new MobEffectInstance(
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MobEffects.WITHER,
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witherDuration,
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witherAmplifier,
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level,
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false,
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true
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));
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