#include #include #include #include #include <3ds.h> #include "error.h" #include "m4a.h" #include "playback.h" /* TODO: Integrate proper AAC decoder library (libfaad2, fdk-aac, or minimp4) */ /* For now, this is a stub implementation */ static size_t* buffSize; static uint32_t rate = 44100; static uint8_t channels = 2; static int initM4a(const char* file); static uint32_t rateM4a(void); static uint8_t channelM4a(void); static uint64_t decodeM4a(void* buffer); static void exitM4a(void); static size_t getFileSamplesM4a(void); /** * Set decoder parameters for M4A/AAC. * * \param decoder Structure to store parameters. */ void setM4a(struct decoder_fn* decoder) { decoder->init = &initM4a; decoder->rate = &rateM4a; decoder->channels = &channelM4a; buffSize = &(decoder->buffSize); decoder->decode = &decodeM4a; decoder->exit = &exitM4a; decoder->getFileSamples = &getFileSamplesM4a; } /** * Check if a file is an M4A/AAC/ALAC file. * * \param file File location. * \return 0 on success, -1 on failure. */ int isM4a(const char* file) { FILE* ftest = fopen(file, "rb"); uint32_t fileSig; uint32_t ftypSig; if(ftest == NULL) return -1; /* Read first 4 bytes (should be size of ftyp atom) */ if(fread(&fileSig, 4, 1, ftest) == 0) { fclose(ftest); return -1; } /* Read next 4 bytes (should be 'ftyp') */ if(fread(&ftypSig, 4, 1, ftest) == 0) { fclose(ftest); return -1; } fclose(ftest); /* Check for 'ftyp' signature (0x70797466 in little-endian) */ if(ftypSig == 0x70797466) return 0; return -1; } static int initM4a(const char* file) { (void)file; /* TODO: Initialize AAC decoder */ /* This requires: * 1. Parse MP4 container to find AAC audio track * 2. Extract decoder config (sample rate, channels, etc.) * 3. Initialize AAC decoder with config */ /* Set default values for now */ rate = 44100; channels = 2; *buffSize = rate * channels * sizeof(int16_t); errno = FILE_NOT_SUPPORTED; return -1; } static uint32_t rateM4a(void) { return rate; } static uint8_t channelM4a(void) { return channels; } static uint64_t decodeM4a(void* buffer) { (void)buffer; /* TODO: Decode AAC frame */ /* This requires: * 1. Read next AAC frame from MP4 container * 2. Decode AAC frame to PCM samples * 3. Write PCM samples to buffer * 4. Return number of samples decoded */ return 0; } static void exitM4a(void) { /* TODO: Clean up AAC decoder */ } static size_t getFileSamplesM4a(void) { /* TODO: Calculate total samples from MP4 metadata */ return 0; }