new: CripplingEnchantmentEffect, blindness and weakness
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@@ -1,4 +1,5 @@
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// 1.21.11 -999999999-01-01T00:00:00 More Spear Enchantments/ModEnchantmentGenerator
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// 1.21.11 -999999999-01-01T00:00:00 More Spear Enchantments/ModEnchantmentGenerator
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f288993ccfd4a1a816cceedb4192d4250a1aee2e data/more_spear_enchants/enchantment/poisoning.json
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9b422d06a47d72f3038701f2dee8ba2b69f0ae48 data/more_spear_enchants/enchantment/crippling.json
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26301511d9703bb0aa4f568054802c48bd441405 data/more_spear_enchants/enchantment/thundering.json
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5344ffb88ac84ee106698b33d2a371acb43e9e32 data/more_spear_enchants/enchantment/poisoning.json
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a05e3914c688a81cb95ed0afed46f7a5149bf228 data/more_spear_enchants/enchantment/withering.json
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32bf712156f43dd8d319f624514d5a2988cd9ea9 data/more_spear_enchants/enchantment/thundering.json
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fae6996317beaa6871f6706360cd2f6b4e4d9ab7 data/more_spear_enchants/enchantment/withering.json
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@@ -0,0 +1,36 @@
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{
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"anvil_cost": 5,
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"description": {
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"translate": "enchantment.more_spear_enchants.crippling"
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},
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"effects": {
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"minecraft:post_attack": [
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{
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"affected": "victim",
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"effect": {
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"type": "more_spear_enchants:crippling",
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"duration": {
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"type": "minecraft:linear",
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"base": 2.0,
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"per_level_above_first": 1.0
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}
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},
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"enchanted": "attacker"
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}
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]
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},
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"max_cost": {
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"base": 1,
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"per_level_above_first": 15
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},
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"max_level": 3,
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"min_cost": {
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"base": 1,
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"per_level_above_first": 10
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},
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"slots": [
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"hand"
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],
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"supported_items": "#more_spear_enchants:spears",
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"weight": 10
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}
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@@ -8,7 +8,7 @@
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{
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{
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"affected": "victim",
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"affected": "victim",
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"effect": {
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"effect": {
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"type": "more_spear_enchants:poisoning_effect",
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"type": "more_spear_enchants:poison",
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"duration": {
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"duration": {
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"type": "minecraft:linear",
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"type": "minecraft:linear",
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"base": 3.0,
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"base": 3.0,
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@@ -8,7 +8,7 @@
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{
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{
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"affected": "victim",
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"affected": "victim",
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"effect": {
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"effect": {
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"type": "more_spear_enchants:lightning_effect",
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"type": "more_spear_enchants:lightning",
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"amount": {
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"amount": {
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"type": "minecraft:linear",
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"type": "minecraft:linear",
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"base": 0.4,
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"base": 0.4,
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@@ -8,7 +8,7 @@
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{
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{
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"affected": "victim",
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"affected": "victim",
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"effect": {
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"effect": {
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"type": "more_spear_enchants:withering_effect",
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"type": "more_spear_enchants:withering",
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"duration": {
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"duration": {
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"type": "minecraft:linear",
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"type": "minecraft:linear",
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"base": 2.0,
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"base": 2.0,
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@@ -29,6 +29,11 @@ public class ModEnchantmentEffects {
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public static void registerModEnchantmentEffects() {
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public static void registerModEnchantmentEffects() {
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MoreSpearEnchantments.LOGGER.info("Registering EnchantmentEffects for " + MoreSpearEnchantments.MOD_ID);
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MoreSpearEnchantments.LOGGER.info("Registering EnchantmentEffects for " + MoreSpearEnchantments.MOD_ID);
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register("lightning", LightningEnchantmentEffect.CODEC);
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register("poison", PoisonEnchantmentEffect.CODEC);
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register("withering", WitheringEnchantmentEffect.CODEC);
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register("crippling", CripplingEnchantmentEffect.CODEC);
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}
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}
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}
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}
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@@ -13,10 +13,10 @@ import net.minecraft.enchantment.EnchantmentLevelBasedValue;
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import net.minecraft.enchantment.effect.EnchantmentEntityEffect;
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import net.minecraft.enchantment.effect.EnchantmentEntityEffect;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.util.math.Vec3d;
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public record CripplingEnchantmentEffect(EnchantmentLevelBasedValue duartion) implements EnchantmentEntityEffect {
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public record CripplingEnchantmentEffect(EnchantmentLevelBasedValue duration) implements EnchantmentEntityEffect {
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public static final MapCodec<CripplingEnchantmentEffect> CODEC = RecordCodecBuilder.mapCodec(instance ->
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public static final MapCodec<CripplingEnchantmentEffect> CODEC = RecordCodecBuilder.mapCodec(instance ->
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instance.group(
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instance.group(
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EnchantmentLevelBasedValue.CODEC.fieldOf("duration").forGetter(CripplingEnchantmentEffect::duartion)
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EnchantmentLevelBasedValue.CODEC.fieldOf("duration").forGetter(CripplingEnchantmentEffect::duration)
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).apply(instance, CripplingEnchantmentEffect::new)
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).apply(instance, CripplingEnchantmentEffect::new)
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);
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);
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@@ -24,7 +24,7 @@ public record CripplingEnchantmentEffect(EnchantmentLevelBasedValue duartion) im
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public void apply(ServerWorld world, int level, EnchantmentEffectContext context, Entity target, Vec3d pos) {
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public void apply(ServerWorld world, int level, EnchantmentEffectContext context, Entity target, Vec3d pos) {
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if (target instanceof LivingEntity victim) {
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if (target instanceof LivingEntity victim) {
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if (context.owner() != null && context.owner() instanceof PlayerEntity player) {
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if (context.owner() != null && context.owner() instanceof PlayerEntity player) {
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int Duration = (int) (this.duartion.getValue(level) * 50); // Convert to ticks
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int Duration = (int) (this.duration.getValue(level) * 50); // Convert to ticks
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int slownessAmplifier = level - 1; // Level 1 = Slowness 0, Level 2 = Slowness I, Level 3 = Slowness II
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int slownessAmplifier = level - 1; // Level 1 = Slowness 0, Level 2 = Slowness I, Level 3 = Slowness II
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int weaknessAmplifier = level - 1; // Level 1 = Weakness 0, Level 2 = Weakness I, Level 3 = Weakness II
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int weaknessAmplifier = level - 1; // Level 1 = Weakness 0, Level 2 = Weakness I, Level 3 = Weakness II
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victim.addStatusEffect(new StatusEffectInstance(
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victim.addStatusEffect(new StatusEffectInstance(
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