fix: implement proper crossfade with fade-in on new tracks and fade-out on track end
This commit is contained in:
@@ -1 +1 @@
|
||||
NEXT_PUBLIC_COMMIT_SHA=ed41ad6
|
||||
NEXT_PUBLIC_COMMIT_SHA=477b172
|
||||
|
||||
@@ -388,6 +388,11 @@ export const AudioPlayer: React.FC = () => {
|
||||
|
||||
// Auto-play only if the track has the autoPlay flag and audio is initialized
|
||||
if (currentTrack.autoPlay && (!isMobile || audioInitialized)) {
|
||||
// Start crossfade fade-in if enabled
|
||||
if (audioSettings.crossfadeDuration > 0 && audioEffects) {
|
||||
audioEffects.startCrossfade();
|
||||
}
|
||||
|
||||
// Add a small delay for iOS compatibility
|
||||
const playPromise = isMobile ?
|
||||
new Promise(resolve => setTimeout(resolve, 100)).then(() => audioCurrent.play()) :
|
||||
@@ -410,7 +415,7 @@ export const AudioPlayer: React.FC = () => {
|
||||
setIsPlaying(false);
|
||||
}
|
||||
}
|
||||
}, [currentTrack, onTrackStart, onTrackPlay, isMobile, audioInitialized, audioEffects, audioSettings.gaplessPlayback, audioSettings.replayGainEnabled, queue]);
|
||||
}, [currentTrack, onTrackStart, onTrackPlay, isMobile, audioInitialized, audioEffects, audioSettings.gaplessPlayback, audioSettings.replayGainEnabled, audioSettings.crossfadeDuration, queue]);
|
||||
|
||||
useEffect(() => {
|
||||
const audioCurrent = audioRef.current;
|
||||
|
||||
@@ -126,6 +126,7 @@ export class AudioEffects {
|
||||
public setCrossfadeTime(seconds: number) {
|
||||
if (this.crossfadeGainNode) {
|
||||
const now = this.context.currentTime;
|
||||
this.crossfadeGainNode.gain.cancelScheduledValues(now);
|
||||
this.crossfadeGainNode.gain.setValueAtTime(1, now);
|
||||
this.crossfadeGainNode.gain.linearRampToValueAtTime(0, now + seconds);
|
||||
}
|
||||
@@ -133,7 +134,10 @@ export class AudioEffects {
|
||||
|
||||
public startCrossfade() {
|
||||
if (this.crossfadeGainNode) {
|
||||
this.crossfadeGainNode.gain.value = 1;
|
||||
const now = this.context.currentTime;
|
||||
this.crossfadeGainNode.gain.cancelScheduledValues(now);
|
||||
this.crossfadeGainNode.gain.setValueAtTime(0, now);
|
||||
this.crossfadeGainNode.gain.linearRampToValueAtTime(1, now + 0.5); // Fast fade in
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user