feat: add M4A/AAC support and update application version to dev43

This commit is contained in:
2025-12-06 23:06:32 -06:00
parent 5d9ce1fdb9
commit 8be23ca4fc
7 changed files with 204 additions and 27 deletions

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@@ -6,6 +6,7 @@ The latest 3DSX/CIA/3DS download can be found on the <a href="https://github.com
## Features
* Plays PCM WAV, AIFF, FLAC, Opus, Vorbis and MP3 files.
* M4A/AAC/ALAC support (file detection implemented, decoder integration in progress).
* Pause and play support.
* Plays music via headphones whilst system is closed.
* Ability to browse directories.

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@@ -6,7 +6,9 @@ enum file_types
FILE_TYPE_VORBIS,
FILE_TYPE_OPUS,
FILE_TYPE_MP3,
FILE_TYPE_SID
FILE_TYPE_SID,
FILE_TYPE_M4A,
FILE_TYPE_AAC
};
/**

21
include/m4a.h Normal file
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@@ -0,0 +1,21 @@
#ifndef M4A_H
#define M4A_H
#include "playback.h"
/**
* Set decoder parameters for M4A/AAC.
*
* \param decoder Structure to store parameters.
*/
void setM4a(struct decoder_fn* decoder);
/**
* Check if a file is an M4A/AAC/ALAC file.
*
* \param file File location.
* \return 0 on success, -1 on failure.
*/
int isM4a(const char* file);
#endif

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@@ -13,7 +13,7 @@
#define mice_main_h
/* Application version */
#define MICE_VERSION "dev37"
#define MICE_VERSION "dev43"
/* Default folder */
#define DEFAULT_DIR "sdmc:/"

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@@ -5,6 +5,7 @@
#include "error.h"
#include "file.h"
#include "flac.h"
#include "m4a.h"
#include "mp3.h"
#include "opus.h"
#include "vorbis.h"
@@ -26,7 +27,9 @@ const char* fileToStr(enum file_types ft)
"VORBIS",
"OPUS",
"MP3",
"SID"
"SID",
"M4A",
"AAC"
};
return file_types_str[ft];
@@ -91,6 +94,21 @@ enum file_types getFileType(const char *file)
break;
default:
/* Check for M4A/AAC/ALAC (MP4 container with ftyp atom) */
if((fileSig == 0x70797466) || /* 'ftyp' at offset 4 */
(fileSig == 0x65657266)) /* 'free' at offset 4 (some M4A files) */
{
file_type = FILE_TYPE_M4A;
break;
}
/* Check for raw AAC (ADTS format) - sync word 0xFFF */
if((fileSig & 0xFFF60000) == 0xFFF00000)
{
file_type = FILE_TYPE_AAC;
break;
}
/*
* MP3 without ID3 tag, ID3v1 tag is at the end of file, or MP3
* with ID3 tag at the beginning of the file.
@@ -105,9 +123,7 @@ enum file_types getFileType(const char *file)
//printf("Unknown magic number: %#010x\n.", fileSig);
errno = FILE_NOT_SUPPORTED;
break;
}
err:
}err:
fclose(ftest);
return file_type;
}

133
source/m4a.c Normal file
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@@ -0,0 +1,133 @@
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <3ds.h>
#include "error.h"
#include "m4a.h"
#include "playback.h"
/* TODO: Integrate proper AAC decoder library (libfaad2, fdk-aac, or minimp4) */
/* For now, this is a stub implementation */
static size_t* buffSize;
static uint32_t rate = 44100;
static uint8_t channels = 2;
static int initM4a(const char* file);
static uint32_t rateM4a(void);
static uint8_t channelM4a(void);
static uint64_t decodeM4a(void* buffer);
static void exitM4a(void);
static size_t getFileSamplesM4a(void);
/**
* Set decoder parameters for M4A/AAC.
*
* \param decoder Structure to store parameters.
*/
void setM4a(struct decoder_fn* decoder)
{
decoder->init = &initM4a;
decoder->rate = &rateM4a;
decoder->channels = &channelM4a;
buffSize = &(decoder->buffSize);
decoder->decode = &decodeM4a;
decoder->exit = &exitM4a;
decoder->getFileSamples = &getFileSamplesM4a;
}
/**
* Check if a file is an M4A/AAC/ALAC file.
*
* \param file File location.
* \return 0 on success, -1 on failure.
*/
int isM4a(const char* file)
{
FILE* ftest = fopen(file, "rb");
uint32_t fileSig;
uint32_t ftypSig;
if(ftest == NULL)
return -1;
/* Read first 4 bytes (should be size of ftyp atom) */
if(fread(&fileSig, 4, 1, ftest) == 0)
{
fclose(ftest);
return -1;
}
/* Read next 4 bytes (should be 'ftyp') */
if(fread(&ftypSig, 4, 1, ftest) == 0)
{
fclose(ftest);
return -1;
}
fclose(ftest);
/* Check for 'ftyp' signature (0x70797466 in little-endian) */
if(ftypSig == 0x70797466)
return 0;
return -1;
}
static int initM4a(const char* file)
{
(void)file;
/* TODO: Initialize AAC decoder */
/* This requires:
* 1. Parse MP4 container to find AAC audio track
* 2. Extract decoder config (sample rate, channels, etc.)
* 3. Initialize AAC decoder with config
*/
/* Set default values for now */
rate = 44100;
channels = 2;
*buffSize = rate * channels * sizeof(int16_t);
errno = FILE_NOT_SUPPORTED;
return -1;
}
static uint32_t rateM4a(void)
{
return rate;
}
static uint8_t channelM4a(void)
{
return channels;
}
static uint64_t decodeM4a(void* buffer)
{
(void)buffer;
/* TODO: Decode AAC frame */
/* This requires:
* 1. Read next AAC frame from MP4 container
* 2. Decode AAC frame to PCM samples
* 3. Write PCM samples to buffer
* 4. Return number of samples decoded
*/
return 0;
}
static void exitM4a(void)
{
/* TODO: Clean up AAC decoder */
}
static size_t getFileSamplesM4a(void)
{
/* TODO: Calculate total samples from MP4 metadata */
return 0;
}

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@@ -7,6 +7,7 @@
#include "error.h"
#include "file.h"
#include "flac.h"
#include "m4a.h"
#include "mp3.h"
#include "opus.h"
#include "playback.h"
@@ -102,11 +103,14 @@ void playFile(void* infoIn)
setSid(&decoder);
break;
case FILE_TYPE_M4A:
case FILE_TYPE_AAC:
setM4a(&decoder);
break;
default:
goto err;
}
if(ndspInit() < 0)
} if(ndspInit() < 0)
{
errno = NDSP_INIT_FAIL;
goto err;