280 lines
5.0 KiB
C
280 lines
5.0 KiB
C
/**
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* ctrmus - 3DS Music Player
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* Copyright (C) 2016 Mahyar Koshkouei
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*
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* This program comes with ABSOLUTELY NO WARRANTY and is free software. You are
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* welcome to redistribute it under certain conditions; for details see the
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* LICENSE file.
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*/
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#include <3ds.h>
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#include <dirent.h>
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#include <stdio.h>
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#include <string.h>
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#include "main.h"
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#define BUFFER_SIZE 1 * 1024 * 1024
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#define AUDIO_FOLDER "sdmc:/MUSIC/"
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#define CHANNEL 8
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int main()
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{
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DIR *dp;
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struct dirent *ep;
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u8 fileMax = 0;
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u8 fileNum = 1;
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gfxInitDefault();
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consoleInit(GFX_BOTTOM, NULL);
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if(R_FAILED(ndspInit()))
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{
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printf("Error %d: Could not initialize ndsp.", __LINE__);
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goto out;
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}
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puts("Scanning audio directory.");
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dp = opendir(AUDIO_FOLDER);
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if(dp != NULL)
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{
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while((ep = readdir(dp)) != NULL)
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printf("%d: %s\n", ++fileMax, ep->d_name);
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(void)closedir(dp);
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}
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else
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{
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puts("Couldn't open the directory");
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goto out;
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}
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if(fileMax == 0)
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{
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puts("Error: No files in audio folder.");
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goto out;
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}
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ndspSetOutputMode(NDSP_OUTPUT_STEREO);
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ndspSetOutputCount(1);
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while(aptMainLoop())
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{
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u32 kDown;
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char file[128]; //TODO: Make this dynamic.
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hidScanInput();
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gspWaitForVBlank();
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kDown = hidKeysDown();
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if(kDown & KEY_START)
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break;
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if(kDown & KEY_UP && fileNum < fileMax)
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{
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fileNum++;
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printf("\rSelected file %d ", fileNum);
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}
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if(kDown & KEY_DOWN && fileNum > 1)
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{
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fileNum--;
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printf("\rSelected file %d ", fileNum);
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}
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if(kDown & KEY_A)
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{
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u8 audioFileNum = 0;
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dp = opendir(AUDIO_FOLDER);
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if (dp != NULL)
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{
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while((ep = readdir(dp)) != NULL)
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{
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audioFileNum++;
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if(audioFileNum == fileNum)
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break;
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}
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(void)closedir(dp);
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snprintf(file, sizeof(file), "%s%s", AUDIO_FOLDER, ep->d_name);
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}
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playWav(file);
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}
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gfxFlushBuffers();
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gfxSwapBuffers();
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}
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out:
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puts("Exiting...");
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ndspExit();
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gfxExit();
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return 0;
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}
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/**
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* Plays a WAV file.
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*
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* \param file File location of WAV file.
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* \return Zero if successful, else failure.
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*/
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int playWav(const char *wav)
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{
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FILE *file = fopen(wav, "rb");
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char header[45];
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u32 sample;
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u8 format;
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u8 channels;
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u32 bitness;
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u8* buffer1;
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u8* buffer2;
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off_t bytesRead1;
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off_t bytesRead2;
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off_t size;
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ndspWaveBuf waveBuf;
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if(file == NULL)
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{
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puts("Opening file failed.");
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return 1;
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}
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fseek(file, 0, SEEK_END);
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size = ftell(file);
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fseek(file, 0, SEEK_SET);
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if(size > BUFFER_SIZE)
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size = BUFFER_SIZE;
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buffer1 = linearAlloc(size);
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buffer2 = linearAlloc(size);
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if(fread(header, 1, 44, file) == 0)
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{
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puts("Unable to read WAV file.");
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goto out;
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}
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if(strncmp(header + 8, "WAVE", 4) == 0)
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puts("Valid WAV file.");
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else
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{
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puts("Invalid WAV file.");
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goto out;
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}
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/**
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* http://www.topherlee.com/software/pcm-tut-wavformat.html and
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* http://soundfile.sapp.org/doc/WaveFormat/ helped a lot.
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*/
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format = (header[19]<<8) + (header[20]);
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channels = (header[23]<<8) + (header[22]);
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sample = (header[27]<<24) + (header[26]<<16) + (header[25]<<8) +
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(header[24]);
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bitness = (header[35]<<8) + (header[34]);
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printf("Format: %s(%d), Ch: %d, Sam: %lu, bit: %lu\n",
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format == 1 ? "PCM" : "Other", format, channels, sample, bitness);
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if(channels > 2)
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{
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puts("Error: Invalid number of channels.");
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goto out;
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}
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/**
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* Playing ADPCM, and 8 bit WAV files are disabled as they both sound like
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* complete garbage.
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*/
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switch(bitness)
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{
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case 8:
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bitness = channels == 2 ? NDSP_FORMAT_STEREO_PCM8 : NDSP_FORMAT_MONO_PCM8;
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puts("8bit playback disabled.");
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goto out;
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case 16:
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bitness = channels == 2 ? NDSP_FORMAT_STEREO_PCM16 : NDSP_FORMAT_MONO_PCM16;
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break;
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default:
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printf("Bitness of %lu unsupported.\n", bitness);
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goto out;
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}
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ndspChnReset(CHANNEL);
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ndspChnSetInterp(CHANNEL, NDSP_INTERP_NONE);
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ndspChnSetRate(CHANNEL, sample);
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ndspChnSetFormat(CHANNEL, bitness);
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memset(&waveBuf, 0, sizeof(ndspWaveBuf));
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waveBuf.data_vaddr = buffer1;
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waveBuf.status = NDSP_WBUF_FREE;
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printf("Playing %s\n", wav);
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while((bytesRead1 = fread(buffer1, 1, size, file)) > 0)
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{
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u8 status = 1;
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if(R_FAILED(GSPGPU_FlushDataCache(buffer1, size)))
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puts("Flush failed.");
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while(ndspChnIsPlaying(8))
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{
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u32 kDown;
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hidScanInput();
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kDown = hidKeysDown();
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if(kDown & KEY_B)
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goto out;
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}
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ndspChnWaveBufAdd(CHANNEL, &waveBuf);
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bytesRead2 = fread(buffer2, 1, size, file);
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if(R_FAILED(GSPGPU_FlushDataCache(buffer2, size)))
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puts("Flush failed.");
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status = 1;
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while(status != 0)
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{
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u32 kDown;
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csndIsPlaying(8, &status);
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hidScanInput();
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kDown = hidKeysDown();
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if(kDown & KEY_B)
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goto out;
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}
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if(bytesRead2 == 0)
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goto out;
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if(csndPlaySound(8, bitness | SOUND_ONE_SHOT, sample * channels, 1, 0,
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buffer2, NULL, bytesRead2) != 0)
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{
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printf("Error %d.\n", __LINE__);
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goto out;
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}
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}
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out:
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puts("Stopping playback.");
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csndExecCmds(true);
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CSND_SetPlayState(8, 0);
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if(R_FAILED(CSND_UpdateInfo(0)))
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printf("Failed to stop audio playback.\n");
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fclose(file);
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linearFree(buffer1);
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linearFree(buffer2);
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return 0;
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}
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