blah blah blah insert commit name
This commit is contained in:
@@ -3,6 +3,7 @@ plugins {
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id 'idea'
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id 'idea'
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id 'maven-publish'
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id 'maven-publish'
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id 'net.minecraftforge.gradle' version '[6.0.24,6.2)'
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id 'net.minecraftforge.gradle' version '[6.0.24,6.2)'
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id 'org.parchmentmc.librarian.forgegradle' version '1.+'
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}
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}
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version = mod_version
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version = mod_version
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@@ -32,28 +32,28 @@ loader_version_range=[0,)
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#
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#
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# Parchment is an unofficial project maintained by ParchmentMC, separate from Minecraft Forge.
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# Parchment is an unofficial project maintained by ParchmentMC, separate from Minecraft Forge.
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# Additional setup is needed to use their mappings, see https://parchmentmc.org/docs/getting-started
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# Additional setup is needed to use their mappings, see https://parchmentmc.org/docs/getting-started
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mapping_channel=official
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mapping_channel=parchment
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# The mapping version to query from the mapping channel.
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# The mapping version to query from the mapping channel.
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# This must match the format required by the mapping channel.
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# This must match the format required by the mapping channel.
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mapping_version=1.21
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mapping_version=2024.07.28-1.21
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## Mod Properties
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## Mod Properties
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# The unique mod identifier for the mod. Must be lowercase in English locale. Must fit the regex [a-z][a-z0-9_]{1,63}
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# The unique mod identifier for the mod. Must be lowercase in English locale. Must fit the regex [a-z][a-z0-9_]{1,63}
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# Must match the String constant located in the main mod class annotated with @Mod.
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# Must match the String constant located in the main mod class annotated with @Mod.
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mod_id=examplemod
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mod_id=tutorialmod
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# The human-readable display name for the mod.
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# The human-readable display name for the mod.
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mod_name=Example Mod
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mod_name=Tutorial Mod
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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# The license of the mod. Review your options at https://choosealicense.com/. All Rights Reserved is the default.
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mod_license=All Rights Reserved
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mod_license=MIT
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# The mod version. See https://semver.org/
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# The mod version. See https://semver.org/
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mod_version=1.0.0
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mod_version=1.0.0
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# The group ID for the mod. It is only important when publishing as an artifact to a Maven repository.
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# This should match the base package used for the mod sources.
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# This should match the base package used for the mod sources.
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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# See https://maven.apache.org/guides/mini/guide-naming-conventions.html
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mod_group_id=com.example.examplemod
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mod_group_id=xyz.sillyangel.tutorialmod
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# The authors of the mod. This is a simple text string that is used for display purposes in the mod list.
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# The authors of the mod. This is a simple text string that is used for display purposes in the mod list.
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mod_authors=YourNameHere, OtherNameHere
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mod_authors=sillyangel
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# The description of the mod. This is a simple multiline text string that is used for display purposes in the mod list.
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# The description of the mod. This is a simple multiline text string that is used for display purposes in the mod list.
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mod_description=Example mod description.\nNewline characters can be used and will be replaced properly.
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mod_description=A Tutorial Mod
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@@ -5,6 +5,7 @@ pluginManagement {
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name = 'MinecraftForge'
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name = 'MinecraftForge'
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url = 'https://maven.minecraftforge.net/'
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url = 'https://maven.minecraftforge.net/'
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}
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}
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maven { url = 'https://maven.parchmentmc.org' }
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}
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}
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}
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}
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@@ -1,128 +0,0 @@
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package com.example.examplemod;
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import com.mojang.logging.LogUtils;
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import net.minecraft.client.Minecraft;
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import net.minecraft.core.registries.Registries;
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import net.minecraft.world.food.FoodProperties;
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import net.minecraft.world.item.BlockItem;
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import net.minecraft.world.item.CreativeModeTab;
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import net.minecraft.world.item.CreativeModeTabs;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.level.block.Block;
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import net.minecraft.world.level.block.Blocks;
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import net.minecraft.world.level.block.state.BlockBehaviour;
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import net.minecraft.world.level.material.MapColor;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.BuildCreativeModeTabContentsEvent;
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import net.minecraftforge.event.server.ServerStartingEvent;
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import net.minecraftforge.eventbus.api.IEventBus;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.ModLoadingContext;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.config.ModConfig;
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import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
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import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
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import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
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import net.minecraftforge.registries.DeferredRegister;
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import net.minecraftforge.registries.ForgeRegistries;
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import net.minecraftforge.registries.RegistryObject;
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import org.slf4j.Logger;
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// The value here should match an entry in the META-INF/mods.toml file
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@Mod(ExampleMod.MODID)
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public class ExampleMod
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{
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// Define mod id in a common place for everything to reference
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public static final String MODID = "examplemod";
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// Directly reference a slf4j logger
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private static final Logger LOGGER = LogUtils.getLogger();
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// Create a Deferred Register to hold Blocks which will all be registered under the "examplemod" namespace
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public static final DeferredRegister<Block> BLOCKS = DeferredRegister.create(ForgeRegistries.BLOCKS, MODID);
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// Create a Deferred Register to hold Items which will all be registered under the "examplemod" namespace
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public static final DeferredRegister<Item> ITEMS = DeferredRegister.create(ForgeRegistries.ITEMS, MODID);
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// Create a Deferred Register to hold CreativeModeTabs which will all be registered under the "examplemod" namespace
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public static final DeferredRegister<CreativeModeTab> CREATIVE_MODE_TABS = DeferredRegister.create(Registries.CREATIVE_MODE_TAB, MODID);
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// Creates a new Block with the id "examplemod:example_block", combining the namespace and path
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public static final RegistryObject<Block> EXAMPLE_BLOCK = BLOCKS.register("example_block", () -> new Block(BlockBehaviour.Properties.of().mapColor(MapColor.STONE)));
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// Creates a new BlockItem with the id "examplemod:example_block", combining the namespace and path
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public static final RegistryObject<Item> EXAMPLE_BLOCK_ITEM = ITEMS.register("example_block", () -> new BlockItem(EXAMPLE_BLOCK.get(), new Item.Properties()));
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// Creates a new food item with the id "examplemod:example_id", nutrition 1 and saturation 2
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public static final RegistryObject<Item> EXAMPLE_ITEM = ITEMS.register("example_item", () -> new Item(new Item.Properties().food(new FoodProperties.Builder()
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.alwaysEdible().nutrition(1).saturationModifier(2f).build())));
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// Creates a creative tab with the id "examplemod:example_tab" for the example item, that is placed after the combat tab
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public static final RegistryObject<CreativeModeTab> EXAMPLE_TAB = CREATIVE_MODE_TABS.register("example_tab", () -> CreativeModeTab.builder()
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.withTabsBefore(CreativeModeTabs.COMBAT)
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.icon(() -> EXAMPLE_ITEM.get().getDefaultInstance())
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.displayItems((parameters, output) -> {
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output.accept(EXAMPLE_ITEM.get()); // Add the example item to the tab. For your own tabs, this method is preferred over the event
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}).build());
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public ExampleMod()
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{
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IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
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// Register the commonSetup method for modloading
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modEventBus.addListener(this::commonSetup);
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// Register the Deferred Register to the mod event bus so blocks get registered
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BLOCKS.register(modEventBus);
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// Register the Deferred Register to the mod event bus so items get registered
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ITEMS.register(modEventBus);
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// Register the Deferred Register to the mod event bus so tabs get registered
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CREATIVE_MODE_TABS.register(modEventBus);
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// Register ourselves for server and other game events we are interested in
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MinecraftForge.EVENT_BUS.register(this);
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// Register the item to a creative tab
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modEventBus.addListener(this::addCreative);
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// Register our mod's ForgeConfigSpec so that Forge can create and load the config file for us
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ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, Config.SPEC);
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}
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private void commonSetup(final FMLCommonSetupEvent event)
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{
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// Some common setup code
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LOGGER.info("HELLO FROM COMMON SETUP");
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if (Config.logDirtBlock)
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LOGGER.info("DIRT BLOCK >> {}", ForgeRegistries.BLOCKS.getKey(Blocks.DIRT));
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LOGGER.info(Config.magicNumberIntroduction + Config.magicNumber);
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Config.items.forEach((item) -> LOGGER.info("ITEM >> {}", item.toString()));
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}
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// Add the example block item to the building blocks tab
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private void addCreative(BuildCreativeModeTabContentsEvent event)
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{
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if (event.getTabKey() == CreativeModeTabs.BUILDING_BLOCKS)
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event.accept(EXAMPLE_BLOCK_ITEM);
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}
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// You can use SubscribeEvent and let the Event Bus discover methods to call
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@SubscribeEvent
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public void onServerStarting(ServerStartingEvent event)
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{
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// Do something when the server starts
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LOGGER.info("HELLO from server starting");
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}
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// You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
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@Mod.EventBusSubscriber(modid = MODID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
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public static class ClientModEvents
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{
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@SubscribeEvent
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public static void onClientSetup(FMLClientSetupEvent event)
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{
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// Some client setup code
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LOGGER.info("HELLO FROM CLIENT SETUP");
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LOGGER.info("MINECRAFT NAME >> {}", Minecraft.getInstance().getUser().getName());
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}
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}
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}
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@@ -1,5 +1,4 @@
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package com.example.examplemod;
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package xyz.sillyangel.tutorialmod;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.resources.ResourceLocation;
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import net.minecraft.world.item.Item;
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import net.minecraft.world.item.Item;
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import net.minecraftforge.common.ForgeConfigSpec;
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import net.minecraftforge.common.ForgeConfigSpec;
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@@ -8,14 +7,13 @@ import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.event.config.ModConfigEvent;
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import net.minecraftforge.fml.event.config.ModConfigEvent;
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import net.minecraftforge.registries.ForgeRegistries;
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import net.minecraftforge.registries.ForgeRegistries;
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import java.util.Collections;
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import java.util.List;
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import java.util.List;
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import java.util.Set;
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import java.util.Set;
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import java.util.stream.Collectors;
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import java.util.stream.Collectors;
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// An example config class. This is not required, but it's a good idea to have one to keep your config organized.
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// An example config class. This is not required, but it's a good idea to have one to keep your config organized.
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// Demonstrates how to use Forge's config APIs
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// Demonstrates how to use Forge's config APIs
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@Mod.EventBusSubscriber(modid = ExampleMod.MODID, bus = Mod.EventBusSubscriber.Bus.MOD)
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@Mod.EventBusSubscriber(modid = TutorialMod.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD)
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public class Config
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public class Config
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{
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{
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private static final ForgeConfigSpec.Builder BUILDER = new ForgeConfigSpec.Builder();
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private static final ForgeConfigSpec.Builder BUILDER = new ForgeConfigSpec.Builder();
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64
src/main/java/xyz/sillyangel/tutorialmod/TutorialMod.java
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64
src/main/java/xyz/sillyangel/tutorialmod/TutorialMod.java
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@@ -0,0 +1,64 @@
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package xyz.sillyangel.tutorialmod;
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import com.mojang.logging.LogUtils;
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import net.minecraftforge.api.distmarker.Dist;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.BuildCreativeModeTabContentsEvent;
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import net.minecraftforge.event.server.ServerStartingEvent;
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import net.minecraftforge.eventbus.api.IEventBus;
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import net.minecraftforge.eventbus.api.SubscribeEvent;
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import net.minecraftforge.fml.ModLoadingContext;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.config.ModConfig;
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import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
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import net.minecraftforge.fml.event.lifecycle.FMLCommonSetupEvent;
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import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
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import org.slf4j.Logger;
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// Very important Comment
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// The value here should match an entry in the META-INF/mods.toml file
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@Mod(TutorialMod.MOD_ID)
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public class TutorialMod {
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// Define mod id in a common place for everything to reference
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public static final String MOD_ID = "tutorialmod";
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// Directly reference a slf4j logger
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public static final Logger LOGGER = LogUtils.getLogger();
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public TutorialMod() {
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IEventBus modEventBus = FMLJavaModLoadingContext.get().getModEventBus();
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modEventBus.addListener(this::commonSetup);
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// Register ourselves for server and other game events we are interested in
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MinecraftForge.EVENT_BUS.register(this);
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// Register the item to a creative tab
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modEventBus.addListener(this::addCreative);
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// Register our mod's ForgeConfigSpec so that Forge can create and load the config file for us
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ModLoadingContext.get().registerConfig(ModConfig.Type.COMMON, Config.SPEC);
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}
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private void commonSetup(final FMLCommonSetupEvent event) {
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}
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// Add the example block item to the building blocks tab
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private void addCreative(BuildCreativeModeTabContentsEvent event) {
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}
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// You can use SubscribeEvent and let the Event Bus discover methods to call
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@SubscribeEvent
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public void onServerStarting(ServerStartingEvent event) {
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}
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// You can use EventBusSubscriber to automatically register all static methods in the class annotated with @SubscribeEvent
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@Mod.EventBusSubscriber(modid = MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD, value = Dist.CLIENT)
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public static class ClientModEvents {
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@SubscribeEvent
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public static void onClientSetup(FMLClientSetupEvent event) {
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}
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}
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}
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Reference in New Issue
Block a user